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 Goonfeet
 Special Planetary Emergency Response Group
 
 7146
 
 
      | Posted - 2015.02.12 20:05:00 -
          [1] - Quote 
 
 Mary Sedillo wrote:Don't buff the AV. They are FINE as is. They require coordination and that is FINE.It should NOT go back to Lone Wolf, Low-SP, AV'rs able to hold off entire tank groups.
 I have to coordinate to engage and disengage to survive. The other side needs to do
 the same. They should NOT expect to kill me every engagement and if you do so
 balance it that way, you need to cut the price MORE for our vehicles.
 no they are not fine.
 
 AV | 
      
      
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 Goonfeet
 Special Planetary Emergency Response Group
 
 7148
 
 
      | Posted - 2015.02.12 20:28:00 -
          [2] - Quote 
 
 DUST Fiend wrote:Ku Shala wrote:and pilots dont have that effect on infantry now? Only if that team spawns no AV in response.  more specifically if the team is unlucky enough to not have someone who runs dedicated AV
 
 AV | 
      
      
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 Goonfeet
 Special Planetary Emergency Response Group
 
 7156
 
 
      | Posted - 2015.02.12 21:42:00 -
          [3] - Quote 
 
 Mary Sedillo wrote:Ku Shala wrote:you are forgetting the current tanks are milita/basic when proto tanks return do you want it to take a whole team to destroy one
 should work like
 
 basic av can destroy basic tank with some challenge
 advanced av destroy basic tank with some effort
 proto av destroy basic tank with ease
 
 basic av destroy advanced tank with difficulty
 advanced av destroy advanced tank with some challenge
 proto av destroys advanced tank with some effort
 
 basic av destroy proto tank very difficult
 advanced av destroy proto tank with with difficulty
 proto av destroy proto tank with some challenge
 
 similar theory for all vehicles
 
 it cant take 3-4 players off the map to kill 1 vehicle that is very unfair/unbalanced at least with a 16 vs 16 match. 100 vs 100 would be a different story. I understand risk vs reward and that tanks are expensive but if it takes 4 av users to destroy 1 basic shield tank what happens when proto tanks are reintroduced? 4 shield tanks = win?
 
 should a hav, lav or dropship be able to one shot infantry if infantry cant 1 shot the pilot?
 Until we get advance and proto tanks, this thinking is NOT fine. and until we get the advanced and proto tanks, odds are AV is going to be on the backburner according to rattati. I'm doing preliminary work and have been helping him with the numbers. I also submitted a proposal for buffing the crap out of vehicles in general, so assuming I'm in it to make vehicles EZ mode tells me that you're sipping spkr4thedead's kool-aid.
 
 Stop it. That stuff ain't safe.
 
 Edit: Just understand that Proto tanks will be balanced with proto AV, ADV with ADV and STD with STD.
 
 No more of this sicas tanking better than a maddy BS
 
 AV | 
      
      
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 Goonfeet
 Special Planetary Emergency Response Group
 
 7178
 
 
      | Posted - 2015.02.13 19:22:00 -
          [4] - Quote 
 
 Pokey Dravon wrote:Spkr4theDead wrote:So how exactly will the meta levels be balanced against themselves? Will PRO AV not be able to damage STD hulls?
 I imagine it would behave similarly to what happens when you shoot a standard dropsuit with a proto weapon. I believe PRO AV will be balanced VS. PRO hulls.
 
 so yeah, bring an STD hull into PC and you're gonna get blitzbombed into oblivion.
 
 AV | 
      
      
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 Goonfeet
 Special Planetary Emergency Response Group
 
 7178
 
 
      | Posted - 2015.02.13 19:29:00 -
          [5] - Quote 
 the projected EHP of the PRO armor HAVs is higher than the gunnlogi.
 
 Even with my numbers for AV it'll still require a reload to kill one that's maxed out. Believe it or not the Gunnlogi will hold well vs. the forge gun even with that consideration because the damage profile and the fact that the proficiency skill only affects armor will cause the forge gun to be much less efficient vs shields.
 
 the UHAV is going to sit there and eat shot after shot after shot with it's projected EHP.
 
 Might be a good target for a breach gun. but there's issues with that.
 
 there's also the issue of tower forges. HAVs need a method of splatting them, even if it's having a small rail that can elevate to pick their ass off.
 
 AV | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 7179
 
 
      | Posted - 2015.02.13 20:34:00 -
          [6] - Quote 
 
 Jammeh McJam wrote:Michael Epic wrote:Look man....I was in 3 matches last night where the raspberry team called in THREE assault dropships, totally proto everything and shield hardeners and all they did was circle around the domination objective dropping ordinance.
 There were 4 players with swarms and myself and another guy with forges and not one dropship was blown up...every time they'd get hit, they'd fly so far up and out of range and shield boost and then come back down while the other two swarmed around.
 
 4 swarm launchers and 2 forge guns couldn't take out even ONE of them...and you're saying wah don't buff AV it'll hurt dropshipssssssssss
 
 Seems to me like Dropships need to be dealt with like tanks...the vehicles in this game are overpowered x10, they were GOOD in 1.6 and now in Warlords 1.0, they're not as bad as Uprising 1.7/1.8 but they're still bad.
 They are in no way OP, what you experienced is a very organised ADS group, and your team were trying to counter it with terrible AV. I took out 5 ADS in a dom earlier with just adv swarms, I seriously don't see how you struggled to counter 3 ADS 
 if 4 swarms and 2 forges couldn't kill one ADS then yeah, I'd say that gets a nomination for worst AV players in the game.
 
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 Goonfeet
 Special Planetary Emergency Response Group
 
 7184
 
 
      | Posted - 2015.02.14 14:46:00 -
          [7] - Quote 
 Minmando is a nonfactor.
 
 Plugged in the nunbers.
 
 Single clip DPS advantage over 3 mod assault: 3.6%.
 
 The explosive bonus everyone cries about is a psychological advantage. Nothing more.
 
 The RELOAD SPEED BONUS, however, adds 14% to the total DPS over an assault assuming the minmando fired their entire ammunition supply as fast as it was literslly possible.
 
 AV | 
      
      
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 Goonfeet
 Special Planetary Emergency Response Group
 
 7189
 
 
      | Posted - 2015.02.14 15:50:00 -
          [8] - Quote 
 
 DUST Fiend wrote:I haven't seen Aeon so butthurt since he lost the CPM election. Its refreshing :3
 Anyways, I wish we could get some proposed numbers from Rattati for dropship progression like he's provided for HAVs (at least in concept) so we have a better idea what buffs will be reasonable in light of the vehicle changes.
 
 All I know is if Legion becomes a thing, it NEEDS a damn test server. Would make our lives so much better haha
 Let's get through the HAV rebalance and see where the chips fall.
 
 I dunno about rattati but theorycrafting numbers for balance is nothing short of headache inducing. Doing dropships at the same time as HAVs would probably induce me to punch a hole through the work station.
 
 But if the HAV rebalance works then dropships should be easier.
 
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