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Thread Statistics | Show CCP posts - 3 post(s) |
Tebu Gan
Capital Acquisitions LLC Bad Intention
1270
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Posted - 2015.02.12 19:03:00 -
[1] - Quote
CCP Rattati wrote:Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it.
As an experiment I have had two to three proto AV fits, both a cloak scout plc and/or Minmando swarms, on my main. I am simply terrible with RE's so I don't even run them. I always fit Proto AV grenades, but they are not overly effective.
Against a semi-competent driver that doesn't panic and drive into a wall, there is no way to kill a HAV. They simply harden and rail or blast me, fairly easily.
2 AV scare most HAV's away. Thing is about PLC is that it is very difficult to hit a moving target, the first shot is a hit, 2nd maybe and then you are in dream territory.
Even fitted as I am, the last two week KDR against HAV's is approximately 0-20 on my side.
Against random guys that start shooting me when I am trying to AV, I am probably a 5/30 KDR with my measly scout HP, or screenfilling swarm launcher.
The situation is not even close to what you are describing, for me at least.
Depends on the tank type. Sure against a shield tank it's like hitting a brick wall. I know as I have run those exclusively for quite some time now. PLC is like impossible to apply consistent damage, though I came across a PLC user that really gave me quite a run for my money. Though for the most part they end as you describe it.
Swarms on shields are mostly ineffective as well, even pro swarms and prof 4 (which doesn't do anything against shield tanks), it's a struggle to down even a SICA at times. And have you run across a shield tank running double smalls? You want to talk frustrating (I have seen it from both perspectives). Though if you throw in another swarm launcher or other AV source you WILL push that tank back. Unless it has a death wish (or good gunners)
Get an armor tank out there though and it's a WHOLE different story. I don't even bother running armor anymore, because using one means eventual death. They turn like brick, take a while to get going and pretty much everything does HUGE BONUS DAMAGE. And forget running smalls to help out, just end up hurting yourself more losing all that tank to do it.
EVERYONE I know and other tankers I have talked to all say the same thing. At one time they were big fans of armor tanks but all of them have had to migrate over to the gunnlogi. And rare is it they actually pull out armor, making it even harder on any AV out there.
That said, I've had much more success than yourself against tanks running pro swarms. Not much more but I do have a few kills under my belt. Best suggestion is to run an LAV, using it to close distance and maintain it when needed. Or hell, use the damn thing as bait, calling another one in as they try to destroy the first one. Keeps them occupied and a little confused.
But like I said before, this grand master plan of yours is just going to result in exactly the same thing when 1.6 hit. You aren't even balancing anything. You are basically starting from scratch for like the 3rd time now. Address the issues we have now and balance from there. Things are close to being balanced as it is, tanks are not utter crap as many have mentioned (as you yourself have seen), and yes we do need variety.
Fix some of the glaring issues at hand first and build from there. So sick of these "do overs". Take our main battle tanks now, balance em out, then shift that balance proportionately in the direction you want for the new variants UHAV +25% armor, -25 large turret damage, -15% speed, +10% resist. Pulling stuff from my butt yes, but you really need a base line IE current tanks, then start doing the give and take tango for other variants. So fix current imbalances first please:)
But keep in mind tanks are not totally useless at the moment. If you ever need proof, jump in my tank or another good driver running guns. Get good with those small rails and marvel at what a difference a tank can make on the outcome of a match.
Tanks - Balancing Turrets
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1271
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Posted - 2015.02.12 19:12:00 -
[2] - Quote
Pokey Dravon wrote:Spkr4theDead wrote: Anything a vehicle can do, infantry can do 10x better, except taking good links off a roof. Again, what's the point of vehicles in that case?
And thus you've finally reached the point of the conversation where everyone has been saying "Vehicles need a more defined role on the battlefield." Congrats.
Ever run a gunnlogi with double shield hardeners and a complex extender or double complex extenders and a single hardener with 2 small proto rails?
The role becomes quite clear, killin infantry. Of course most maps don't allow for this too often given infantry's mobility in enclose areas over the tanks. And lots and lots of cover. But when you get a bridge map or other open map, you better look the **** out, cause I'm gonna **** something up.
I've taken to physically switching to my top gun to kill infantry, leaving my large rail to take down big targets. Hmm and nothing sweeter than taking a tank down with a combination of your main gun, overheating it, then switching to the small to finish them off.
Tanks - Balancing Turrets
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1271
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Posted - 2015.02.14 16:33:00 -
[3] - Quote
I want things to go back to exactly as they were after 1.6 hit.
Indestructible triple rep maddie. Stacking damage mods. Insane MLT nitros. Infantry tears. Super OP ADS Pinpoint accurate large blasters.
Ect.
There is absolutely NO reason anything but another tank should even stand a chance against me. Come on guys, things were fair and balanced just the way they should be back then. Kinda like Fox News.
Tanks - Balancing Turrets
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1271
|
Posted - 2015.02.14 16:34:00 -
[4] - Quote
Breakin Stuff wrote:As a side note if Rattati sticks close to the numbers he has now, UHAVs will be able to eat between 7 and 10 successive AV shots from a solo gunner.
I gotta ask, are you just looking at the "stock" tank? If so, you are doing it wrong.
Tanks - Balancing Turrets
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1272
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Posted - 2015.02.14 16:53:00 -
[5] - Quote
Breakin Stuff wrote:Tebu Gan wrote:Breakin Stuff wrote:As a side note if Rattati sticks close to the numbers he has now, UHAVs will be able to eat between 7 and 10 successive AV shots from a solo gunner.
I gotta ask, are you just looking at the "stock" tank? If so, you are doing it wrong. No. Some delightful bastard did EHP extrapolations based on the proto tier of each chassis using the current modules. I am going off the UHAV proto extrapolation. My assessments aren't final in any reality that we don't have finalized HAV proposal numbers. And they won't be relevant till phase 2 or phase 3 of the rebalance.
Oh, well I don't care your "assessment", just another AV turd But are modules going to get a rework then? Because I think that's where our biggest imbalances are atm, with the current modules.
And what kind of fit did this person come up with? I've been field testing different fits and there are a few very solid ones. Double extender, single hardener. Or the double hardener and single extender.
Hell, I had one guy beat me in a PC with double hardeners and a nitro. Used to be a favorite fit of mine, been out of it for so long I've forgotten how well things can perform. But I'm sure there are a few more out there, especially with the buff the specialist vehicles will have.
Might be a couple of different angles you should look at when you do AV and Vehicle comparisons. Is basically what I'm saying.
Tanks - Balancing Turrets
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