Alena Ventrallis
Intara Direct Action Caldari State
2546
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Posted - 2015.02.13 13:48:00 -
[1] - Quote
CCP Rattati wrote:Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it.
As an experiment I have had two to three proto AV fits, both a cloak scout plc and/or Minmando swarms, on my main. I am simply terrible with RE's so I don't even run them. I always fit Proto AV grenades, but they are not overly effective.
Against a semi-competent driver that doesn't panic and drive into a wall, there is no way to kill a HAV. They simply harden and rail or blast me, fairly easily.
2 AV scare most HAV's away. Thing is about PLC is that it is very difficult to hit a moving target, the first shot is a hit, 2nd maybe and then you are in dream territory.
Even fitted as I am, the last two week KDR against HAV's is approximately 0-20 on my side.
Against random guys that start shooting me when I am trying to AV, I am probably a 5/30 KDR with my measly scout HP, or screenfilling swarm launcher.
The situation is not even close to what you are describing, for me at least. Here's the thing, the HAV is running away. That should not be the case. HAVs should endure AV, not dodge or avoid it. This is the crux of the issue for me. I want my HAV to be able to sit there and soak up AV damage when my modules are up. When my modules are down, escape should not be a likely scenario. I should either a. have backup to protect me or b. hope my modules are off cooldown. But I should by no means expect my 40 ton tank to be able to jet away nearly at LAV levels of speed. Tanks don't run. They endure, or they die.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Alena Ventrallis
Intara Direct Action Caldari State
2550
|
Posted - 2015.02.14 15:54:00 -
[2] - Quote
Tesfa Alem wrote:Alena Ventrallis wrote:CCP Rattati wrote:Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it.
As an experiment I have had two to three proto AV fits, both a cloak scout plc and/or Minmando swarms, on my main. I am simply terrible with RE's so I don't even run them. I always fit Proto AV grenades, but they are not overly effective.
Against a semi-competent driver that doesn't panic and drive into a wall, there is no way to kill a HAV. They simply harden and rail or blast me, fairly easily.
2 AV scare most HAV's away. Thing is about PLC is that it is very difficult to hit a moving target, the first shot is a hit, 2nd maybe and then you are in dream territory.
Even fitted as I am, the last two week KDR against HAV's is approximately 0-20 on my side.
Against random guys that start shooting me when I am trying to AV, I am probably a 5/30 KDR with my measly scout HP, or screenfilling swarm launcher.
The situation is not even close to what you are describing, for me at least. Here's the thing, the HAV is running away. That should not be the case. HAVs should endure AV, not dodge or avoid it. This is the crux of the issue for me. I want my HAV to be able to sit there and soak up AV damage when my modules are up. When my modules are down, escape should not be a likely scenario. I should either a. have backup to protect me or b. hope my modules are off cooldown. But I should by no means expect my 40 ton tank to be able to jet away nearly at LAV levels of speed. Tanks don't run. They endure, or they die. I'm just throwing these hypotheticasl at you. If you could endure AV from several players, wouldn't you be better off running before your modules reach cooldown anyways? Isnt this what we currently have with armor AV engaging shield tanks? Putting us right back at square one? But you assume the tank has it's current speed. I want the resistance/hp buffed, and the speed nerfed to a higher magnitude. Tanks should be about staying power. You roll up on a location, pop your modules, and go nuts. But if the enemy isn't dead by the time your stuff is off coldown, running should not be viable. I'm talking at least 25% less speed and 50% less acceleration, minimum. My tank should be a slow behemoth, not a nimble quick hit-and-run vehicle like it is now.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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