| Pages: [1]  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  AC Vintage
 Osmon Surveillance
 Caldari State
 
 4
 
 
      | Posted - 2015.02.10 19:52:00 -
          [1] - Quote 
 The module would either cut Shield Repair or Shield HP, then decrease the Shield Recharge Delay by a set amount of time. This could possibly get shields to "0-sec delays" but at a low rate much like armor can do right now. Prototype Shield Regulators can get the delay to less than ~2 seconds, but never to no delay.
 
 Possible Progression
 
 Penalties
 3% / 4% / 5% to shield hp (or hp regen)
 
 Bonuses
 -0.25s / -0.50s / -0.75s to (depleted) shield delays
 
 With the Shield Recharger Skill: +15% @ Prof. V
 
 -0.2875s / -0.575s / -0.8625s
 
 
 I would like to know the possibilities on something like this!
 
 Cable & Internetworking Technician in-training Studying for the CompTIA A+, N+, and CCNA Tips 'n Tricks appreciated! | 
      
      
        |  Bahirae Serugiusu
 Vendetta Reactionary Force
 
 514
 
 
      | Posted - 2015.02.10 20:05:00 -
          [2] - Quote 
 Because shield tanking isn't bad enough as is.
 
 The State will always survive. | 
      
      
        |  Doc DDD
 TeamPlayers
 Negative-Feedback
 
 319
 
 
      | Posted - 2015.02.11 04:40:00 -
          [3] - Quote 
 Would have to be low slot and have no penalty to shields to use.. high slots means you are giving up extenders or hardeners, low slots you are giving up armor tank, needs to be worth the sacrifice. Would you really trade 1500 armor to have your shields be 130 points lower and start recharging 1 second sooner? I will take the extra ehp thanks.
 
 This would be like making an armor repair bonus module that takes up a low slot to give you a 5% bonus to armor repair but reduces the amount of armor you have by 3%....
 
 For what you are proposing you would need the module to increase maximum shields by 5% total, increase shield regen by 10% total and reduce both shield recharge and shield depleted recharge by 50%.. from the low slot . Then you would see the module used.
 
 And while you are at it give infantry shield based suits activated shield hardeners to boost ehp for 5 seconds.
 | 
      
      
        |  AC Vintage
 Osmon Surveillance
 Caldari State
 
 4
 
 
      | Posted - 2015.02.12 19:49:00 -
          [4] - Quote 
 The initial idea was to create a counterpart "hybrid" module similar to the"Reactive Plate" for shields. Since the module takes a slot for Extenders and Rechargers I see that the bonuses should be reworked. The recharge bonus is less than a Recharger and Energizer, but it greatly cuts the Shield (Depleted) Recharge Delay.
 
 Perhaps the following would be more sufficient?
 
 ________________
 Proposed Module
 Bonus
 +10% / +20% / +40% to Shield Recharge
 -0.75s / -1.00s / -1.25s to Shield (Depleted) Recharge Delay
 
 w/ Skill @ Prof. V
 +11.5 / +23% / +46% to Shield Recharge
 -0.8625s / -1.15s / -1.4375s to Shield (Depleted) Recharge Delay
 
 CPU/PG
 20/3 ; 38/4 ; 70/6
 ________________
 
 The concept is that the overall Shield Hp is relatively baseline, but the regeneration rate of shields is really quick. Taking OHKOs is definitely a problem, but shield suits were never meant to take high alpha damage anyway. Since Lasers and Blasters WRECK shields, then tanking was never an option for shields to begin with. Shields in my opinion were always about "parrying" damage. One could parry a few hits and still fight. On the other hand, if one is under a flurry of blows, then one would undoubtedly go down.
 
 Cable & Internetworking Technician in-training Studying for the CompTIA A+, N+, and CCNA Tips 'n Tricks appreciated! | 
      
        |  |  | 
      
      
        | Pages: [1]  :: one page | 
      
      
        | First page | Previous page | Next page | Last page |