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Rush Inamras
is well hung
56
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Posted - 2015.02.09 23:17:00 -
[1] - Quote
So I'm a cal scout looking to delve deeper into the heavy scene, and currently the one i've picked is the gal heavy, though it was very hard to choose between gal, min, and amar heavies (So i only have one skill point on both the sentinel and the comando varieties) but...the gal just looks cooler to me I guess and for the most part seems versatile...but I can't help but ponder the existence of the caldari heavy...since I use shields mostly and I've been growing attached to using the rail rifle it would seem obvious to get a cal heavy buuuuttt I cannot find a valid reason to consider it over any other heavy because it seems to pale in comparison. Most cal heavies/commandos i come across feel a lot easier to take out than any other heavy and a good amarr assault with any scrambler rifle would instantly eat through all that shield, not to mention FLUX grenades. also I think in a general battle most players are likely to have weapons with bonus damage to shields.
So I would like to know what are any distinct advantages or uses the cal heavy has over other heavies? |
Bahirae Serugiusu
Vendetta Reactionary Force
506
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Posted - 2015.02.09 23:30:00 -
[2] - Quote
Caldari heavies are worthless and I question why they even exist.
Edit: As slow as everything else, will never last as long as any other heavy since you have no way to repair shields short of trying to get your big slow butt being a crate and hoping that no one with a SMG from the other end of the map shoots you. And the guy in the Militia suit with a Laser rifle can kill you faster then a Rail Rifle can kill a Gallente Scout.
The State will always survive.
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Aidualc
LATINOS KILLERS CORP Dark Taboo
59
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Posted - 2015.02.09 23:35:00 -
[3] - Quote
Cal Heavy was "design" for Forge-gun AV... not for CQC- HMG... Commandos for Snipping
using a Cal Heavy with a HMG is only for very skilled people... |
7th Son 7
BLITZKRIEG7
501
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Posted - 2015.02.09 23:42:00 -
[4] - Quote
Rush Inamras wrote:So I'm a cal scout looking to delve deeper into the heavy scene, and currently the one i've picked is the gal heavy, though it was very hard to choose between gal, min, and amar heavies (So i only have one skill point on both the sentinel and the comando varieties) but...the gal just looks cooler to me I guess and for the most part seems versatile...but I can't help but ponder the existence of the caldari heavy...since I use shields mostly and I've been growing attached to using the rail rifle it would seem obvious to get a cal heavy buuuuttt I cannot find a valid reason to consider it over any other heavy because it seems to pale in comparison. Most cal heavies/commandos i come across feel a lot easier to take out than any other heavy and a good amarr assault with any scrambler rifle would instantly eat through all that shield, not to mention FLUX grenades. also I think in a general battle most players are likely to have weapons with bonus damage to shields.
So I would like to know what are any distinct advantages or uses the cal heavy has over other heavies?
If your a really good player and pay attention to your distance Cal Sent is doable. It also depends on your playstyle. Personally when I get into a Sent its to be in your face, so I go Amarr and Minmatar(speed). If you can dip in and out of cover tho try Caldari Heavy frames etc, see what heavy frame your best with.
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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Imp Smash
Molon Labe. General Tso's Alliance
667
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Posted - 2015.02.09 23:43:00 -
[5] - Quote
I'm a Cal heavy. Cal heavies are pretty lookie loo fighters. You gotta have a piller to run around, a corner, something you can use to break line of sight.
But if you do, you can hold a room longer than any other heavy with your ridiculous shield recharge delays and rates.
Imagine skirmish-style fighting up on the hills with your Cal RR, but in a tiny ass room. Do it the same way and you will be surprised by your results.
Since you don't want to stand out in the open long I recommend the burst HMG. |
A-P-P-Baby
KILL-EM-QUICK RISE of LEGION
268
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Posted - 2015.02.09 23:45:00 -
[6] - Quote
Forge with damage mods. I run Amar but got cal just for my forge
They call me "Mr. Vacation"...
I used to be relevant, but I learned to delegate so I could island hop
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Devadander
Woodgrain Atari
231
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Posted - 2015.02.09 23:48:00 -
[7] - Quote
Aidualc wrote:Cal Heavy was "design" for Forge-gun AV... not for CQC- HMG... Commandos for Snipping
using a Cal Heavy with a HMG is only for very skilled people...
^ This.
Cal heavy is very hard to fit. Brick - Even with almost 1000 shield, flux, SCR, some newberry with a MLT lazor.
Speed... just forget it.
However.
Ganker - Fit your best HMG, then stack your best HDM and a kincat. (watches people slap foreheads with great pleasure)
Quicksilver - Energizers and a regulator. Fully regenerated in three heartbeats.
My 0.02 isk
"Lets group up and push an objective" ~ No blueberry ever
07-28-12 ~Deal with it~
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Genral69 death
GG DOUCH BAG
67
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Posted - 2015.02.09 23:58:00 -
[8] - Quote
Egnore theses idiots. The cal heavy is a difficult to use. It's manly for solo players that don't have a logi up there arse. I find a boundless with pro five and a complex damage mode very usefully. But with it you can't Russ in like everyone else. Yes u can take some pop shot but wait for your shield to come back up before re-engaging If your looking for a heavy that is self reliant use the min or the cal but if have good logi's use gal or Amar |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7061
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Posted - 2015.02.10 00:20:00 -
[9] - Quote
Cal and min heavies require all cores maxed.
Period.
Do not expect to be a badass without them.
You will need to practice.
But in an HMG fight your 880-ish shields is as effective (often moreso) as an amarr heavy.
Three extenders in the high slots, one energizer. You want the 50-60 regen BADLY.
Drop a regulator in the lows. That fast recharge will save your ass more than a repper would. The name of the game is "stick and move." Poke your head out, kill one or two people then withdraw to recharge and reload.
The calsent and minsent are very efficient killers. Anyone who says they suck pretty much don't know how to be properly fat. You just cannot play them like a galsent or amsent.
The minsent is the best assault suit in the game.
AV
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Vicious Minotaur
1995
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Posted - 2015.02.10 00:34:00 -
[10] - Quote
My Caldari Sentinel is a throwaway, triple stacked heavy damage modifier, HMG totin' sonuhbich.
That, and a forge gunner.
I am a minotaur.
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Joseph Ridgeson
WarRavens Capital Punishment.
3234
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Posted - 2015.02.10 00:55:00 -
[11] - Quote
Caldari Suits that are not the Caldari Scout are in a fairly bad place all things considered and the only the Caldari Scout is good is because it has very good Skill Bonuses, can get to about 500 EHP without being slowed down, and can be almost impossible to see without sacrificing it's primary tank. More importantly, the base stats in regards to the shields are very, very good with 50 recharge a second and 3/4 undepleted/depleted recharge rate. It also has the advantage of being a Scout so it can Cloak. Top notch.
Everything else runs into the problem in that it is a Shield suit, especially with the Caldari Sentinel. 30 HP a second is pretty poor when you can have 656 base. You are still VERY slow so you cannot easily do the "pop out, pop in" tactic that is supposed the help balance shields. In a prolonged fight, the Caldari Sentinel will not hold up as well as the other three given the fact that Repair Tools exist. There is also the fact that Shield Modules are a monster to fit compared to Armor Modules. Really, it is just that Armor is a better defense strategy than Shields especially if the entire premise of your suit is "I stand here and guard this location or I lead the charge into overwhelming fire."
Even as "only use the Caldari as a Forge Gunner" doesn't hold up super well given that the damage difference is fairly negligible percentage wise given the stacking penalty of damage mods. Simply put, I would go either Gallente or Amarr if you are looking to do a Heavy. Just from my experience, both as a fledgling Sentinel in Amarr/Caldari and as a Prototype Minmatar Logistics, I can tell you that the experience playing as an Amarr Sentinel is more enjoyable, less frustrating, and far more effective than that of the Caldari. This is from both a Sentinel and a Support perspective.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1794
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Posted - 2015.02.10 01:04:00 -
[12] - Quote
Genral69 death wrote:Egnore theses idiots. The cal heavy is a difficult to use. It's manly for solo players that don't have a logi up there arse. I find a boundless with pro five and a complex damage mode very usefully. But with it you can't Russ in like everyone else. Yes u can take some pop shot but wait for your shield to come back up before re-engaging If your looking for a heavy that is self reliant use the min or the cal but if have good logi's use gal or Amar Wouldn't Amarr or Gal be for a solo player .?., $h!t you could even say Min for the speed ( laughable ) factor but a Cal for a solo will lead to a ton of deaths .
You have to be a real heavy to use a Cal because it's a long range heavy and has less then , CQC game so it's more or less made for squad play and nothing else .
Try running around in one and see the two shot deaths tell the tale of your fate , scouts love to see you coming and while you can stack DM's , your bonuses and the fact that shields are garbage will get you killed and that's the heavy that the Min Logi was made for because you have only one low slot and the least passive rep of all heavies .
People keep talking about the shield rep but you better believe that if they didn't have help and ran solo , they would tell you to speck into Amarr or Gal ... hell even Min for the dual tanking ability but with only two lows , you won't be doing too much .
You need at least three .
Doubts are like flies and should be treated as such and crushed .
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Jammeh McJam
T.H.I.R.D R.O.C.K
195
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Posted - 2015.02.10 01:06:00 -
[13] - Quote
It's simple really, use damage mods and play it like a slow scout
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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gustavo acosta
Capital Acquisitions LLC Bad Intention
906
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Posted - 2015.02.10 01:38:00 -
[14] - Quote
Here's a fit it's at proto but this is how you're supposed to shield tank. Avoid losing all your shield like an idiot and you'll be fine a couple seconds of avoiding fire and bam right back to full health.
Literally the best solo heavy. No logi? No problem 76 hp/s don't even have to wait a second for it to come back, and if you do somehow lose all your shield you wait a fraction of a remote's activation time and you get back anyway.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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castba
Rogue Instincts
755
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Posted - 2015.02.10 03:55:00 -
[15] - Quote
Accurate responses ITT:
Imp Smash and Breakin Stuff
Edit: also Gustavo's post above this one.
"When everything is OP, nothing is" - CCP Ratatti
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Timtron Victory
Horizons' Edge
328
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Posted - 2015.02.10 04:13:00 -
[16] - Quote
These are the reasons why the Caldari Heavy sucks
1 Shot gun 2 Scrambler rifle charged shot 3 Ion pistol charged shot 4 Breach Assault Rifle
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Proud Christian
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Darken-Soul
BIG BAD W0LVES
1953
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Posted - 2015.02.10 04:17:00 -
[17] - Quote
Rush Inamras wrote:So I'm a cal scout looking to delve deeper into the heavy scene, and currently the one i've picked is the gal heavy, though it was very hard to choose between gal, min, and amar heavies (So i only have one skill point on both the sentinel and the comando varieties) but...the gal just looks cooler to me I guess and for the most part seems versatile...but I can't help but ponder the existence of the caldari heavy...since I use shields mostly and I've been growing attached to using the rail rifle it would seem obvious to get a cal heavy buuuuttt I cannot find a valid reason to consider it over any other heavy because it seems to pale in comparison. Most cal heavies/commandos i come across feel a lot easier to take out than any other heavy and a good amarr assault with any scrambler rifle would instantly eat through all that shield, not to mention FLUX grenades. also I think in a general battle most players are likely to have weapons with bonus damage to shields.
So I would like to know what are any distinct advantages or uses the cal heavy has over other heavies?
Play with your legos...
Who wants some?
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Jason Pearson
Legio DXIV
4376
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Posted - 2015.02.10 11:09:00 -
[18] - Quote
Bahirae Serugiusu wrote:Caldari heavies are worthless and I question why they even exist.
Edit: As slow as everything else, will never last as long as any other heavy since you have no way to repair shields short of trying to get your big slow butt being a crate and hoping that no one with a SMG from the other end of the map shoots you. And the guy in the Militia suit with a Laser rifle can kill you faster then a Rail Rifle can kill a Gallente Scout.
You're not very bright, that's pretty obvious.
The Caldari Heavy isn't played like other heavies, I have two loadouts, one for CQCing, extenders and energizers, make sure you get a large amount of regen to be viable, my second is a high regen low hp tanks, think it was something like 126hp/s regen? It's fun, works well with a Rail Rifle ^_^ |
duster 35000
Algintal Core Gallente Federation
228
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Posted - 2015.02.10 11:12:00 -
[19] - Quote
Aidualc wrote:Cal Heavy was "design" for Forge-gun AV... not for CQC- HMG... Commandos for Snipping
using a Cal Heavy with a HMG is only for very skilled people... Shouldn't min heavy be for av? But then again it has speed. the most hp would be for cqc.
Choo Choo
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7076
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Posted - 2015.02.10 11:20:00 -
[20] - Quote
duster 35000 wrote:Aidualc wrote:Cal Heavy was "design" for Forge-gun AV... not for CQC- HMG... Commandos for Snipping
using a Cal Heavy with a HMG is only for very skilled people... Shouldn't min heavy be for av? But then again it has speed. the most hp would be for cqc.
Min heavy is the best assault suit in the game.
AV
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4lbert Wesker
WESKER S.T.A.R.S
77
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Posted - 2015.02.10 11:20:00 -
[21] - Quote
Timtron Victory wrote:These are the reasons why the Caldari Heavy sucks
1 Shot gun 2 Scrambler rifle charged shot 3 Ion pistol charged shot 4 Breach Assault Rifle
Reasons why the other suits suck:
1:HMG 2.Grenades(90% of players have grenades) 3.Low repair rate(caldari shield regeneration = 30 hp/s) 4.Mass driver/flaylock pistols 5.Combat rifles
If you don't have something smart to say,better stfu.Skilled Caldari Sentinel user like me knows what to do with those suits,it's your fault you can't use Caldari suits.This is not Eve Online and Caldari stands much better here :)
Public skirmish = camping games
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Timtron Victory
Horizons' Edge
334
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Posted - 2015.02.10 11:40:00 -
[22] - Quote
4lbert Wesker wrote:Timtron Victory wrote:These are the reasons why the Caldari Heavy sucks
1 Shot gun 2 Scrambler rifle charged shot 3 Ion pistol charged shot 4 Breach Assault Rifle Reasons why the other suits suck: 1:HMG 2.Grenades(90% of players have grenades) 3.Low repair rate(caldari shield regeneration = 30 hp/s) 4.Mass driver/flaylock pistols 5.Combat rifles If you don't have something smart to say,better stfu.Skilled Caldari Sentinel user like me knows what to do with those suits,it's your fault you can't use Caldari suits.This is not Eve Online and Caldari stands much better here :)
Wow dude seriously grow up. You dont need profanity to make your point and just because someone doesnt like what you like doesnt mean you attack them geez. I know nothing about Eve online and never play PC games, so you are beating a dead horse. If you cared enough to read the original post you would know that the player is not a skilled Caldari suit user. I did forget one thing
5 Flux grenades and flux warbages
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Proud Christian
Jesus Loves You
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Jason Pearson
Legio DXIV
4377
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Posted - 2015.02.10 11:49:00 -
[23] - Quote
Timtron Victory wrote: 5 Flux grenades and flux warbages
Stop posting xD |
Megaman Trigger
Ready to Play
229
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Posted - 2015.02.10 12:00:00 -
[24] - Quote
Timtron Victory wrote:4lbert Wesker wrote:Timtron Victory wrote:These are the reasons why the Caldari Heavy sucks
1 Shot gun 2 Scrambler rifle charged shot 3 Ion pistol charged shot 4 Breach Assault Rifle Reasons why the other suits suck: 1:HMG 2.Grenades(90% of players have grenades) 3.Low repair rate(caldari shield regeneration = 30 hp/s) 4.Mass driver/flaylock pistols 5.Combat rifles If you don't have something smart to say,better stfu.Skilled Caldari Sentinel user like me knows what to do with those suits,it's your fault you can't use Caldari suits.This is not Eve Online and Caldari stands much better here :) Wow dude seriously grow up. You dont need profanity to make your point and just because someone doesnt like what you like doesnt mean you attack them geez. I know nothing about Eve online and never play PC games, so you are beating a dead horse. If you cared enough to read the original post you would know that the player is not a skilled Caldari suit user. I did forget one thing 5 Flux grenades and flux warbages
Flux Grenades aren't that much of an issue for a Cal Sentinel, since the Depleted Delay can be dropped to around 0.6 sec. It even kicks in during a Flux Strike; I've seen my Shields jump up to 200HP several times between Flux pulses.
To echo sentiments in this thread; Caldari Sentinel is not easy to use, not is it used for head-on engagements like the Gallente and Amarr Sentinels are. The main tactic is going to be ambush or hit and run, dropping in and out of cover to give your shields the chance to recharge between your engagements or when under fire.
You'll still find yourself looking for a Logi or Triage Nanohive at times since don't have a high armour repair rate (your base is only 1H/s) and, personally, I find a Regulator more viable than a Rep in the low slot. That said, the Cal Sentinel is able to hold out longer than other Sentinels without a Logi as long as they play to their strengths.
Purifier. First Class.
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Jammeh McJam
T.H.I.R.D R.O.C.K
195
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Posted - 2015.02.10 12:54:00 -
[25] - Quote
Megaman Trigger wrote:Timtron Victory wrote:4lbert Wesker wrote:Timtron Victory wrote:These are the reasons why the Caldari Heavy sucks
1 Shot gun 2 Scrambler rifle charged shot 3 Ion pistol charged shot 4 Breach Assault Rifle Reasons why the other suits suck: 1:HMG 2.Grenades(90% of players have grenades) 3.Low repair rate(caldari shield regeneration = 30 hp/s) 4.Mass driver/flaylock pistols 5.Combat rifles If you don't have something smart to say,better stfu.Skilled Caldari Sentinel user like me knows what to do with those suits,it's your fault you can't use Caldari suits.This is not Eve Online and Caldari stands much better here :) Wow dude seriously grow up. You dont need profanity to make your point and just because someone doesnt like what you like doesnt mean you attack them geez. I know nothing about Eve online and never play PC games, so you are beating a dead horse. If you cared enough to read the original post you would know that the player is not a skilled Caldari suit user. I did forget one thing 5 Flux grenades and flux warbages Flux Grenades aren't that much of an issue for a Cal Sentinel, since the Depleted Delay can be dropped to around 0.6 sec. It even kicks in during a Flux Strike; I've seen my Shields jump up to 200HP several times between Flux pulses. To echo sentiments in this thread; Caldari Sentinel is not easy to use, not is it used for head-on engagements like the Gallente and Amarr Sentinels are. The main tactic is going to be ambush or hit and run, dropping in and out of cover to give your shields the chance to recharge between your engagements or when under fire. You'll still find yourself looking for a Logi or Triage Nanohive at times since don't have a high armour repair rate (your base is only 1H/s) and, personally, I find a Regulator more viable than a Rep in the low slot. That said, the Cal Sentinel is able to hold out longer than other Sentinels without a Logi as long as they play to their strengths. Exactly, play it like a scout.
In a cal heavy you need to be constantly thinking about alternative ways into engagements, if you get the drop on the enemy then you're probably going to win, if they get the drop on you then you'll probably end up dying...
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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