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Foxhound Elite
Negative-Feedback. Negative-Feedback
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Posted - 2015.02.09 14:41:00 -
[1] - Quote
It's simply ridiculous that one AV user with a forge gun or a swarm launcher can single handedly force (or even destroy) a MAV out of action. The dropship is a vehicle for troop transport and close-aerial support, yet one commando with a swarm as a back-up weapon can fire one volley and do a staggering amount of damage, enough to force the pilot to run. AV should be a co-ordinated effort, taking maybe 2-3 forge gunners or 3-4 swarm launchers to effectively take down a dropship. There are a number of key issues that make the need for an urgent change in the Vehicle v Anti-Vehicle game, such as;
1. The visual impairment of a pilot vs smaller targets that sometimes do not render on the ground. It's difficult to see your enemy when they are unmarked, while a dropship is a pretty bigger target, that of course can be locked on to.
2. Rendering issues. A pilot can be flying his/her ship, completely unaware that dead ahead is a volley of swarms incoming, moments away from slamming into the craft. Why is the pilot unaware? There are no warning systems, no alarm, no heads-up red text, and most of all, a lot of the time the missiles simply do not render. They're completely invisible. So, how are we meant to kill the attacker before he kills our ship when we cannot even see the his ship-seeking-swarm from hell? The forge gun rounds are visible, but the HUD still doesn't give you a direction from where the blast game from if it slams you from an unseen angle.
3. Speed difference. Swarm missiles, forge gun rounds, large rail rounds and missiles travel faster than the max speed of all dropships, even with an afterburner equipped. Is this an issue in itself? No, it's absolutely fine. However, the speed advantage of these anti-vehicle weapons combined with their high damage output, makes a single AV user in close proximity of the craft highly-capable of single handedly destroying a ship on their own, especially combined with the two other points above. This should not be the case.
4. SP and ISK difference is huge. It doesn't take all that much SP to skill into swarm launchers, let alone proto-level, ... the same goes for forge guns. A dedicated pilot will roughly spend 20 million in total for a maxed-out, effective Assault-variant, as well as an expensively fitted standard dropship. The price tags for vehicles are quite fair, because the fact that they are vehicles. Not items. Of course they'll be more expensive. But right now, the risk vs. reward is way out of balance.
The answer? I don't know, my best idea I can come up with is allow a PG/ CPU Increase on all MAV's (Dropships) to allow for larger defensive modules to cope in the unbalanced envionment, or maybe a simple base HP increase. A well-fit Python will have a total HP of around 3600 HP. That, in my opinion, to counter the issues above / high-damage levels, should be doubled. It would give the pilot time to decided "should I run away before this gets worse, or can I take on those two swarm launchers?" Instead of getting hit by one volley , frantically turning on all modules and going "****,**** NONONO" and flying as far away as possible.
TL:DR Small HP increase for dropships desperatley needed for bugged AV.
As always, thanks for reading and hope you see my points.
Python pilot, troop-transport specialist and an all-round ballbag.
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![Foxhound Elite Foxhound Elite](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Foxhound Elite
Negative-Feedback. Negative-Feedback
710
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Posted - 2015.02.10 14:41:00 -
[2] - Quote
I still am amazed about how blinded most of you are... wow. I mean, am I the only one playing this game as a pilot? Can anyone else not see how easy it is to shoot down a dropship? Why do swarms do so much damage versus shields anyway? I've read all your posts and I know my original post may seem a bit extreme in places, but as one user said, please give us ADV and PRO hulls so there would be a HP/ CPU / PG increase all across the board. This would give us more survivability, because as it stands, whoever doubts that dropships are 'fine' and have enough HP, is clearly delusional and perfectly happy with their swarms = free WP. They need to stop posting. Increasing dropship HP would be the easiest tweak CCP could do to balance things, at least double the HP which would allow for no more instances of one swarmer soloi'ng a ship. I've got probably the most experience in this game flying, since closed beta, i've been through it all. I know how to shoot infantry. I've lost more ships however, trying to 1v1 a swarmer than successful kills. Bottom line is, that should not be the case. Teamwork, people. Kill me with your squad, fair enough. I kill your ground troops to support my squad. My squad kills your AV guys to support me.
Python pilot, troop-transport specialist and an all-round ballbag.
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