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Iron Wolf Saber
Den of Swords
18652
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Posted - 2015.02.09 16:10:00 -
[31] - Quote
Buff ammo skill;
Buff stability for tactical variants.
Maybe rework the mechanics of the charge rifle (have it auto charge instead of manual charge)
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Georgia Xavier
Redblade Clan
3
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Posted - 2015.02.09 22:58:00 -
[32] - Quote
I just use the sniper rifle to hunt down annoying snipers trying to kill me,a millitia sniper rifle is enough to get the job done for me. That 270% headshot multiplier is very helpful,takes a shot or two to kill someone |
Louis Domi
Knights Of Ender RISE of LEGION
833
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Posted - 2015.02.09 23:02:00 -
[33] - Quote
Change my scopes! Thats all i need can't see **** with that ****** booty dot! |
Imp Smash
Molon Labe. General Tso's Alliance
667
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Posted - 2015.02.09 23:31:00 -
[34] - Quote
Timtron Victory wrote:DeadlyAztec11 wrote:I'm actually glad sniping takes a fair amount of skill to use effectively. It helped to get rid of some of those 3-5 useless snipers that use to be in every single team back in the beginning of Uprising. I still see them lol. I still think the WP for kills is too high. A revive is now 30WP, kills should be 25 lol
30 for a base needle. 60 for an adv needle. 90 for a proto.
Use an expensive needle and get good WPs. |
Haerr
nos nothi
2309
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Posted - 2015.02.10 00:04:00 -
[35] - Quote
Iron Wolf Saber wrote:Buff ammo skill;
Buff stability for tactical variants.
Maybe rework the mechanics of the charge rifle (have it auto charge instead of manual charge) What about making sniper rifles more like the ones in TF2?
It would definitely help if we removed sway, controller user would be able to 'aim with both sticks' and mouse users would be able to (somewhat) circumvent the pixel skipping issue...
As for accurate hip-fire with substantial damage decrease (I would opt for less headshot multiplier for hip-fire though) don't need to say more than I would like it in a Q3 rail duel (not insta-gib) kind of way. :) |
Her Chosen
Grade No.2
227
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Posted - 2015.02.10 02:10:00 -
[36] - Quote
Snipers are pointless and mainly a troll in this game.
STRONG BOX ROLE CALL
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One Eyed King
nos nothi
7738
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Posted - 2015.02.10 02:12:00 -
[37] - Quote
Iron Wolf Saber wrote:Buff ammo skill;
Buff stability for tactical variants.
Maybe rework the mechanics of the charge rifle (have it auto charge instead of manual charge)
What are your thoughts on increasing the zoom on at least some of the rifles?
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Buwaro Draemon
WarRavens Capital Punishment.
982
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Posted - 2015.02.10 02:25:00 -
[38] - Quote
Atiim wrote:Geo Esp wrote:Atiim wrote:Congrats on being able to snipe terrible players in Public Contracts. Don't be that hard on yourself , you're a pretty decent player Not being hard on myself, just stating the facts. If you were to try and Snipe in a PC you wouldn't be of any use for us with holds or pushes, and I'd most likely replace you with someone useful. That's because of map and a horrible game mode.
Once a proper game mode has been established for PC and the maps get some re-work done, professional snipers will be needed.
Nothing like having a sniper behind enemy lines giving out enemy position info and taking shots when needed.
Changes to Damage mods!
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Grimmiers
789
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Posted - 2015.02.10 02:37:00 -
[39] - Quote
please remove the sway unless you are running |
SgtMajSquish MLBJ
Consolidated Dust
343
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Posted - 2015.02.10 02:45:00 -
[40] - Quote
I dont think they should be buffed. I think they should be unnerfed. Remove that bullshite range restriction. If I can see you, I should be able to hit you
Rise and shine CCP. It's time to implement ping based match making.
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SgtMajSquish MLBJ
Consolidated Dust
343
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Posted - 2015.02.10 02:46:00 -
[41] - Quote
Her Chosen wrote:Snipers are pointless and mainly a troll in this game. You obviously have never sniped with a squad
Rise and shine CCP. It's time to implement ping based match making.
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Xocoyol Zaraoul
Superior Genetics
3186
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Posted - 2015.02.10 02:55:00 -
[42] - Quote
Geo Esp wrote:well you're not a very good sniper
Damn.
This argument changed my entire perspective on things.
10/10
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Timtron Victory
Horizons' Edge
328
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Posted - 2015.02.10 04:05:00 -
[43] - Quote
Deadzones are correct haha. A month or so ago I was shooting at an installation but the ADS did not turn red until I move slightly away from the installation. I was manning another installation and a majority of the enemy installation was covered by structures
ISK Weekly Lottery
Proud Christian
Jesus Loves You
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Iron Wolf Saber
Den of Swords
18654
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Posted - 2015.02.10 12:15:00 -
[44] - Quote
Haerr wrote:Iron Wolf Saber wrote:Buff ammo skill;
Buff stability for tactical variants.
Maybe rework the mechanics of the charge rifle (have it auto charge instead of manual charge) What about making sniper rifles more like the ones in TF2? It would definitely help if we removed sway, controller user would be able to 'aim with both sticks' and mouse users would be able to (somewhat) circumvent the pixel skipping issue... As for accurate hip-fire with substantial damage decrease (I would opt for less headshot multiplier for hip-fire though) don't need to say more than I would like it in a Q3 rail duel (not insta-gib) kind of way. :)
People play snipers in tf2?
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
175
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Posted - 2015.02.10 14:27:00 -
[45] - Quote
Sniping doen't suck and can be accomplished decently but still needs some tweaks to make it worth the investment. Sniper gameplay suffers from needing high kills to be competitive. I have listed some minor suggestions here that could really help push sniping to be pc viable once again.
When I look down my scope, all I see are dead people.
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