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shaman oga
Dead Man's Game
3990
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Posted - 2015.02.09 00:24:00 -
[1] - Quote
For the kind of game which Dust is, i find it terribly wrong to fight for nothing in the most played game mode (public). You are a mercenary hired by corps, but there is no impact in the game, no long term plan, none of this faction gain something on the other. In a game such Dust, which should be pretty hardcore, this defeat the purpose of the game itself. If i have to fight in public match, which lead to nothing, then i would prefer it to be totally arcade or with ludicrously high isk payout, to let even the dumbest of blueberries play with his best gear.
An elegant method to add a sense to public matches would be to add campaigns.
Random example: Mineral conflict campaign
Background
Duvolle laboratories have found a planet with some resources that they need to improve their weapons. Ishukone corporation wants the same resources to build their stuff. (Classic gal-cal hatred) With the help of some other consociates they send mercs to protect the work sites they have estabilished.
Gameplay and rules
- Game modes: all.
- Campaign last [insert time] 3 month, select one faction.
- During the campaign period all pub match are campaign match.
- Ambush = 1 win point - Skirmish and dom = 2 win point
- Faction with more points at the end of the campaign wins.
- Play 60% of the match with your selected faction and claim the final reward upon victory.
- If your squad leader have selected another faction you will play for them anyway
- Players have a little mark on their image to help identify their faction
Bonus
Duvolle laboratories Gain some warbarge components for each match won Final reward: 25x experimental AR + 25x experimental shotgun
Ishukone corporation Gain 10% more isk for each match won Final reward: 25x experimental RR + 25x experimental sniper rifles
I know this is not a perfect reason for playing pub and would not change gameplay, but background stories are important to make the game immersive. Upon reading a brief descritption of a faction, the player decide to choose one and fight for it, it can be for personal interest or because he like the idea of that faction, but he decides to follow one path and he knows he will fight for that faction to make it win when campaign ends.
In term of programming it should require an effort only upon release of the first campaign, then succesive campaigns would use the same parameters with some changes, mostly in names or rewards. Also campaign can last for long periods, so there is a lot of time to prepare the new one, when the current is over.
Please CCP consider to add this feature
Some have luck, some have money, trading is not a crime.
Minmatar omni-merc
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shaman oga
Dead Man's Game
3991
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Posted - 2015.02.09 00:56:00 -
[2] - Quote
It's more about bringing a layer of sense in pub matches, but i don't dislike your ideas. Currently pubs are meaningless. We can play for isk and SP, but when you have a lot of both, you don't need to grind that much to maintain a decent level. We surely play for fun, but at this point it would be even more fun to not have limits and play constantly with infinite officer gear for everybody.
If you give a meaning to pub, then you are part of a evolving story, which you don't know how it will end and you are curious about it. It's much more a mental state than an actual gameplay improvement. It's the reason why people read books, watch movies/ TV series or play videogames, we want a stories, we want to escape from reality with a good story.
Dust is lacking of them: FW is somehow designed to have a background, LP market is the advantage we get, to help a faction or the other, not a good story, but it's enough to make it addictive.
PC is the most satisfactory game mode among the others on this aspect, it's pratically a white book and CEOs of the corps/alliaces involved are writing it, war room is kinda interesting. I understand why people involved in it don't want CCP to change it.
PUB is nothing, you play it to chill with friends, but at this point is poorly designed because we can't play it and chilling because isk.
Some have luck, some have money, trading is not a crime.
Minmatar omni-merc
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shaman oga
Dead Man's Game
3995
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Posted - 2015.02.09 09:12:00 -
[3] - Quote
bump
Some have luck, some have money, trading is not a crime.
Minmatar omni-merc
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