ZDub 303
Internal Error. Negative-Feedback
3370
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Posted - 2015.02.09 14:23:00 -
[1] - Quote
i've not actually played with the new mechanics but I did want to pop in and comment:
Clash of Clans... my god... its literally the most pay to win game there is.
Go look at the top 10000 on the leaderboards, none of those guys got there without paying about 1k USD per month on boosters and instant builds. Not to mention the hundreds they have to spend every patch to instant build the new upgrades as they come out because you absolutely cannot wait or have any towers down for upgrades or you'll get slaughtered right off the leaderboards.
Here is an interview from Jorge Yao about having to spend around $250 per week to maintain leaderboard status. Its nuts...
http://www.polygon.com/2013/12/23/5237992/number-one-clash-of-clans-player-used-the-game-to-combat-loneliness
Now, that's not to say that warbarges should have some sort of monetization aspect, you have to right? its a free to play game. I am okay with instant build mechanics as long as its absurdly expensive, its a pool for whales to swim in and i'm okay that.
However, in this instance I think some small tweaks could have saved everyone a lot of heartache. First, a WC booster which increases component generation by 50% would be step one. The booster mechanics in dust where spot as far as im concerned, they gave you a boost but limited that boost over time so it doesn't feel like pay to win.
Second, you NEED a way for active play to overcome pay mechanics. That's how you maintain content, people who pay can keep up and spend less time playing but the free players are on all the time to continue to provide content for the monetizers. Good, okay so thats a quick fix... I think we have a very rare opportunity to change how players think about Pub matches. My suggestion would be to reward more components to the winners of a pub match, much much more components. Like a 90/10 split between winners and losers. We should really reinforce the desire to win a pub match and do so through expending ISK to get it.
Kevall if you see this and you feel like answering I have a question: If, for example, we had an Officer +1 rifle and it was sold for 300 AUR per weapon or 3 billion isk per weapon, do you consider that pay to win?
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