Kevall Longstride wrote: ....snip....
As to the accusations of cash grab with Warlords..
Dust 514 is a free game funded by in game purchases. That much is known to all. But when you sit down and analyse the last two years, the monetisation model for the game has been disjointed and incoherent to say the least. With Warlords I think you'll find that a clear strategy is now in the process of being implemented. The use of components to reduce cool down and their purchase using real money is no different from Gems in Clash of Clans and other popular mobile free to play games
...snip...
Kevall,
Well thought out post and you touch on some solid concerns about the tone of the community. I believe the point was made previously that it certainly feels that without some fairly high level of outrage the needle doesn't move with CCP much, however, this could very well be perception gap with the community.
That said, I want to address the above excerpt directly. You are correct, the monetization strategy is now very clear. There is a reason that I don't play "Clash of Clans" and similar mobile games...you pay to win. Pay to win can be defined as having to pay for a distinct advantage in game that you normally couldn't get else where or couldn't be obtained in a reasonable amount of time though in-game effort. For all but the most casual player, this game is clearly drifting into that area. When you offer AUR only accelerations that directly Impact in-match advantages and larger scale reasources generated quickly become necessary items for competitive play...we've hit the pay to win zone.
Additionally, Dust514 is NOT a popular mobile free to play game nor should it seek to simply replicate the model in this format. I honestly excepted better as a customer. I have no problem with a working and healthy monetization system...but not the road we seem to be on now. I suppose we could have seen this coming a bit given CCP Rouge's background.
As for rumor comment about the lifespan of Dust and future systems it maybe on being foreshadowed by the implied progression / monetization structure I will tell you the same thing i have told, Cross, IWS, SirManBoy, and Soraya...comments like that at this point MUST come from CCP or all they do is sow confusion. Do not get me wrong, I was very interested in your fairly strong implication but until it is said publicly by CCP that's throwing a squirrel to chase in the room. I want CCP to address this if it is in fact part of their current behind the scenes vision and direction to provide clarity to the player (customer) base.
Again, I appreciate your commentary but took direct issue with the points above.
*Edited for atrocious ipad typos.