Gyn Wallace
OSG Planetary Operations Covert Intervention
220
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Posted - 2015.02.09 19:00:00 -
[1] - Quote
Kevall Longstride wrote:It's an established and successful business model that virtually every other free to play game now employs. What is it that means that Dust 514 should be exempt from such notions as CCP earning some money? Nothing from what I can see. That's always struck me as a dangerous kind of reasoning to guide game design. Imitating other games, without outperforming them somehow, seems like a recipe for failure. CCP's success was in building a weird niche of a game, with unheard of longevity catering to an oddly vicious player base. Eve Online's plex system, which allows some players to play for free, some to pay a subscription, and some to use real money to gain isk by subsidizing the free players; is pretty much PERFECTION. Eve's market, economy and industrial system; the best in any game I've ever played. Failing to capitalize upon CCP's strengths, like the plex system, and imitating more "normal" games is a decision I don't understand.
There are lots of things I don't understand though. Marketing, for example. Keeping players, who would multiply your development resources, in the dark (so that you can surprise them with aspects of your new content) doesn't make any sense to me. I'd think the value of improving your game and avoiding missteps would wildly outweigh whatever buzz or novelty you'd sacrifice by taking full advantage of the kind of people who routinely post good ideas in these forums. It wouldn't even sacrifice much novelty or buzz among the majority of players who don't read the forums. Eve's test server is a corresponding example of CCP doing something superbly. Its features aren't a surprise when released to tranquility, but CCP gets relatively inexpensive Quality Assurance of a higher quality and lower price than just about any other game company.
I'd love to hear the reasons against a similarly transparent development cycle for Dust. Why hasn't the example of Ratatti's weapon fine tuning (with lots of feedback from the players) expanded that kind of transparency and community usefulness?
Are the current warbarg component costs/level, cooldowns, and subsystem upgrade published anywhere?
The Dust/Eve Isk Exchange Thread
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