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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Talos Vagheitan
 Ancient Exiles.
 
 878
 
 
      | Posted - 2015.02.07 21:21:00 -
          [1] - Quote 
 Dust seems to choke up while multi-tasking. Re-stocking during a battle is particularly dangerous. A few things could help with that
 
 - Replace the 3D map (for now) with a simplified 2D map.
 - When selecting a fitting, instead of loading the entire fitting at once, have the game load each module separately IE: Dropsuit, then high modules, then equipment, weapons, low modules etc.
 - Don't force-load the map when checking the killfboard
 
 What else can Dust do to stop multi-tasking to increase performance without sacrificing too much in the way of gameplay or visuals?
 
 Who cares what some sniper has to say | 
      
      
        |  Adipem Nothi
 nos nothi
 
 6502
 
 
      | Posted - 2015.02.08 02:55:00 -
          [2] - Quote 
 Ideas
 
 * Reduce RoF of CR, HMG (increase damage to compensate)
 * Disable unnecessary chats while in battle (excludes corp, team and squad)
 * Disable mail while in battle (accessible only in warbarge and end-of-match)
 * Disable "modify loadout" and "restock loadout" while in battle (get your stuff together in advance)
 * Tune visual and environmental effects (muzzle flash, explosions, swirling fire/acid pits, lights, etc)
 
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  gustavo acosta
 Capital Acquisitions LLC
 Bad Intention
 
 895
 
 
      | Posted - 2015.02.08 04:45:00 -
          [3] - Quote 
 
 Adipem Nothi wrote:Ideas
 * Reduce RoF of CR, HMG (increase damage to compensate)
 Not sure if that'll work, but yeah if it does.
 
 Adipem Nothi wrote:* Disable unnecessary chats while in battle (excludes corp, team and squad)
 No. Many Corps use other channels when organizing and executing PC and team chat is apparently more bugged than any other chat in the game from what I've hear
 
 Adipem Nothi wrote:* Disable mail while in battle (accessible only in warbarge and end-of-match)
 Sounds reasonable, mostly...
 
 Adipem Nothi wrote:* Disable "modify loadout" and "restock loadout" while in battle (get your stuff together in advance)
 Not without adding more capacity to number of fits.
 
 Adipem Nothi wrote:* Tune visual and environmental effects (muzzle flash, explosions, swirling fire/acid pits, lights, etc)
 Sure
 
 The OP's ideas are 10/10 though. I think it would also help if the models and textures for certain things were downloaded to the client seeing as how they are rarely changed anyway, then again I have no idea which parts are kept on client/server...
 
 GimmeDatSuhWeet iskWe found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th | 
      
      
        |  Adipem Nothi
 nos nothi
 
 6502
 
 
      | Posted - 2015.02.08 06:48:00 -
          [4] - Quote 
 
 gustavo acosta wrote:Adipem Nothi wrote:Ideas
 * Reduce RoF of CR, HMG (increase damage to compensate)
 Not sure if that'll work, but yeah if it does.  
 If I'm running clunky, things tend to get clunkier when someone in the area whirs up an HMG. Same goes for CR. Spitballing here, but these weapons both have a massive RoF; might be a source of performance strain. By "clunky", I mean varying degrees of input lag/hesitation and/or framerate degradation.
 
 No solid evidence/experiments to back this up; just a suspected pattern based upon repeat observation. I've got a pretty solid internet connection (1GB up/down) and my PS3 isn't particularly old, so I don't think the problem is on my end.
 
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  Talos Vagheitan
 Ancient Exiles.
 
 1054
 
 
      | Posted - 2015.02.28 18:26:00 -
          [5] - Quote 
 Let's do this CCP!
 
 Who cares what some sniper has to say. **--CCP, let's push for the license of Dust/Legion on both current Gen consoles- | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 7413
 
 
      | Posted - 2015.02.28 20:14:00 -
          [6] - Quote 
 
 Adipem Nothi wrote:gustavo acosta wrote:Adipem Nothi wrote:Ideas
 * Reduce RoF of CR, HMG (increase damage to compensate)
 Not sure if that'll work, but yeah if it does.  If I'm running clunky, things tend to get clunkier when someone in the area whirs up an HMG. Same goes for CR. Spitballing here, but these weapons both have a massive RoF; might be a source of performance strain. By "clunky", I mean varying degrees of input lag/hesitation and/or framerate degradation. No solid evidence/experiments to back this up; just a suspected pattern based upon repeat observation. I've got a pretty solid internet connection (1GB up/down) and my PS3 isn't particularly old, so I don't think the problem is on my end. 
 how about we just... reduce the rate of fire on the HMG anyway?
 
 It doesn't need to do 1000 DPS
 
 AV | 
      
      
        |  Lightning35 Delta514
 48TH SPECIAL OPERATIONS FORCE
 
 186
 
 
      | Posted - 2015.03.01 00:37:00 -
          [7] - Quote 
 DELET All OLD CACHE DATA OF THINGS NOT IN THE GAme ANYMORE
 
 48th Special Operations Force. Twitter- @48SOF | 
      
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