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Alaika Arbosa
Minmatar Republic
2469
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Posted - 2015.02.07 15:59:00 -
[1] - Quote
Remove Warbarge Components from the Market entirely.
Add Work Crews that can be hired to work individual warbarge modules and increase their productivity by X% for Y days (like passive boosters). Allow us to stack work crews on a module dependant on how upgraded the module is.
Something else to consider is allowing us to choose which Warbarge module is unlocked when upgrading our Warbarge
I really like the vision of what you're trying to give us and I understand that the bills need to be paid somehow, I am just a little iffy on implementation.
TL;DR: Remove Warbarge Components from Market, give us Warbarge Module "Boosters" and more choice in how our Warbarge is upgraded.
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1514
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Posted - 2015.02.07 16:44:00 -
[2] - Quote
Alaika Arbosa wrote:Remove Warbarge Components from the Market entirely.
Add Work Crews that can be hired to work individual warbarge modules and increase their productivity by X% for Y days (like passive boosters). Allow us to stack work crews on a module dependant on how upgraded the module is.
Something else to consider is allowing us to choose which Warbarge module is unlocked when upgrading our Warbarge
I really like the vision of what you're trying to give us and I understand that the bills need to be paid somehow, I am just a little iffy on implementation.
TL;DR: Remove Warbarge Components from Market, give us Warbarge Module "Boosters" and more choice in how our Warbarge is upgraded.
Id say keep the market components but most definitely add the crews.
I really DO hate you all.
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Alaika Arbosa
Minmatar Republic
2470
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Posted - 2015.02.07 17:28:00 -
[3] - Quote
Soldner VonKuechle wrote:
Id say keep the market components but most definitely add the crews.
Only reason I suggested removing them is that I realized in another thread that you can bypass the need for boosters entirely by simply dumping money at it.
While that might provide a good short-term influx of cash to keep the lights on, it will not provide long-term sustainability.
I would also wager that it would draw in less funding than the longview approach since there will be fewer people willing to throw the larger sums necessary in the short-term. A plethora of lower cost "want it" monetization options will be more lucrative than higher cost "need it" options (also much less likely to raise the ire of players).
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
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