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Xocoyol Zaraoul
Superior Genetics
3147
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Posted - 2015.02.06 03:57:00 -
[1] - Quote
And how many WB Components does a WB generate per day again?
There are severe issues with the WB, but the Officer Weapon Dispenser Module wanting components is not one of them.
A proper example would be the ridiculous 5% damage module and how many WB components that needs, and that you need at least level 3 to be competitive with anyone who has it.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Xocoyol Zaraoul
Superior Genetics
3147
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Posted - 2015.02.06 04:03:00 -
[2] - Quote
JL3Eleven wrote:100. 300 wbc for lvl 1 which makes it 200 per day.
To go from lvl 3 mobile factory (400 per day) to lvl 4 (500 per day) its 25,334 wbc or 75,000+ AUR.
Edit: 100k AUR is $50usd. For less AUR expenditure you could have had 4 Factory 4 Lab, instead of 3 Factory, 5 Lab and the inability to keep up with manufacturing.
To go from 4-5 Weapon Lab you spent about 300K AUR, not counting the cooldown cost which was another 315K AUR minimum.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Xocoyol Zaraoul
Superior Genetics
3147
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Posted - 2015.02.06 04:16:00 -
[3] - Quote
Vulpes Dolosus wrote:For you guys who play Eve, Warbarges are Dust's planetary management. It's something that runs in the background with very little/ no maintenance except checking it once every few days. It's not a way to make a living/ lots of ISK/ assets, but it does give you a little more than you had before.
As an EVE player I agree with you with the notable exception that no where in EVE do you gain a 5% damage boost from having a bunch of crap on some planets, crap that other people can destroy if I might add.
If CCP would remove that 5% damage boost (Hell I dropped 400K AUR on it, I should be biased FOR it not AGAINST it) then I would not be so irritated by the WB.
Yes, the ISK module is icing, so is the SP module, the lab is meh considering it is utterly random and only with a "chance" of a high level object, but it is the damage armory module which is unbalancing.
I basically can get a free Complex Heavy Damage Mod for all my sents, without stacking penalties. This is not okay.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Xocoyol Zaraoul
Superior Genetics
3148
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Posted - 2015.02.06 05:21:00 -
[4] - Quote
Maken Tosch wrote:Vulpes Dolosus wrote:For you guys who play Eve, Warbarges are Dust's planetary management. It's something that runs in the background with very little/ no maintenance except checking it once every few days. It's not a way to make a living/ lots of ISK/ assets, but it does give you a little more than you had before. I'm an Eve Online player and I agree with this. I have six colonies that I'm using to produce Nanite Repair Paste and are very lucrative when harvesting the P2 components. But like you said, Planetary Interaction is just like the WB in Dust. No real continuous input is required. And just like the WB, if you don't check in enough, you might lose a cycle or two when your storage is filled up to the limit. Happened to me in Eve. I lose nearly 10 million ISK in potential profits because I lapsed on my 3-day check-in.
So you'd be okay if CCP released an EVEO item that you could buy for a few hundred dollars that would raise your DPS by another 5% no stacking penalties? You could grind for a year without paying and get 1%, a few years and get 2%, or a decade and see a sweet 4%?
Remember Jita?
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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