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Jakkal Shoobah
Krullefor Organization Minmatar Republic
67
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Posted - 2015.02.05 19:37:00 -
[1] - Quote
Last night on my last Dom and match of the night, I go super stomped. I know that is a fact of dust, but this was ridiculous. Joined a pub squad. We 4 deploy. The match started as 11 v 11, but deteriorated to 9v 14.
There is the content. The main point of this post is to ask why do vets CONSISTENTLY shut down the only attempt of a push that the losing team tries to make . You can get kills by camping far away from the link, get hack points, and have reasonably fun matches if you simply allow the other team to fight back. I remember facing unique1 HD , Aledolkn lokin or some bs like that, and The-Beard. Aledon got shottied by my quafe gal assault in his gko scout a few times. I promptly teabagged him. He came back for revenge with his squad.
I had my quafe bpo with all mlt bpo besides a basic uplink. 2 assault mkos, a scout gko, and a comando gko bum rushed me and the poor blues just outside my redline outside the compound. I took out Aledon in his assault mko before they took me and my link down. Then I just aspawned at our forward ground base and AFKed the last minute or two of the match.
So why do people do this **** ? I put links down, I consistently play well ( I refuse to hold my squads hand. I wont even follow them unless they have proven themselves competent players), and I try to make reasonable decisions that influence the match in a good way ? Why do other vets not do the same ?
And unique1 HD , I know you would've wrecked my sweet boo boo if you weren't running plasma smg.
While slow to anger and occasionally indecisive, they are also capable of harnessing enormous resolve when truly tested.
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gekko k
Grundstein Automation Property of Negative-Impact
10
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Posted - 2015.02.05 19:40:00 -
[2] - Quote
Yes, regarding skirm, we need a bylaw to allow reds to hold at least one objective in order to spice up the game. |
Onesimus Tarsus
is-a-Corporation
2950
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Posted - 2015.02.05 19:40:00 -
[3] - Quote
Jakkal Shoobah wrote:Last night on my last Dom and match of the night, I go super stomped. I know that is a fact of dust, but this was ridiculous. Joined a pub squad. We 4 deploy. The match started as 11 v 11, but deteriorated to 9v 14.
There is the content. The main point of this post is to ask why do vets CONSISTENTLY shut down the only attempt of a push that the losing team tries to make . You can get kills by camping far away from the link, get hack points, and have reasonably fun matches if you simply allow the other team to fight back. I remember facing unique1 HD , Aledolkn lokin or some bs like that, and The-Beard. Aledon got shottied by my quafe gal assault in his gko scout a few times. I promptly teabagged him. He came back for revenge with his squad.
I had my quafe bpo with all mlt bpo besides a basic uplink. 2 assault mkos, a scout gko, and a comando gko bum rushed me and the poor blues just outside my redline outside the compound. I took out Aledon in his assault mko before they took me and my link down. Then I just aspawned at our forward ground base and AFKed the last minute or two of the match.
So why do people do this **** ? I put links down, I consistently play well ( I refuse to hold my squads hand. I wont even follow them unless they have proven themselves competent players), and I try to make reasonable decisions that influence the match in a good way ? Why do other vets not do the same ?
And unique1 HD , I know you would've wrecked my sweet boo boo if you weren't running plasma smg. You Navajo code-talkers amaze me.
KDR matchmaking would patch all the patches into pure patchitudity.
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Jakkal Shoobah
Krullefor Organization Minmatar Republic
67
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Posted - 2015.02.05 19:48:00 -
[4] - Quote
Not sure whether I should feel offended or complimented by you Onesimus, but uhh thank you ???
While slow to anger and occasionally indecisive, they are also capable of harnessing enormous resolve when truly tested.
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Onesimus Tarsus
is-a-Corporation
2950
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Posted - 2015.02.05 20:07:00 -
[5] - Quote
gekko k wrote:Yes, regarding skirm, we need a bylaw to allow reds to hold at least one objective in order to spice up the game. Heck, make it to where one side simply can't have all the objectives in skirmish. When, say, 60% of NULLs go blue, a random one goes red. If you flip it, another one flips somewhere else.
Domination should have viable insertion points active for both teams practically everywhere on the map except within a certain radius of the objective.
KDR matchmaking would patch all the patches into pure patchitudity.
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