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GLOBAL RAGE
Consolidated Dust
85
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Posted - 2015.02.15 11:11:00 -
[1] - Quote
Aeon Amadi wrote:TooMany Names AlreadyTaken wrote:PS3 production stops in March next year... Yes, time to get busy with the PS4.
The world is advancing, don't let Dust 514 fall behind. So the logical conclusion is to make it on another console that in eight years will be replaced (even though the hardware on it is already out-dated) and we'll be right back in the same situation?
Is it logical to support hosed over clocked, virus infected winblows desktops, that with a litle C# will become hacked-up aimboting wall hacking hero machines? |
GLOBAL RAGE
Consolidated Dust
85
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Posted - 2015.02.15 11:22:00 -
[2] - Quote
ZDub 303 wrote:KA24DERT wrote: Makes no business sense to maintain two separate projects. Let alone the third project to spin up and maintain a stripped down tranquility cluster for Dust to talk to. Or write and maintain some tranquility stub api server. Especially if all that effort is to provide an isolated jail that has no bearing on the Eve universe and is destined to fizzle out. It'd be a total waste of everyone's time.
Honestly if i were CCP, I'd scrap Legion and just port Dust to PC, and once they get a handle on that, release Dust for PS4 with cross-platform play.
Hey if each is profitable I can see it making sense. Especially considering the unreal art assets can probably drop into both games and then its just systems design. I could see it working to be honest... Although it would probably be incredibly expensive to rewrite Dust for the PS4 all things considered. Makes me wonder if DX12 is part of the reason we haven't heard anything about Legion in a while. With multi-core rendering it should make the game much more stable with a high local player count, something which would make Legion just downright incredible in my opinion if even mid range PCs can handle the same 96v96 battles you see in PS2. You can't use multi-core rendering in UE3 though, would need a new engine for that... if they are building around a new engine it could be why we haven't heard anything. Although a quick keynote explaining that would probably drive most PC/EVE players insane with joy. At least I would be quite happy about it, I think GCN supports multi-core rendering from what I've read.
UE4's new licence pricing, and Project Morpeus are the deciding elements. AMD is directly involved with SONY in regards to Morpheus, and SONY is in AMAZON's AWS Cloud already with CCP's battle servers.
CCP has a shot at "greatness" on the PS4.
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GLOBAL RAGE
Consolidated Dust
90
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Posted - 2015.02.20 13:52:00 -
[3] - Quote
KA24DERT wrote:GLOBAL RAGE wrote: UE4's new licence pricing, and Project Morpeus are the deciding elements. AMD is directly involved with SONY in regards to Morpheus, and SONY is in AMAZON's AWS Cloud already with CCP's battle servers.
CCP has a shot at "greatness" on the PS4.
Sorry, pet peeve, but I need to deflate some of the mysticism around "The Cloud". Here's how to get on Amazon's Cloud: 1) Sign up for AWS 2) Spin up an EC2 instance Tada, you are now a cybercloud e-pioneer. Dot Com. Your other points are about as relevant as sony being in the cloud. Bottom line is that the PS3 has a bigger install base than the PS4, and PC has a bigger install base than the PS3. If Dust is close to death on the PS3, why go to a SMALLER install base? The next jump should be on the platform with the most players and the most profit.
Your head is in the clouds if you cannot grasp how AWS can help with match making and latency mitigation. WINBLOWS gaming is dead, grow a pair of thumbs!
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GLOBAL RAGE
Consolidated Dust
90
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Posted - 2015.02.20 14:07:00 -
[4] - Quote
KA24DERT wrote:TerranKnight87 wrote:GLOBAL RAGE wrote:Aeon Amadi wrote:TooMany Names AlreadyTaken wrote:PS3 production stops in March next year... Yes, time to get busy with the PS4.
The world is advancing, don't let Dust 514 fall behind. So the logical conclusion is to make it on another console that in eight years will be replaced (even though the hardware on it is already out-dated) and we'll be right back in the same situation? Is it logical to support hosed over clocked, virus infected winblows desktops, that with a litle C# will become hacked-up aimboting wall hacking hero machines? Haha. Yeah i see the interest in gaming moving to console. Pc gaming for the most part is ending up nowadays to not be worth devs time for many reasons and i prefer pc myself but it's becoming evident. The gamers on pc are spread out loads and to give an idea of what the players are going for, farming simulator had more players watching and playing than planetside 2. There's much better games on pc but the gamers tend to gravitate to pure sht like goat simulator, dota 2, league of losers and farming simulator. Devs then inevitably have to waste a fk ton of money constantly fending off hackers and they have to dev for a ridiculous amount of hardware variations. It all boils down to money and it's much easier to make money on console now. No hackers or at least they can't really hack, one hardware spec and a concentrated playerbase. They can then charge around -ú60 per game and then premium on top. I've been pc gaming since 95 and i have loved it but it is more than clear that pc gaming is circling the toilet. All the above bs will or probably is the norm for the newer pc generation where all that bs is normalised for them, like inflation. The hacking threat on PC is overblown. And if you use Valve Anti Cheat, you can offset the overhead of the constant back and forth battle with hackers and let Valve handle it. Also, keep in mind that hacking in Dust is different than hacking in Counterstrike. You can always make a new steam ID and get back into Counterstrike. But if you're caught cheating in Dust, you will lose all your character and all assets. 90% of the cheating that goes on will be limited to throwaway accounts on Pubs, and it will be as rare as encountering a cheater on a PC FPS. Also, it is absolutely NOT easier to make money on a console. Almost everyone has a PC, and there's tons of free game SDKs for PC. Almost anyone can go to a local game developer meetup and get a tutorial on Unity and crank out an example game in a week. How many people have PS4 development kits lying around? When the barrier of getting your game onto a store shelf or onto PSN is so high, how can you possibly make that claim? The fact that Goat Simulator sold so many copies proves the point. The PC gaming audience is so large and so diverse that almost anyone can make money if they have a good/funny game concept. In regards Goat simulator being more popular than Planetside 2, Goat Simulator promised you hilarious bugs while messing with goats, and Goat Simulator delivered hilarious bugs. Sony promised you excellent gameplay and a fun experience, and Sony delivered hilarious bugs. If PC gaming is circling a toilet, it's a toilet of wierd and new concepts in gaming. If Console gaming is circling a toilet, it's a toilet of repetitive rehashes. One audience will be open to your silly game about goats, the other wants endless COD clones. Dust will have an easier time finding an audience on PC.
Audience=a bunch of goat molesters?
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GLOBAL RAGE
Consolidated Dust
95
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Posted - 2015.02.21 13:42:00 -
[5] - Quote
VikingKong iBUN wrote:They aren't even developing it on PS3, let alone PS4. It's obvious that CCP really don't give a flying **** about this game and the only reason it's even still running is because they continue to make money off the idiots who buy AUR. I stopped playing for like a month and when I returned they had added this upgrading personal warbarge bullshit that literally looks less impressive than most crappy flash games (seriously). And every single bug or problem I remember still persists, even the ones we were told had been fixed (ridiculously long "Victory" screens, the "sprint glitch", stupidly laggy menus). The HMG is still so OP it's actually laughable that these people consider it balanced, and wtf is with the Mustard Driver? How much did that guy get paid to **** around with the mass driver animation and make it a horrible mustard yellow colour that makes you want to vomit? And who the **** let that change be implemented? Rant almost over, basically i'm just pissed because DUST was an amazing idea that was ruined for the sake of capitalism, it honestly seems like it's been handed over to some complete unprofessional dev team who are adding an absolutely minimal amount of content as well as breaking almost everything they get their hands on. Just to keep people interested enough to keep paying for AUR.
Capitalism?, do you mean CCP making money to pay their staff, so that they can feed, clothe, house and educate their families.
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GLOBAL RAGE
Consolidated Dust
95
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Posted - 2015.02.22 00:27:00 -
[6] - Quote
KA24DERT wrote:GLOBAL RAGE wrote:KA24DERT wrote:GLOBAL RAGE wrote: UE4's new licence pricing, and Project Morpeus are the deciding elements. AMD is directly involved with SONY in regards to Morpheus, and SONY is in AMAZON's AWS Cloud already with CCP's battle servers.
CCP has a shot at "greatness" on the PS4.
Sorry, pet peeve, but I need to deflate some of the mysticism around "The Cloud". Here's how to get on Amazon's Cloud: 1) Sign up for AWS 2) Spin up an EC2 instance Tada, you are now a cybercloud e-pioneer. Dot Com. Your other points are about as relevant as sony being in the cloud. Bottom line is that the PS3 has a bigger install base than the PS4, and PC has a bigger install base than the PS3. If Dust is close to death on the PS3, why go to a SMALLER install base? The next jump should be on the platform with the most players and the most profit. Your head is in the clouds if you cannot grasp how AWS can help with match making and latency mitigation. WINBLOWS gaming is dead, grow a pair of thumbs! Actually AWS's EC2 instances are pretty famous for having terrible performance and IO in general, especially for their smaller instances. It's so bad they actually started advertising "Fast Network" on their extra large instances, for the low price of $200 a month. A dedicated server or "Private Cloud" is a much better fit for game server hosting. I've tested EC2 myself, it's not that great, there are cheaper and faster options out there. Also, Steam is trying very hard to transcend windows, and their populations are pretty healthy for being dead: http://store.steampowered.com/stats/There's 8 million people online currently, never mind the people who have their machines off, or who have their Steam client closed, or the people who aren't using Steam for gaming...
IO off an array, a dust server is probably cacheable so I'd question the comparison.
My family has a number of steam accounts and our ps3's and 4's are much more active. The steamOS is in danger of becoming a disaster, if not already a fiasco of monumental proportions. How much longer will the folks at companies like ASUS and Gigabyte stay silent after their 10's of millions of invested capital languish in perpetual stagnation.
Steam is in trouble!
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