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Adipem Nothi
Nos Nothi
6301
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Posted - 2015.02.02 17:18:00 -
[1] - Quote
Think they'll ninja it in?
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
6304
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Posted - 2015.02.02 19:52:00 -
[2] - Quote
Megaman Trigger wrote:I heard it was going to be a turning speed penalty.
TooMany Names AlreadyTaken wrote:I wish the range gets nerfed from 30m to 20m... If they did both, would it be too much?
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
6306
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Posted - 2015.02.03 00:16:00 -
[3] - Quote
Archduke Ferd1nand wrote:Varoth Drac wrote:Only nerf I would welcome would be the addition of movement inertia to all suits (obviously scaled by weight). Fed up of sentinels moving suddenly out of the way when I try to stab them in the back, which always ends in me getting pulped by bullets.
Flip side- this would also make scout movement and evasion more difficult, and tone down min assault wiggle strafe.
Gotta be careful advocating for sentinel nerfs. Whilst they are common in PC, check the market stats; not many sentinels sold. Personally I find I die a lot as a heavy. Doesn't seem too OP to me. Maybe you're just bad? My min heavy frame is my go to suit if i need to kill people. Varoth isn't bad. And he has a point. I find it odd that their usage rates aren't through the roof.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
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6306
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Posted - 2015.02.03 00:19:00 -
[4] - Quote
Megaman Trigger wrote:Adipem Nothi wrote:Megaman Trigger wrote:I heard it was going to be a turning speed penalty. TooMany Names AlreadyTaken wrote:I wish the range gets nerfed from 30m to 20m... Excellent ideas. If they did both, would it still be OP? If they do add a turning speed nerf, it should be applied only when the HMG is being carried. A flat nerf to the suit rather than the weapon would affect side arm and AV in addition. Agreed. We ask that Snipers forgo mobility to deal damage to target. I don't think it unreasonable to ask the same of the hardest hitting weapon in the game.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
6307
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Posted - 2015.02.03 00:35:00 -
[5] - Quote
Megaman Trigger wrote: A turn penalty to all weapons, or even just movement in general, in order to balance one weapon seems... excessive.
I'm saying why not treat the HMG like we do the Sniper Rifle? Make it unwieldy and unreliably unless fired from a squatting position. This way the heavy retains its mobility until it commits itself to attack.
Less mindless, spinning killing sprees. More deliberate effort and planning.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
6307
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Posted - 2015.02.03 01:29:00 -
[6] - Quote
Varoth Drac wrote: 1. Scouts were nerfed. 2. Heavies were nerfed. 3. Assaults were buffed.
1 and 3 I distinctly recall. What happened with 2?
Shoot scout with yes.
- Ripley Riley
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6309
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Posted - 2015.02.03 01:56:00 -
[7] - Quote
Yep. Heavies were largely ineffective from 1.0 to 1.8.
I think where we went wrong was with rotation speed normalization (1.4, was it?). Finding oneself in front of a Heavy is nigh guaranteed doom. Getting behind a Heavy should have meaning; insta-spin negates meaning.
In Chromosome, good heavies were the ones who could read their environment and anticipate their enemy's approach. There was no insta-spin. Today, they need only react after being hit in the back to have even odds of winning.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
6309
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Posted - 2015.02.03 02:38:00 -
[8] - Quote
You don't redesign a game to better accommodate one broken class. You fix the broken class.
But say we did, for the sake of explanation. Say we inverted map layout, such that the majority of combat occurred outside instead of in. Could we not then posit the exact same argument when faced with "OP" laser and sniper rifles?
Shoot scout with yes.
- Ripley Riley
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