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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  xavier zor
 Rogue Instincts
 
 471
 
 
      | Posted - 2015.02.02 10:17:00 -
          [1] - Quote 
 Now you have to agree with me that the caldari logistic suit bonus is terrible. Nanohives are easily destroyed, i can only place 3 down before them getting destroyed...ect.
 
 Why not change the bonus?
 
 1. Allow the caldari logistics to place all the nanohives down at once. Max active=total equiped
 2. Change the slot layout. This probably will not be implemented since it is hard. Add another slot and have 1/2 slots that are just for nanohives, and when nanohives are used in that slot they get another added bonus. E.g the one listed in option 1. Maybe do this for all 4 suits?
 3. Change nanohive mechanics. There are so many ways you can change them, i am to lazy to list decent ones.
 
 looking for PC corporation also looking for lonely heavies to knife >:) heavies looking for me | 
      
      
        |  Talos Vagheitan
 Ancient Exiles.
 
 865
 
 
      | Posted - 2015.02.02 19:06:00 -
          [2] - Quote 
 Needle bonus!
 
 
 make needles heal 10% more and restore some ammo and give a temporary damage resistance when picked up
 
 Who cares what some sniper has to say | 
      
      
        |  Alena Ventrallis
 Intara Direct Action
 Caldari State
 
 2522
 
 
      | Posted - 2015.02.02 19:12:00 -
          [3] - Quote 
 Why not just dramatically increase the max carried nanohives? Makes em easier to replace.
 
 Listen to my muscle memory Contemplate what I've been clinging to Forty-six and two ahead of me | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 4700
 
 
      | Posted - 2015.02.02 20:10:00 -
          [4] - Quote 
 
 Alena Ventrallis wrote:Why not just dramatically increase the max carried nanohives? Makes em easier to replace. 
 CPM Cross Atu actually proposed something along those lines, where Nanohives have a lower Nanite capacity but you carry more of them. So in theory your total nanites carried is the same, it's just spread out over more nanohives. It makes them more granular so losing one to a flux, gunfire, ect. is less of a loss.
 
 You could also consider an additional bonus to Nanohive HP?
 
 "That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032 Dust514 // Podcast www.biomassed.net | 
      
      
        |  Buwaro Draemon
 WarRavens
 Capital Punishment.
 
 937
 
 
      | Posted - 2015.02.02 20:33:00 -
          [5] - Quote 
 
 Talos Vagheitan wrote:Needle bonus!
 
 make needles heal 10% more and restore some ammo and give a temporary damage resistance when picked up
 Tho it sounds like a good idea, in order to go revive someone you need to take damage because they are mostly always righ tin the fire line. Even if you kill the opressor chances are you will still be spotted. And CalLogi is not good at surviving.
 
 Not to mention that it would be useless in PC thanks to the 100% needles in the LP store
 
 Changes to Damage mods! | 
      
      
        |  QRT30
 Rave Technologies Inc.
 C0VEN
 
 76
 
 
      | Posted - 2015.02.03 07:56:00 -
          [6] - Quote 
 Callogi bonus is great. My best WP scores (4000-7000) are when I play Callogi, triage comes like crazy. You have to put nanohives carefully in right places. Here is my fit
 
 QRT30 - all Caldari/Minimatar lvl 5, Gal all lvl.3 - core maxed QRT300 - Amarr heavy/commando | 
      
      
        |  Terry Webber
 Molon Labe.
 General Tso's Alliance
 
 567
 
 
      | Posted - 2015.02.03 08:04:00 -
          [7] - Quote 
 
 QRT30 wrote:I agree with this statement. You could benefit a lot from a nanohive if you put them in the right place.Callogi bonus is great. My best WP scores (4000-7000) are when I play Callogi, triage comes like crazy. You have to put nanohives carefully in right places. Here is my fit | 
      
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