| Pages: 1 2  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  iKILLu osborne
 Dead Man's Game
 RUST415
 
 634
 
 
      | Posted - 2015.02.02 09:45:00 -
          [1] - Quote 
 are they worth the 16ish ehp (less than 1 bullet of damage) for the dramatic increase of pg cost from enhanced (i think enhanced is 6 pg and complex is 11 correct me if i'm wrong ?!?)
 
 i already know the answer but i want to see what the community thinks
  
 if you shoot me from the redline i will ensure your death will be a swift one | 
      
      
        |  Yokal Bob
 State of Purgatory
 
 767
 
 
      | Posted - 2015.02.02 09:46:00 -
          [2] - Quote 
 Complex shield extender 66HP
 
 /{o.o}/ ---L Inflatable hammer strikes again | 
      
      
        |  SgtMajSquish MLBJ
 Consolidated Dust
 
 312
 
 
      | Posted - 2015.02.02 09:49:00 -
          [3] - Quote 
 16 up from adv
 
 Rise and shine CCP. It's time to implement ping based match making. | 
      
      
        |  iKILLu osborne
 Dead Man's Game
 RUST415
 
 634
 
 
      | Posted - 2015.02.02 09:50:00 -
          [4] - Quote 
 
 Yokal Bob wrote:Complex shield extender 66HP thought so
 
 if you shoot me from the redline i will ensure your death will be a swift one | 
      
      
        |  LT SHANKS
 You In The Nutz
 
 4962
 
 
      | Posted - 2015.02.02 09:51:00 -
          [5] - Quote 
 I think they're worth it. You can't go wrong with more eHP.
 | 
      
      
        |  xavier zor
 Rogue Instincts
 
 471
 
 
      | Posted - 2015.02.02 09:52:00 -
          [6] - Quote 
 Shields get shredded by scrambler rifles
 
 I setup my viziam to deal over 100/shot to poor old shield tankers
  
 edit: good for scout suits that use OHK weapons (extra health w/ no mobility cost)
 
 Stabbed to death: Radar R4D-47, duna2002, killed again more to come... | 
      
      
        |  iKILLu osborne
 Dead Man's Game
 RUST415
 
 634
 
 
      | Posted - 2015.02.02 09:54:00 -
          [7] - Quote 
 
 LT SHANKS wrote:I think they're worth it. You can't go wrong with more eHP. i'm referring to the huge spike in pg cost just for 16 hp. 6 pg gives you alot of wiggle room to make a well rounded fit
 
 if you shoot me from the redline i will ensure your death will be a swift one | 
      
      
        |  PARKOUR PRACTIONER
 G0DS AM0NG MEN
 General Tso's Alliance
 
 2492
 
 
      | Posted - 2015.02.02 10:22:00 -
          [8] - Quote 
 
 xavier zor wrote:Shields get shredded by scrambler rifles I setup my viziam to deal over 100/shot to poor old shield tankers   edit: good for scout suits that use OHK weapons (extra health w/ no mobility cost) 
 I hate you.....
 
 Recon is an Art  Anything you can do a NINJA can do better  PSN Sil4ntChaozz/Protofits SilentChaozz | 
      
      
        |  iKILLu osborne
 Dead Man's Game
 RUST415
 
 634
 
 
      | Posted - 2015.02.02 10:28:00 -
          [9] - Quote 
 
 PARKOUR PRACTIONER wrote:xavier zor wrote:Shields get shredded by scrambler rifles I setup my viziam to deal over 100/shot to poor old shield tankers   edit: good for scout suits that use OHK weapons (extra health w/ no mobility cost) I hate you..... switch amarr sent and see how fast he shlts bricks
 
 if you shoot me from the redline i will ensure your death will be a swift one | 
      
      
        |  LT SHANKS
 You In The Nutz
 
 4962
 
 
      | Posted - 2015.02.02 10:32:00 -
          [10] - Quote 
 
 iKILLu osborne wrote:LT SHANKS wrote:I think they're worth it. You can't go wrong with more eHP. i'm referring to the huge spike in pg cost just for 16 hp. 6 pg gives you alot of wiggle room to make a well rounded fit That's true. With PG as scarce as it is, especially for Minmatar suits, every little bit counts.
 
 I guess I just haven't run into any fitting problems in a while because I have everything maxed including Fitting Optimizations for the weapons I use. =/
 | 
      
      
        |  xavier zor
 Rogue Instincts
 
 471
 
 
      | Posted - 2015.02.02 10:33:00 -
          [11] - Quote 
 
 iKILLu osborne wrote:PARKOUR PRACTIONER wrote:xavier zor wrote:Shields get shredded by scrambler rifles I setup my viziam to deal over 100/shot to poor old shield tankers   edit: good for scout suits that use OHK weapons (extra health w/ no mobility cost) I hate you..... switch amarr sent and see how fast he shlts bricks 
 how fast i run away and switch to my minja don't you mean?
 
 
 looking for PC corporation also looking for lonely heavies to knife >:) heavies looking for me | 
      
      
        |  Breakin Stuff
 Internal Error.
 Negative-Feedback
 
 6925
 
 
      | Posted - 2015.02.02 10:46:00 -
          [12] - Quote 
 Complex extenders are actually 82.5.
 
 Shield extension skill adds 25% to HP.
 
 Enhanced give 62.5
 
 AV | 
      
      
        |  Ydubbs81 RND
 Ahrendee Mercenaries
 
 3732
 
 
      | Posted - 2015.02.02 11:03:00 -
          [13] - Quote 
 ....yields 66hp and costs 54cpu and 11 pg compared to complex ferroscale plates that yields 75hp and costs 30 cpu and 8 pg
 
 Shield tanking is hard mode /period. > Check RND out here | 
      
      
        |  Joel II X
 Bacon with a bottle of Quafe
 
 5935
 
 
      | Posted - 2015.02.02 11:34:00 -
          [14] - Quote 
 Don't they give 77 shields if your extenders skill is V?
 | 
      
      
        |  Pagl1u M
 Dead Man's Game
 RUST415
 
 1437
 
 
      | Posted - 2015.02.02 11:37:00 -
          [15] - Quote 
 
 Breakin Stuff wrote:Complex extenders are actually 82.5.
 Shield extension skill adds 25% to HP.
 
 Enhanced give 62.5
 No, shield skill gives 10% more only, so from 66 to 72.
 
 One of the few assaults you'll find in a PC match! | 
      
      
        |  GrimzOvaHourz
 The Forgotten Spirits
 
 42
 
 
      | Posted - 2015.02.02 12:55:00 -
          [16] - Quote 
 
 Pagl1u M wrote:Breakin Stuff wrote:Complex extenders are actually 82.5.
 Shield extension skill adds 25% to HP.
 
 Enhanced give 62.5
 No, shield skill gives 10% more only, so from 66 to 72. ^
 By this logic adv is 55ish and proto 72, which is a 17hp difference
 | 
      
      
        |  Sinboto Simmons
 Dead Man's Game
 RUST415
 
 7588
 
 
      | Posted - 2015.02.02 12:58:00 -
          [17] - Quote 
 Short answer is yes, it's usefull to have the extra tank.
 
 Unless they're using scramblers, then you flank like a mother.
 
 Sinboto - The True Blood Minja Forum Warrior level 5 Prof 2 Born of the Brutor tribe | 
      
      
        |  Jebus McKing
 Nos Nothi
 
 1375
 
 
      | Posted - 2015.02.02 13:17:00 -
          [18] - Quote 
 It depends on the fitting. If I want to make a certain fitting which needs other stuff but armor plates in the lows then I try to use complex extenders. Though I'll admit they are the first thing I will consider downgrading when I'm short on PG.
 
 Jebus still hates scans. | 
      
      
        |  Sequal's Back
 Intara Direct Action
 Caldari State
 
 227
 
 
      | Posted - 2015.02.02 13:33:00 -
          [19] - Quote 
 As I said in a recent thread, they should get buffed to 85 base HP (so without the passive included). They would give 93HP and be worth their huge PG/CPU price (compare them to ferroscale, it's scary).
 
 For now, I only use them if I already fitted everything I wanted on my suit and have some room left for better extenders.
 
 Rise? That's what they used to call me. Sequal Rise. That was my name. Now I come Back to you, at the turn of the tide. | 
      
      
        |  Shamarskii Simon
 The Hundred Acre Hood
 RISE of LEGION
 
 73
 
 
      | Posted - 2015.02.02 13:42:00 -
          [20] - Quote 
 I made a post about extends one day in a topic that was extend vs mods... It went a lil something like this.
 
 Buff extends by 12 hp, or make it half each level of armor plate.
 Or lower the pg to be less than a damage mod by 1/2/3 PG.
 
 That was it i guess :D
 
 Entering the void and becoming wind with my repbus. | 
      
      
        |  Yokal Bob
 State of Purgatory
 
 769
 
 
      | Posted - 2015.02.02 14:13:00 -
          [21] - Quote 
 
 Breakin Stuff wrote:Complex extenders are actually 82.5.
 Shield extension skill adds 25% to HP.
 
 Enhanced give 62.5
 
 
 I always forget to include skills
  
 /{o.o}/ ---L Inflatable hammer strikes again | 
      
      
        |  Sir Dukey
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1646
 
 
      | Posted - 2015.02.02 14:13:00 -
          [22] - Quote 
 
 Breakin Stuff wrote:Complex extenders are actually 82.5.
 Shield extension skill adds 25% to HP.
 
 Enhanced give 62.5
 
 False. I have all my shield skills maxed and my Minmatar scout gets 343 shield with 3 extenders.
 
 If it was 82.5 hp per extender:
 
 82.5*3=247.5+125(Base HP of minja)= 372.5
 
 Acquire Currency, Disregard Female Canis lupus familiaris | 
      
      
        |  Shamarskii Simon
 The Hundred Acre Hood
 RISE of LEGION
 
 73
 
 
      | Posted - 2015.02.02 14:17:00 -
          [23] - Quote 
 Extends are 2% per level.
 
 The only skill with 5% is:
 Armor repair.
 
 Entering the void and becoming wind with my repbus. | 
      
      
        |  Ku Shala
 UNITED MERCINARY AND PILOTS ALLIANCE
 
 1193
 
 
      | Posted - 2015.02.02 15:00:00 -
          [24] - Quote 
 so this thread is a numbers fail
 
 should be 82.5 for complex and 55 for enhanced but acording to protofits.com its 72.6 and 55?
 
 -¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist) Caldari Loyalist Superior technology will privale. | 
      
      
        |  All Gucci
 T.H.I.R.D R.O.C.K
 General Tso's Alliance
 
 173
 
 
      | Posted - 2015.02.02 15:08:00 -
          [25] - Quote 
 
 Sequal's Back wrote:As I said in a recent thread, they should get buffed to 85 base HP (so without the passive included). They would give 93HP and be worth their huge PG/CPU price (compare them to ferroscale, it's scary).
 For now, I only use them if I already fitted everything I wanted on my suit and have some room left for better extenders.
 ferroscales don't self rep.... you need a second slot devoted to reps to have survivable reps
 
 Director / Slayer / Emperor | 
      
      
        |  Breakin Stuff
 Internal Error.
 Negative-Feedback
 
 6930
 
 
      | Posted - 2015.02.02 15:47:00 -
          [26] - Quote 
 
 Ku Shala wrote:so this thread is a numbers fail 
 should be 82.5 for complex and 55 for enhanced but acording to protofits.com its 72.6 and 55?
 Unless it's 10%. If it is the numbers changed while I wasn't paying attention.
 
 10% isn't even worth the price of admission.
 
 AV | 
      
      
        |  Vesta Opalus
 T.H.I.R.D R.O.C.K
 General Tso's Alliance
 
 365
 
 
      | Posted - 2015.02.02 16:07:00 -
          [27] - Quote 
 
 iKILLu osborne wrote:are they worth the 16ish ehp (less than 1 bullet of damage) for the dramatic increase of pg cost from enhanced (i think enhanced is 6 pg and complex is 11 correct me if i'm wrong ?!?) i already know the answer but i want to see what the community thinks  
 They are worth it, but they are the first thing I downgrade to enhanced if I want to fit something else, so compared to other stuff they arent very important.
 | 
      
      
        |  deezy dabest
 IMPERIAL SPECIAL FORCES GROUP
 
 2037
 
 
      | Posted - 2015.02.02 16:07:00 -
          [28] - Quote 
 I have not run a shield suit in a very long time but this sounds like something that should be looked at.
 
 I suppose this is probably in place to try to restrict dual tanking but I would say that 6 PG is a lot to give up for that amount of HP, specially when you also take longer to regen from depleted thanks to this.
 | 
      
      
        |  Vesta Opalus
 T.H.I.R.D R.O.C.K
 General Tso's Alliance
 
 365
 
 
      | Posted - 2015.02.02 16:11:00 -
          [29] - Quote 
 
 iKILLu osborne wrote:PARKOUR PRACTIONER wrote:xavier zor wrote:Shields get shredded by scrambler rifles I setup my viziam to deal over 100/shot to poor old shield tankers   edit: good for scout suits that use OHK weapons (extra health w/ no mobility cost) I hate you..... switch amarr sent and see how fast he shlts bricks 
 He wont **** bricks at all, who has problems avoiding amarr sentinels? Nobody.
 
 You can just kite him around corners all day erryday, and all it takes to kill an Amarr Sentinel is two or three volleys of scrambler fire.
 | 
      
      
        |  castba
 Rogue Instincts
 
 733
 
 
      | Posted - 2015.02.02 16:41:00 -
          [30] - Quote 
 
 Breakin Stuff wrote:Ku Shala wrote:so this thread is a numbers fail 
 should be 82.5 for complex and 55 for enhanced but acording to protofits.com its 72.6 and 55?
 Unless it's 10%. If it is the numbers changed while I wasn't paying attention. 10% isn't even worth the price of admission. Numbers have not changed.
 Shield skill = +25% to dropsuit base shields (not to extenders)
 Extender skill = +10% to extender Hp (when at lvl 5)
 
 Complex extender 66hp, plus extender bonus makes it 72.6hp.
 Same as it has always been.
 
 "When everything is OP, nothing is" - CCP Ratatti | 
      
      
        |  Breakin Stuff
 Internal Error.
 Negative-Feedback
 
 6932
 
 
      | Posted - 2015.02.02 16:43:00 -
          [31] - Quote 
 That sounds hinky to me.
 
 AV | 
      
      
        |  Logi Bro
 Brutor Vanguard
 Minmatar Republic
 
 3409
 
 
      | Posted - 2015.02.02 16:46:00 -
          [32] - Quote 
 I can confirm that the extender bonus is 10% at LvL 5.
 
 You might be thinking of the first days of racial logi's, when the Calogi had a 25% bonus to extenders at max skill.
 
 SP Sinks? Fixed. | 
      
      
        |  Archduke Ferd1nand
 Nos Nothi
 
 33
 
 
      | Posted - 2015.02.02 17:01:00 -
          [33] - Quote 
 
 Ydubbs81 RND wrote:....yields 66hp and costs 54cpu and 11 pg compared to complex ferroscale plates that yields 75hp and costs 30 cpu and 8 pg But but but...armor isn't as good as shield!
 
 Killed by Gavr1lo Pr1nc1p on June 28 1914.  Last words: "Nova Knives and a Flaylock Pistol? I might just die laughing!" | 
      
      
        |  Ku Shala
 UNITED MERCINARY AND PILOTS ALLIANCE
 
 1193
 
 
      | Posted - 2015.02.02 17:18:00 -
          [34] - Quote 
 sorry what is the base on an enhanced extender 44? 44 @ 10 % =48.4 not the 55 shown on proto fits. need to go home and check on an actual fitting...... proto fits you let me down yet again
 
 -¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist) Caldari Loyalist Superior technology will privale. | 
      
      
        |  Cat Merc
 Fatal Absolution
 General Tso's Alliance
 
 14818
 
 
      | Posted - 2015.02.02 17:36:00 -
          [35] - Quote 
 
 Ydubbs81 RND wrote:....yields 66hp and costs 54cpu and 11 pg compared to complex ferroscale plates that yields 75hp and costs 30 cpu and 8 pg But said ferro requires a repairer to repair half as effectively as shields do.
 Said repairer costs an extra slot, 45 CPU and 11 PG.
 
 Don't look at modules in a vacuum.
 
 Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan! Vote 'Keshava' for the new Gallente vehicle name! | 
      
      
        |  Cat Merc
 Fatal Absolution
 General Tso's Alliance
 
 14818
 
 
      | Posted - 2015.02.02 17:37:00 -
          [36] - Quote 
 
 Sequal's Back wrote:As I said in a recent thread, they should get buffed to 85 base HP (so without the passive included). They would give 93HP and be worth their huge PG/CPU price (compare them to ferroscale, it's scary).
 For now, I only use them if I already fitted everything I wanted on my suit and have some room left for better extenders.
 Refer to the above post.
 
 Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan! Vote 'Keshava' for the new Gallente vehicle name! | 
      
      
        |  Onesimus Tarsus
 is-a-Corporation
 
 2903
 
 
      | Posted - 2015.02.02 17:39:00 -
          [37] - Quote 
 
 Cat Merc wrote:Ydubbs81 RND wrote:....yields 66hp and costs 54cpu and 11 pg compared to complex ferroscale plates that yields 75hp and costs 30 cpu and 8 pg But said ferro requires a repairer to repair half as effectively as shields do. Said repairer costs an extra slot, 45 CPU and 11 PG. Don't look at modules in a vacuum. Heck no, your blood will boil in your veins and your eyes will explode.
 
 Behold! The Blue Crater! | 
      
      
        |  iKILLu osborne
 Dead Man's Game
 RUST415
 
 638
 
 
      | Posted - 2015.02.02 20:59:00 -
          [38] - Quote 
 
 Cat Merc wrote:Ydubbs81 RND wrote:....yields 66hp and costs 54cpu and 11 pg compared to complex ferroscale plates that yields 75hp and costs 30 cpu and 8 pg But said ferro requires a repairer to repair half as effectively as shields do. Said repairer costs an extra slot, 45 CPU and 11 PG. Don't look at modules in a vacuum. shield extenders also have a recharge penalty so you would have to fit those energiser thingy that no one hardly ever uses in low slots .
 
 and all suits now have innate rep so you don't *have* to fit an armor repairer.
 
 and the compact hive can easily compensate, or a dedicated logi. but that is not my point, my point is why the dramatic increase in pg from enhanced to proto (i don't armor tank so could someone tell me if there is a dramatic increase from enhanced plates to proto plates?) if not the dramatic increase from enhanced to proto shields is not justifiable.
 
 if you shoot me from the redline i will ensure your death will be a swift one | 
      
      
        |  Francois Sanchez
 Prima Gallicus
 
 231
 
 
      | Posted - 2015.02.02 22:40:00 -
          [39] - Quote 
 
 iKILLu osborne wrote:Cat Merc wrote:Ydubbs81 RND wrote:....yields 66hp and costs 54cpu and 11 pg compared to complex ferroscale plates that yields 75hp and costs 30 cpu and 8 pg But said ferro requires a repairer to repair half as effectively as shields do. Said repairer costs an extra slot, 45 CPU and 11 PG. Don't look at modules in a vacuum. shield extenders also have a recharge penalty so you would have to fit those energiser thingy that no one hardly ever uses in low slots . and all suits now have innate rep so you don't *have* to fit an armor repairer. and the compact hive can easily compensate, or a dedicated logi. but that is not my point, my point is why the dramatic increase in pg from enhanced to proto (i don't armor tank so could someone tell me if there is a dramatic increase from enhanced plates to proto plates?) if not the dramatic increase from enhanced to proto shields is not justifiable. 
 The thing is that before, enhanced shield extenders were ridiculous (33ish HP per module), so the PG cost was justified (nearly twice the PG cost for twice the HP). Then CCP realised how crappy the enhanced and basic extenders were and buffed them, but they forgot to adapt the costs to make the proto module worth of the extra resources required to fit it
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