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iKILLu osborne
Dead Man's Game RUST415
634
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Posted - 2015.02.02 09:45:00 -
[1] - Quote
are they worth the 16ish ehp (less than 1 bullet of damage) for the dramatic increase of pg cost from enhanced (i think enhanced is 6 pg and complex is 11 correct me if i'm wrong ?!?)
i already know the answer but i want to see what the community thinks
if you shoot me from the redline i will ensure your death will be a swift one
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Yokal Bob
State of Purgatory
767
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Posted - 2015.02.02 09:46:00 -
[2] - Quote
Complex shield extender 66HP
/{o.o}/ ---L Inflatable hammer strikes again
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SgtMajSquish MLBJ
Consolidated Dust
312
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Posted - 2015.02.02 09:49:00 -
[3] - Quote
16 up from adv
Rise and shine CCP. It's time to implement ping based match making.
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iKILLu osborne
Dead Man's Game RUST415
634
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Posted - 2015.02.02 09:50:00 -
[4] - Quote
Yokal Bob wrote:Complex shield extender 66HP thought so
if you shoot me from the redline i will ensure your death will be a swift one
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LT SHANKS
You In The Nutz
4962
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Posted - 2015.02.02 09:51:00 -
[5] - Quote
I think they're worth it. You can't go wrong with more eHP. |
xavier zor
Rogue Instincts
471
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Posted - 2015.02.02 09:52:00 -
[6] - Quote
Shields get shredded by scrambler rifles
I setup my viziam to deal over 100/shot to poor old shield tankers
edit: good for scout suits that use OHK weapons (extra health w/ no mobility cost)
Stabbed to death:
Radar R4D-47, duna2002, killed again
more to come...
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iKILLu osborne
Dead Man's Game RUST415
634
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Posted - 2015.02.02 09:54:00 -
[7] - Quote
LT SHANKS wrote:I think they're worth it. You can't go wrong with more eHP. i'm referring to the huge spike in pg cost just for 16 hp. 6 pg gives you alot of wiggle room to make a well rounded fit
if you shoot me from the redline i will ensure your death will be a swift one
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PARKOUR PRACTIONER
G0DS AM0NG MEN General Tso's Alliance
2492
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Posted - 2015.02.02 10:22:00 -
[8] - Quote
xavier zor wrote:Shields get shredded by scrambler rifles I setup my viziam to deal over 100/shot to poor old shield tankers edit: good for scout suits that use OHK weapons (extra health w/ no mobility cost)
I hate you.....
Recon is an Art
Anything you can do a NINJA can do better
PSN Sil4ntChaozz/Protofits SilentChaozz
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iKILLu osborne
Dead Man's Game RUST415
634
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Posted - 2015.02.02 10:28:00 -
[9] - Quote
PARKOUR PRACTIONER wrote:xavier zor wrote:Shields get shredded by scrambler rifles I setup my viziam to deal over 100/shot to poor old shield tankers edit: good for scout suits that use OHK weapons (extra health w/ no mobility cost) I hate you..... switch amarr sent and see how fast he shlts bricks
if you shoot me from the redline i will ensure your death will be a swift one
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LT SHANKS
You In The Nutz
4962
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Posted - 2015.02.02 10:32:00 -
[10] - Quote
iKILLu osborne wrote:LT SHANKS wrote:I think they're worth it. You can't go wrong with more eHP. i'm referring to the huge spike in pg cost just for 16 hp. 6 pg gives you alot of wiggle room to make a well rounded fit That's true. With PG as scarce as it is, especially for Minmatar suits, every little bit counts.
I guess I just haven't run into any fitting problems in a while because I have everything maxed including Fitting Optimizations for the weapons I use. =/ |
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xavier zor
Rogue Instincts
471
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Posted - 2015.02.02 10:33:00 -
[11] - Quote
iKILLu osborne wrote:PARKOUR PRACTIONER wrote:xavier zor wrote:Shields get shredded by scrambler rifles I setup my viziam to deal over 100/shot to poor old shield tankers edit: good for scout suits that use OHK weapons (extra health w/ no mobility cost) I hate you..... switch amarr sent and see how fast he shlts bricks
how fast i run away and switch to my minja don't you mean?
looking for PC corporation
also looking for lonely heavies to knife >:)
heavies looking for me
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Breakin Stuff
Internal Error. Negative-Feedback
6925
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Posted - 2015.02.02 10:46:00 -
[12] - Quote
Complex extenders are actually 82.5.
Shield extension skill adds 25% to HP.
Enhanced give 62.5
AV
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Ydubbs81 RND
Ahrendee Mercenaries
3732
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Posted - 2015.02.02 11:03:00 -
[13] - Quote
....yields 66hp and costs 54cpu and 11 pg compared to complex ferroscale plates that yields 75hp and costs 30 cpu and 8 pg
Shield tanking is hard mode /period.
> Check RND out here
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Joel II X
Bacon with a bottle of Quafe
5935
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Posted - 2015.02.02 11:34:00 -
[14] - Quote
Don't they give 77 shields if your extenders skill is V? |
Pagl1u M
Dead Man's Game RUST415
1437
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Posted - 2015.02.02 11:37:00 -
[15] - Quote
Breakin Stuff wrote:Complex extenders are actually 82.5.
Shield extension skill adds 25% to HP.
Enhanced give 62.5 No, shield skill gives 10% more only, so from 66 to 72.
One of the few assaults you'll find in a PC match!
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GrimzOvaHourz
The Forgotten Spirits
42
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Posted - 2015.02.02 12:55:00 -
[16] - Quote
Pagl1u M wrote:Breakin Stuff wrote:Complex extenders are actually 82.5.
Shield extension skill adds 25% to HP.
Enhanced give 62.5 No, shield skill gives 10% more only, so from 66 to 72. ^ By this logic adv is 55ish and proto 72, which is a 17hp difference |
Sinboto Simmons
Dead Man's Game RUST415
7588
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Posted - 2015.02.02 12:58:00 -
[17] - Quote
Short answer is yes, it's usefull to have the extra tank.
Unless they're using scramblers, then you flank like a mother.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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Jebus McKing
Nos Nothi
1375
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Posted - 2015.02.02 13:17:00 -
[18] - Quote
It depends on the fitting. If I want to make a certain fitting which needs other stuff but armor plates in the lows then I try to use complex extenders. Though I'll admit they are the first thing I will consider downgrading when I'm short on PG.
Jebus still hates scans.
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Sequal's Back
Intara Direct Action Caldari State
227
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Posted - 2015.02.02 13:33:00 -
[19] - Quote
As I said in a recent thread, they should get buffed to 85 base HP (so without the passive included). They would give 93HP and be worth their huge PG/CPU price (compare them to ferroscale, it's scary).
For now, I only use them if I already fitted everything I wanted on my suit and have some room left for better extenders.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
73
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Posted - 2015.02.02 13:42:00 -
[20] - Quote
I made a post about extends one day in a topic that was extend vs mods... It went a lil something like this.
Buff extends by 12 hp, or make it half each level of armor plate. Or lower the pg to be less than a damage mod by 1/2/3 PG.
That was it i guess :D
Entering the void and becoming wind with my repbus.
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Yokal Bob
State of Purgatory
769
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Posted - 2015.02.02 14:13:00 -
[21] - Quote
Breakin Stuff wrote:Complex extenders are actually 82.5.
Shield extension skill adds 25% to HP.
Enhanced give 62.5
I always forget to include skills
/{o.o}/ ---L Inflatable hammer strikes again
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1646
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Posted - 2015.02.02 14:13:00 -
[22] - Quote
Breakin Stuff wrote:Complex extenders are actually 82.5.
Shield extension skill adds 25% to HP.
Enhanced give 62.5
False. I have all my shield skills maxed and my Minmatar scout gets 343 shield with 3 extenders.
If it was 82.5 hp per extender:
82.5*3=247.5+125(Base HP of minja)= 372.5
Acquire Currency, Disregard Female Canis lupus familiaris
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
73
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Posted - 2015.02.02 14:17:00 -
[23] - Quote
Extends are 2% per level.
The only skill with 5% is: Armor repair.
Entering the void and becoming wind with my repbus.
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE
1193
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Posted - 2015.02.02 15:00:00 -
[24] - Quote
so this thread is a numbers fail
should be 82.5 for complex and 55 for enhanced but acording to protofits.com its 72.6 and 55?
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Superior technology will privale.
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
173
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Posted - 2015.02.02 15:08:00 -
[25] - Quote
Sequal's Back wrote:As I said in a recent thread, they should get buffed to 85 base HP (so without the passive included). They would give 93HP and be worth their huge PG/CPU price (compare them to ferroscale, it's scary).
For now, I only use them if I already fitted everything I wanted on my suit and have some room left for better extenders. ferroscales don't self rep.... you need a second slot devoted to reps to have survivable reps
Director / Slayer / Emperor
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Breakin Stuff
Internal Error. Negative-Feedback
6930
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Posted - 2015.02.02 15:47:00 -
[26] - Quote
Ku Shala wrote:so this thread is a numbers fail
should be 82.5 for complex and 55 for enhanced but acording to protofits.com its 72.6 and 55? Unless it's 10%. If it is the numbers changed while I wasn't paying attention.
10% isn't even worth the price of admission.
AV
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
365
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Posted - 2015.02.02 16:07:00 -
[27] - Quote
iKILLu osborne wrote:are they worth the 16ish ehp (less than 1 bullet of damage) for the dramatic increase of pg cost from enhanced (i think enhanced is 6 pg and complex is 11 correct me if i'm wrong ?!?) i already know the answer but i want to see what the community thinks
They are worth it, but they are the first thing I downgrade to enhanced if I want to fit something else, so compared to other stuff they arent very important. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
2037
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Posted - 2015.02.02 16:07:00 -
[28] - Quote
I have not run a shield suit in a very long time but this sounds like something that should be looked at.
I suppose this is probably in place to try to restrict dual tanking but I would say that 6 PG is a lot to give up for that amount of HP, specially when you also take longer to regen from depleted thanks to this. |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
365
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Posted - 2015.02.02 16:11:00 -
[29] - Quote
iKILLu osborne wrote:PARKOUR PRACTIONER wrote:xavier zor wrote:Shields get shredded by scrambler rifles I setup my viziam to deal over 100/shot to poor old shield tankers edit: good for scout suits that use OHK weapons (extra health w/ no mobility cost) I hate you..... switch amarr sent and see how fast he shlts bricks
He wont **** bricks at all, who has problems avoiding amarr sentinels? Nobody.
You can just kite him around corners all day erryday, and all it takes to kill an Amarr Sentinel is two or three volleys of scrambler fire. |
castba
Rogue Instincts
733
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Posted - 2015.02.02 16:41:00 -
[30] - Quote
Breakin Stuff wrote:Ku Shala wrote:so this thread is a numbers fail
should be 82.5 for complex and 55 for enhanced but acording to protofits.com its 72.6 and 55? Unless it's 10%. If it is the numbers changed while I wasn't paying attention. 10% isn't even worth the price of admission. Numbers have not changed. Shield skill = +25% to dropsuit base shields (not to extenders) Extender skill = +10% to extender Hp (when at lvl 5)
Complex extender 66hp, plus extender bonus makes it 72.6hp. Same as it has always been.
"When everything is OP, nothing is" - CCP Ratatti
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Breakin Stuff
Internal Error. Negative-Feedback
6932
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Posted - 2015.02.02 16:43:00 -
[31] - Quote
That sounds hinky to me.
AV
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Logi Bro
Brutor Vanguard Minmatar Republic
3409
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Posted - 2015.02.02 16:46:00 -
[32] - Quote
I can confirm that the extender bonus is 10% at LvL 5.
You might be thinking of the first days of racial logi's, when the Calogi had a 25% bonus to extenders at max skill.
SP Sinks? Fixed.
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Archduke Ferd1nand
Nos Nothi
33
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Posted - 2015.02.02 17:01:00 -
[33] - Quote
Ydubbs81 RND wrote:....yields 66hp and costs 54cpu and 11 pg compared to complex ferroscale plates that yields 75hp and costs 30 cpu and 8 pg But but but...armor isn't as good as shield!
Killed by Gavr1lo Pr1nc1p on June 28 1914.
Last words: "Nova Knives and a Flaylock Pistol? I might just die laughing!"
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE
1193
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Posted - 2015.02.02 17:18:00 -
[34] - Quote
sorry what is the base on an enhanced extender 44? 44 @ 10 % =48.4 not the 55 shown on proto fits. need to go home and check on an actual fitting...... proto fits you let me down yet again
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Superior technology will privale.
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Cat Merc
Fatal Absolution General Tso's Alliance
14818
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Posted - 2015.02.02 17:36:00 -
[35] - Quote
Ydubbs81 RND wrote:....yields 66hp and costs 54cpu and 11 pg compared to complex ferroscale plates that yields 75hp and costs 30 cpu and 8 pg But said ferro requires a repairer to repair half as effectively as shields do. Said repairer costs an extra slot, 45 CPU and 11 PG.
Don't look at modules in a vacuum.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
14818
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Posted - 2015.02.02 17:37:00 -
[36] - Quote
Sequal's Back wrote:As I said in a recent thread, they should get buffed to 85 base HP (so without the passive included). They would give 93HP and be worth their huge PG/CPU price (compare them to ferroscale, it's scary).
For now, I only use them if I already fitted everything I wanted on my suit and have some room left for better extenders. Refer to the above post.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Onesimus Tarsus
is-a-Corporation
2903
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Posted - 2015.02.02 17:39:00 -
[37] - Quote
Cat Merc wrote:Ydubbs81 RND wrote:....yields 66hp and costs 54cpu and 11 pg compared to complex ferroscale plates that yields 75hp and costs 30 cpu and 8 pg But said ferro requires a repairer to repair half as effectively as shields do. Said repairer costs an extra slot, 45 CPU and 11 PG. Don't look at modules in a vacuum. Heck no, your blood will boil in your veins and your eyes will explode.
Behold! The Blue Crater!
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iKILLu osborne
Dead Man's Game RUST415
638
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Posted - 2015.02.02 20:59:00 -
[38] - Quote
Cat Merc wrote:Ydubbs81 RND wrote:....yields 66hp and costs 54cpu and 11 pg compared to complex ferroscale plates that yields 75hp and costs 30 cpu and 8 pg But said ferro requires a repairer to repair half as effectively as shields do. Said repairer costs an extra slot, 45 CPU and 11 PG. Don't look at modules in a vacuum. shield extenders also have a recharge penalty so you would have to fit those energiser thingy that no one hardly ever uses in low slots .
and all suits now have innate rep so you don't *have* to fit an armor repairer.
and the compact hive can easily compensate, or a dedicated logi. but that is not my point, my point is why the dramatic increase in pg from enhanced to proto (i don't armor tank so could someone tell me if there is a dramatic increase from enhanced plates to proto plates?) if not the dramatic increase from enhanced to proto shields is not justifiable.
if you shoot me from the redline i will ensure your death will be a swift one
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Francois Sanchez
Prima Gallicus
231
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Posted - 2015.02.02 22:40:00 -
[39] - Quote
iKILLu osborne wrote:Cat Merc wrote:Ydubbs81 RND wrote:....yields 66hp and costs 54cpu and 11 pg compared to complex ferroscale plates that yields 75hp and costs 30 cpu and 8 pg But said ferro requires a repairer to repair half as effectively as shields do. Said repairer costs an extra slot, 45 CPU and 11 PG. Don't look at modules in a vacuum. shield extenders also have a recharge penalty so you would have to fit those energiser thingy that no one hardly ever uses in low slots . and all suits now have innate rep so you don't *have* to fit an armor repairer. and the compact hive can easily compensate, or a dedicated logi. but that is not my point, my point is why the dramatic increase in pg from enhanced to proto (i don't armor tank so could someone tell me if there is a dramatic increase from enhanced plates to proto plates?) if not the dramatic increase from enhanced to proto shields is not justifiable.
The thing is that before, enhanced shield extenders were ridiculous (33ish HP per module), so the PG cost was justified (nearly twice the PG cost for twice the HP). Then CCP realised how crappy the enhanced and basic extenders were and buffed them, but they forgot to adapt the costs to make the proto module worth of the extra resources required to fit it |
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