Aeon Amadi
Chimera Core
8209
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Posted - 2015.02.02 04:25:00 -
[1] - Quote
So, here's a video of a fit I threw together to test this out. The video is 25+ minutes long, showing a full match from start to finish, so if you want to just skip directly into the actual gameplay go to 4:17. Albeit, lot of militia gear and low-level players in that match so the results are... sorta skewed...
I have another thread giving feedback about how the Cloak is -ridiculously- hard to fit on anything that isn't a Scout (I had to use a standard cloaking device in this video because of the high resource costs) but I wanted to get a sanity check on some questions I had and see where the rest of the community stood on it.
Should the Cloaking Device be scout specific? Or should the Cloaking Device be rebalanced and the Scout bonuses rebalanced to provide more opportunities for fits like the one shown in this video?
What do you guys think of the fitting shown in the video and how it performed? Could it have been made better in some way (nb4 'run scout')? What would you do differently and why?
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Aeon Amadi
Chimera Core
8259
|
Posted - 2015.02.03 09:53:00 -
[4] - Quote
Varoth Drac wrote:Very interesting video. I liked the commentary.
Regarding the fit, I like it, but I would strongly recommend a kinetic catalyser over the cardiac regulator. You hardly ever got low on stamina, whereas there were lots of times extra speed would have been useful. Flanking manouvers, escapes, just getting from A to B before the cloak runs out. Also, do you really need a prototype flux grenade? I never see the point of going above standard.
I never got low on stamina because I had 110% more from the Cardiac Regulator xD, also the fitting cost on Kinetic Catalyzers is a bit too high for my tastes. As far as the Flux Grenades, I like the prototypes because the blast radius is a lot more forgiving; although I could tone that down and fit a kinetic catalyzer. Maybe.
Varoth Drac wrote:
About the cloak. I think it's debabtable how useful it was for you. There were relatively few examples where an enemy would have spotted you had you not been cloaked. Also there were several times where people spotted you even though you were cloaked. I'm not saying it was useless, but I think you would have been able to play almost the same way without it.
Your video is more of a demonstration of the effectiveness of EWAR mods on assaults, as well as a great spotlight on effective use of the tac AR combined with stealth gameplay.
The fact you did so well I think can be more attributed to a mixture of good play using your EWAR advantages, and your poor opponents, rather than the cloak itself.
Perhaps, but I think the cloaking device gives weight to Judge Rhadamanthus' theory on the 'toupee fallacy' when it comes to cloaking devices. It's easy to say they're bad when you can never account for the times you didn't see them.
Varoth Drac wrote: As for cloaked assaults, I'm not sure about it. I can make a very similar fit using a scout. The scout fit I think is a bit better, as it has an advance cloak, more speed, a compact hive and a lower profile, but slightly less hp. What's interesting though is my scout fit really isn't much better at all. Nowhere near as much difference as I thought, although I could probably do better if I wasn't trying to copy the assault fit.
I think with the way assaults are at the moment, cloaks should keep their fitting costs/scout bonus. Scouts need cloaks as their "special thing" that differentiates them. The "Black Ops Assault" you have shown here is really the same as a scout. It's just a scout that focuses on ranged weapons and hp more than speed and cqc weapons. There's no need go down this route as this is what we have scouts for. I guess having an extra equipment slot differentiates scouts, but then if you remove the cloak fitting barrier you could just have cloaked logi's instead. Considering how close your assault fit is to my scout, without the high fitting cost of a cloak the assault would be far superior to the scout.
Interesting thing about that is that there is been some lengthy discussion about having two different Logi's - a Support Logi with emphasis on equipment and a Combat Logi. Which, if you get right down to it, a cloaked Combat Logi would be an interesting turn of events. Just as well there is a strong support for post-level 5 content in the forms of new roles on the battlefield. The definition of that is a little.... vague... but I'd gladly sacrifice the terrible dispersion reduction on the Gal Assault for a better bonus to cloaking devices if it were made into a cross-specialization role/suit that was separate of a Scout/Assault.
I think this video kinda shows the viability of that role, if it were ever a thing.
Varoth Drac wrote: I think the main thing you have shown is that fitting your assault suit with damps and precision allows for some excellent flanking and the ability to out manouver your oppenents using superior intel. Definately something more assaults should try.
Regarding cloaks in general. The sprinting after decloak problem really needs fixing, very annoying. Also, I feel with the state they are in at the moment they could do with granting better invisibility. The scan reduction makes you use them tactically, and the decloak delay stops the easy ganking. But they just aren't quite good enough at one of their major uses, which is wide flanking through open ground. It's just too easy to be spotted by experienced players.
One final thing: you seem to have missed out on one of the cloak fields major advantages. You can hack installations whilst cloaked, providing relatively safe hacking. Not so good for objectives, but prety good nontheless.
IMO, the invisibility factor shouldn't be touched considering what was mentioned earlier about the 'toupee fallacy'. It's hard to give unbias, good feedback on something you legitimately can't see at times. What I would -totally- be down for though is a an 'Active Profile Dampener' which would be like a Cloaking Device only without any invisibility factor at all, but instead a higher bonus to profile reduction for a limited time.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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