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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1634
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Posted - 2015.02.02 03:50:00 -
[1] - Quote
The cloak user can be seen from a mile away, I mean, I can head shot those guys with a sniper rifle is how easily they are spotted. I'm not asking you to change that but it needs to be re-balanced. It doesn't really offer much for how much it takes away.
Not only does it make all those precision enhancers and range extenders you put on useless, it gives are a really long battle wise delay. 1 second delay is enough for weapons to do 400+ damage and 900+ incase of the HMG.
BUT- since we have no ewar while using cloak, this increases out chances of run face first into an enemy and adding in the stupid delay- we are literally at a disadvantage every single time.
I spent 2.5 million + SP to get my Prototype Caldari Scout and when I cloak up, I lose all my ewar. No wonder no scout uses precision enhancers when running fits with a cloak.
It's not fair!! Give me either one, either give me my ewar back or give me no decloak delay. It is super annoying being blinder than a heavy. Not only does it not make sense that a scout has worse ewar than a heavy, but on top of that, the stupid delay makes life impossible.
The current ewar system is pretty bad for scouts, our range is really low even while decloaked, range extenders are a waste of slot and on top of that, the cloak takes away all the range. I mean, you might aswell use a logistics suit for ewar than a scout because we are now not even scouting. Scouts are the guys that hide and have no clue where the enemy is. This is the role being projected at me when I lost 85% of my range.
Have you seen caldari scouts is PC? They all have 453 shields because since this stupid cloak range nerf, there is not one reason to use a precision enhancer.
Also- Gal logi does a scouts job 5x better. I can literally sit in a corner all match in my dampened gal logi and provide ewar with my 4 scanners TO THE WHOLE TEAM and get WP out of it. What does it scout do?
TL;DR remove the range nerf while cloaked, it is a huge nerf to those scouts that actually used to run ewar. Scouts that used to run ewar depended on the cloak because they usually had like 200-300 ehp but since the cloak takes away all the bonuses instead of running ewar, everybody brick tanks.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1637
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Posted - 2015.02.02 04:11:00 -
[2] - Quote
Imp Smash wrote:Potential methods to use cloak use:
1:Sneak around the battlefield. 2:Decloak behind and away from the enemy. 3: Scan 4: Hit them in the rear. 5:Profit
How am I suppose to do #2 when I have no clue where the enemy is.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1637
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Posted - 2015.02.02 04:13:00 -
[3] - Quote
Adipem Nothi wrote:Sir Dukey wrote:No wonder no scout uses precision enhancers when running fits with a cloak. One Precision Enhancer on an MN/CA/GA Scout will pick up single damp'd Assaults (30dB) on mid-range scans. You'll otherwise miss 'em. I run one often. I do not disagree with you that cloak needs work. I'd personally like to see shimmer refined. It'd also be great if the decloak delay trigger were fixed.
Tell me if you pick up my Assault when you are cloaked. I could be running right behind you while you are cloaked and u have no clue. Heavies can flank scouts that are cloaked.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1642
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Posted - 2015.02.02 05:36:00 -
[4] - Quote
Breakin Stuff wrote:Eyes are OP. You should use them.
Eyes may be OP but cloak is UP. Anyway, if eyes were so OP, why would so many people use ewar mods?
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1646
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Posted - 2015.02.02 13:55:00 -
[5] - Quote
Starlight Burner wrote:I do not agree with buffing the cloak.
I think it is just fine and scouts have been put in place as 'scouts'.
You mean brick tanked assault like suits? Because not one scout on the field actually runs the scout suit scouting. It's pretty sad scouts are using Acrive scanners. Even Caldari scouts.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1646
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Posted - 2015.02.02 13:57:00 -
[6] - Quote
gustavo acosta wrote:There was once a time that the consensus was that it wasn't that cloak scouts had range on scans while cloaked, but that scouts could over take the role of an assault because of their ability to brick tank. Passive scanning, like hp tanking is currently, was supposed to be something you benefit from if you dedicate your suit to it.
Passive scanning is a joke because the active scanner did not get nerfed accordingly. Because apparently giving up an equipment slot is much more taxing to a suit than sacrificing all HP capabilities to avoid detection, or see the some of enemy team.
I'm disgusted that even though the dev post did in fact say that all scans would lose directional, but they didn't. Active scanners are 100x better than passives at this point, they don't worry about the circle of e-war, they have a fixed, long range, they even show you exactly how the enemy is oriented. People may argue "but you can get under an active scanner in a scout," well it's not like any E-war scout is gonna scan them.
Beyond all that the scout's main equipment, the cloak, actually penalizes them further for something they dedicated their suit to. Yes the thing that's supposed to help the suit shine, actually hinders the scout from avoiding detection. Vision alone is obviously not enough considering all the weapons in game have a minimum of 30m, to entertain that thought is asinine especially with the amount of hp that people who actually dedicate suits to E-war get.
Anyway, I'm so very glad that it was the FOTM chasing "scouts" that decided that the only way to fix scouts was to buff assaults, and nerf e-war to the point of irrelevance. I mean it's not like E-war was the role of scout suits or anything right? It's not like there was a bigger issue that was completely ignored because another suit became viable, right?
100% correct. Couldn't agree with you more.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1646
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Posted - 2015.02.02 13:58:00 -
[7] - Quote
JIMvc2 wrote:Do not touch the cloak. No Buff needed Leave ASS Is.
What is your reason?
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1646
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Posted - 2015.02.02 13:59:00 -
[8] - Quote
Kain Spero wrote:Sir Dukey wrote:Imp Smash wrote:Potential methods to use cloak use:
1:Sneak around the battlefield. 2:Decloak behind and away from the enemy. 3: Scan 4: Hit them in the rear. 5:Profit How am I suppose to do #2 when I have no clue where the enemy is. Standard issue Eyeballs and a friendly active scan.
So some form of ewar? I cant just spin 360 all match making sure nobody sneaking up on me from back.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1646
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Posted - 2015.02.02 14:01:00 -
[9] - Quote
Alaika Arbosa wrote:Sir Dukey wrote:Starlight Burner wrote:I do not agree with buffing the cloak.
I think it is just fine and scouts have been put in place as 'scouts'. You mean brick tanked assault like suits? Because not one scout on the field actually runs the scout suit scouting. It's pretty sad scouts are using Acrive scanners. Even Caldari scouts. Why is that sad? They're scouts. Why shouldn't they use the tools available to them to improve their ability to scout?
Because maybe we skilled into scouts so we don't have to use those active scanners. I skilled into a Cadalri scout to have good passive scans, which I dont. A suit built around scanning shouldn't have to use a freking scanner. Dude, do you get any dumber?
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1646
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Posted - 2015.02.02 14:09:00 -
[10] - Quote
Alaika Arbosa wrote:Sir Dukey wrote:Alaika Arbosa wrote:Sir Dukey wrote:Starlight Burner wrote:I do not agree with buffing the cloak.
I think it is just fine and scouts have been put in place as 'scouts'. You mean brick tanked assault like suits? Because not one scout on the field actually runs the scout suit scouting. It's pretty sad scouts are using Acrive scanners. Even Caldari scouts. Why is that sad? They're scouts. Why shouldn't they use the tools available to them to improve their ability to scout? Because maybe we skilled into scouts so we don't have to use those active scanners. I skilled into a Cadalri scout to have good passive scans, which I dont. A suit built around scanning shouldn't have to use a freking scanner. Dude, do you get any dumber? lol says the one who is grasping at straws so much he feels the need to ad hom....
You mean making a valid argument while you are over their blabbering your ass off thinking you got something inside that peanut of a brain.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1646
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Posted - 2015.02.02 14:20:00 -
[11] - Quote
Alaika Arbosa wrote:Sir Dukey wrote:
You mean making a valid argument while you are over their blabbering your ass off thinking you got something inside that peanut of a brain.
Scouts are intended to wait for it........ Scout the enemy. So it stands to reason that if there are tools available that improve their ability to scout, they should use them. Sorry that you got so caught up in "WAAHAHAHHHAHHH I can't do what I thought I could do with a suit so I'll cry to mama CCP to change the game to suit me even though there are respecs available on the market" that you couldn't actually listen to reason while over there stroking your ego thinking you actually had a legitimate argument. Have fun crying in your thread tool, I see now what this thread is and I am not going to waste anymore time on it.
So, according to your argument, a Gallante Logistcs is the only real scout? I mean, they have bonuses toward Active Scanners... Also-listen to your self "that you couldn't actually listen to reason while over there stroking your ego thinking you actually had a legitimate argument." That is a prime example of your logic.
Edit: Do you even know what this thread is about? If scouts were for scouting, why do we get a bonus to a piece of equipment that penalizes our scout role?
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1661
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Posted - 2015.02.02 15:53:00 -
[12] - Quote
Piercing Serenity wrote:Sir Dukey wrote:Kain Spero wrote:Sir Dukey wrote:Imp Smash wrote:Potential methods to use cloak use:
1:Sneak around the battlefield. 2:Decloak behind and away from the enemy. 3: Scan 4: Hit them in the rear. 5:Profit How am I suppose to do #2 when I have no clue where the enemy is. Standard issue Eyeballs and a friendly active scan. So some form of ewar? I cant just spin 360 all match making sure nobody sneaking up on me from back. Again, this is the same argument that was used against non-cloak users to defend themselves from sneak attack. It was just phrased differently:
- "Always check your surroundings..."
- "Never assume you are alone or safe..."
- etc.
I'm not sure if you were part of the group of scouts who made that argument. However, 'you' (in an abstract sense of the word) can't have your cake and eat it too. The situation you're describing sounds like the situation that non-cloak users are in when they fight cloak users. So, you should be able to use the same advice that was given before.
But listen to your self.. It's a scout suit... it scouts... it should know where enemy is... You might as well call it a light frame if it can't scout. Anyway, with 2 complex precision mods on my Amarr Assault, I can pick up scouts 9/10 when they come close.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1662
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Posted - 2015.02.02 16:37:00 -
[13] - Quote
Gyn Wallace wrote:Sir Dukey wrote:How am I suppose to do #2 when I have no clue where the enemy is. Let me extend my heartfelt, deeply sincere sympathies to you, as you complain about not knowing where the enemy is in a thread dedicated to buffing cloaks... Seriously, I still get killed by de-cloaking shotgun scouts more than often enough to opine that cloaks don't need a buff. The suggestion that they are underpowered, should be ridiculed. On those rare occasions when I do spot a cloaked scout (as opposed to simply being assassinated by one, having had no idea he was present until I was down) they still manage to get away pretty frequently because of their speed. How about scouts gain the Gal logi scan bonus, and lose the cloak bonus and second equipment slot? Then you'd be scouts instead of ninjas.
So your whole argument is based on the fact that you get killed by shotgun scouts, maybe that is a shotgun problem. Also- you do know that losing the cloak bonus makes the cloak unusable by everything.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1665
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Posted - 2015.02.02 16:52:00 -
[14] - Quote
Alena Ventrallis wrote:501st Headstrong wrote:Can the range reduction at least go please? I mean really? We already have varying levels of ewar now, but i dont even clearly know the levels aside from close, mid, and long. Now nerf that by 85%. If a scout is for scouting, then why is it I have to be looking at a hostile to see them. That's not scouting anymore. Thats called Combat. Because other people cannot see you. That's the point. The cloak isn't supposed to allow you to run around willy-nilly and shotgun people from out of nowhere. That's why it's been so OP. Plus it's not like it occludes your screen in any way (although that is an interesting idea) so you can still find people just fine. You just don't have your tacnet anymore.
I can see a scout from 70m out and you guys can't spot me from 20m??
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1676
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Posted - 2015.02.02 22:20:00 -
[15] - Quote
Piercing Serenity wrote:Sir Dukey wrote: But listen to your self.. It's a scout suit... it scouts... it should know where enemy is... You might as well call it a light frame if it can't scout. Anyway, with 2 complex precision mods on my Amarr Assault, I can pick up scouts 9/10 when they come close.
You are correct. It is a scout. And it can scout out different positions with its high speed, as well. Being a scout isn't defined by "How strong is my radar", because if it was, then anyone with enough EWAR modules would be a "scout". Being a scout includes higher mobility, lower profile, etc. To answer your question again, more succinctly, you can scout without being wholly dependent on your mini-map. You can also use your suit inherent speed and stamina bonuses to visually confirm enemies, and then escape without detection via your inherently reduced profile. TL:DR - There is more than one way to be a scout
So what do u have against Cloaking range nerf removed. Also, a min Assault can run at 10.4 m/s and have a DB under 25. Therefore min Assault is just a tankier faster Scout?
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1680
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Posted - 2015.02.03 15:25:00 -
[16] - Quote
Piercing Serenity wrote:Sir Dukey wrote:Piercing Serenity wrote:Sir Dukey wrote: But listen to your self.. It's a scout suit... it scouts... it should know where enemy is... You might as well call it a light frame if it can't scout. Anyway, with 2 complex precision mods on my Amarr Assault, I can pick up scouts 9/10 when they come close.
You are correct. It is a scout. And it can scout out different positions with its high speed, as well. Being a scout isn't defined by "How strong is my radar", because if it was, then anyone with enough EWAR modules would be a "scout". Being a scout includes higher mobility, lower profile, etc. To answer your question again, more succinctly, you can scout without being wholly dependent on your mini-map. You can also use your suit inherent speed and stamina bonuses to visually confirm enemies, and then escape without detection via your inherently reduced profile. TL:DR - There is more than one way to be a scout So what do u have against Cloaking range nerf removed. Also, a min Assault can run at 10.4 m/s and have a DB under 25. Therefore min Assault is just a tankier faster Scout? If the basis of the argument for restore the radar range of scouts while in the cloak is "The current system does not allow me to be a scout", then a faulty line of reasoning is what I have against the cloaking range nerf removed. As I mentioned earlier, the inherent bonuses that the scout suit receives allows you to scout in different ways. To address your comment about the Minmatar Assault, it is rather cherry picked. Yes, you have shown that you can put two Complex Kincats and two Complex profile dampeners on an Minmatar assault to try and copy the bonuses of a scout suit. This is a product of the fitting system in Dust. However, that proto Min Ass would still be out preformed by a scout with the same modules. You can brick tank a scout suit to emulate an assault suit. It will function like an assault suit (Or even better, in the case of some scouts). But that is a straw man argument. We're not debating the ability for other suits to copy the functions of a role different from their own. We're debating how damaging the cloak - as it stands - is to the ability of a scout to preform its duties. And my position of "Not very damaging, all things considered" still stands
Look- When I use Precision enhancers and such- It costs me a shield extender (HP) so I depend on cloak to keep me from being seen in my 250 ehp flimsy scout suit but wait- I turn the cloak on and now my scan range is 5m. What did I gain? Turn the cloak off and I die trying to get scans, turn it on and I survive but I just wasted all my precision enhancers. This is one of the top reasons you see 453 shield caldari scouts, 223 shield gallante scouts, and 343 shield minmatar scouts. The Amarr doesn't really need a cloak, it's got tank.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1680
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Posted - 2015.02.03 15:26:00 -
[17] - Quote
gustavo acosta wrote:Piercing Serenity wrote: If the basis of the argument for restore the radar range of scouts while in the cloak is "The current system does not allow me to be a scout", then a faulty line of reasoning is what I have against the cloaking range nerf removed. As I mentioned earlier, the inherent bonuses that the scout suit receives allows you to scout in different ways.
To address your comment about the Minmatar Assault, it is rather cherry picked. Yes, you have shown that you can put two Complex Kincats and two Complex profile dampeners on an Minmatar assault to try and copy the bonuses of a scout suit. This is a product of the fitting system in Dust. However, that proto Min Ass would still be out preformed by a scout with the same modules.
You can brick tank a scout suit to emulate an assault suit. It will function like an assault suit (Or even better, in the case of some scouts). But that is a straw man argument. We're not debating the ability for other suits to copy the functions of a role different from their own. We're debating how damaging the cloak - as it stands - is to the ability of a scout to preform its duties. And my position of "Not very damaging, all things considered" still stands
The issues with the cloak as it stands it that it prevents the scout suit from avoiding detection by removing 85% it's scan range, if a scout can't detect enemies, it cannot effectively avoid enemies. If a scout has dedicated x amount of slots to scanning (which would be ludicrous in the current state of passive scanning but that's beside the point) it is a beyond ridiculous penalty considering how much has been put into one's passive scanning. Example: Assaults get a 25% reduction to weapons and grenades cpu/pg, well what if every weapon that was equipped on an assault, and fired would make the assault suit lose 85% of hp tank. I mean assaults are supposed to be good at killing right? It doesn't say that assaults need to be good at surviving. That's the current state of the cloak and the scout. It would be fine if scouts didn't get a bonus to the cloak,or if it was completely removed, because then it wouldn't be a balancing issue in terms of role bonuses, but it is. To address the disparity between the scout and assault. No, in no case of pure fitting capabilities, combat capabilities, and versatility, the assault will always win. The scout's ability to use passive scanning is also inferior to active scanners, so literally everyone is fine that the scout's role has been completely aborted in place of penalizing the real cause of disparity in the scout ranks, that being scouts benefiting from E-war even though said suit is mainly hp tanking. It's not an issue to the community anymore because the assault has been buffed enough so that hp tanking a scout is "inferior" to an assault suit's hp tank. All in all it doesn't really matter anymore, what's done is done, and there is very little chance that this will be revisited anytime soon so...
+10000.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1680
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Posted - 2015.02.03 16:22:00 -
[18] - Quote
Piercing Serenity wrote:gustavo acosta wrote: The issues with the cloak as it stands it that it prevents the scout suit from avoiding detection by removing 85% it's scan range, if a scout can't detect enemies, it cannot effectively avoid enemies.If a scout has dedicated x amount of slots to scanning (which would be ludicrous in the current state of passive scanning but that's beside the point) it is a beyond ridiculous penalty considering how much has been put into one's passive scanning.
Example: Assaults get a 25% reduction to weapons and grenades cpu/pg, well what if every weapon that was equipped on an assault, and fired would make the assault suit lose 85% of hp tank. I mean assaults are supposed to be good at killing right? It doesn't say that assaults need to be good at surviving.
That's the current state of the cloak and the scout. It would be fine if scouts didn't get a bonus to the cloak,or if it was completely removed, because then it wouldn't be a balancing issue in terms of role bonuses, but it is.
To address the disparity between the scout and assault. No, in no case of pure fitting capabilities, combat capabilities, and versatility, the assault will always win. The scout's ability to use passive scanning is also inferior to active scanners, so literally everyone is fine that the scout's role has been completely aborted in place of penalizing the real cause of disparity in the scout ranks, that being scouts benefiting from E-war even though said suit is mainly hp tanking.
It's not an issue to the community anymore because the assault has been buffed enough so that hp tanking a scout is "inferior" to an assault suit's hp tank.
All in all it doesn't really matter anymore, what's done is done, and there is very little chance that this will be revisited anytime soon so...
- The issues with the cloak as it stands it that it prevents the scout suit from avoiding detection by removing 85% it's scan range, if a scout can't detect enemies, it cannot effectively avoid enemies.
I find this to be inaccurate, largely due to the arguments that "Eyes are OP", and "You should improve your situational awareness if you're getting ganked by scouts" posed by cloak users. As I mentioned earlier, being a scout is not bounded by how strong your radar is. All of the advice given to non-cloak users before the nerf was implemented should be applicable to cloak users, especially because the radar of a scout using a cloak is similar to the radar of every other suit in the game all of the time.
- If a scout has dedicated x amount of slots to scanning (which would be ludicrous in the current state of passive scanning but that's beside the point) it is a beyond ridiculous penalty considering how much has been put into one's passive scanning.
I will address this point, and your example here. The cloak is essentially an active module. Its use, and associated penalties, is a choice. If you are about to enter a high traffic area, then you have to chose to either rely on your inherent suit bonuses or your cloak field to move through the area. Both options have their merits and virtues, as well as their own issues. I agree that the way the delay works should be fixed, because it feels clunky. The range nerf, in its intent, is perfectly fine. I'm certainly not against tweaking numbers on the range nerf, however.
The fact that using a cloak field is an active choice making your example a false equivalence - besides for the fact that it is a poorly constructed analogy anyway. The intent of the cloak field is to be a defensive, positioning tool. The intent of a weapon is to be an offensive tool.
I don't see why Assaults don't get ganked by heavies but scouts do? There have been numerous times where a heavy has been like 7m behind me and I have no clue. It's called a scout suit for a reason. It's suppose to be king of ewar yet it is not and it have bonuses to a piece of equipment that penalizes their scouting role.
Also-no that is completely false, my freking heavy has a better ewar than a scout that is cloaked.
Also- again if scouts had ewar while cloaked... doesn't that mean they are doing their role?? They are hard to detect except they know where everything is. Rattati called this a double threat so he removed the ewar while cloaked but if you think about it, a heavy is a dual threat too.
Heavies has 2-3 times the hp of medium suits and have the highest DPS weapon in the game.This allows them to be proficient at point defense, no other suit is as good as the heavy at its role.
Now for scouts, almost any suit except heavies can be boss mode ewar. Not to mention the the gallante logi is possibly the best scout out there.
Also- in the scout suits circumstance- its role is soley based on the fact that it has a strong radar. You're so called "Eyes are OP" shouldn't really apply to the scout. It's Radar should be OP. the way you design scout- any suit can do it even a heavy. You go to a point and you look around for enemies- that role is no specific to the scout.
*in battle more coming soon*
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1680
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Posted - 2015.02.03 18:07:00 -
[19] - Quote
Piercing Serenity wrote:Sir Dukey wrote:
I don't see why Assaults don't get ganked by heavies but scouts do? There have been numerous times where a heavy has been like 7m behind me and I have no clue. It's called a scout suit for a reason. It's suppose to be king of ewar yet it is not and it have bonuses to a piece of equipment that penalizes their scouting role.
Also-no that is completely false, my freking heavy has a better ewar than a scout that is cloaked.
Also- again if scouts had ewar while cloaked... doesn't that mean they are doing their role?? They are hard to detect except they know where everything is. Rattati called this a double threat so he removed the ewar while cloaked but if you think about it, a heavy is a dual threat too.
Heavies has 2-3 times the hp of medium suits and have the highest DPS weapon in the game.This allows them to be proficient at point defense, no other suit is as good as the heavy at its role.
Now for scouts, almost any suit except heavies can be boss mode ewar. Not to mention the the gallante logi is possibly the best scout out there.
Also- in the scout suits circumstance- its role is soley based on the fact that it has a strong radar.You're so called "Eyes are OP" shouldn't really apply to the scout. It's Radar should be OP. the way you design scout- any suit can do it even a heavy. You go to a point and you look around for enemies- that role is no specific to the scout.
*in battle more coming soon*
Between:
- "Scouts [should be] hard to detect, except they know where everything is..." (Bold)
- "...In the scout suit's circumstance - its role is solely based on the fact that is has a strong radar..." (Bold)
- "Your so called 'Eyes are OP' shouldn't really apply to scouts..." (Bold)
I can see that game balance is not what you are looking for. No suit can have the "Boss mode" Ewar that a scout can have unless it is gimped. You cannot compare a competitive scout fitting to a gimped assault fitting and call them equal. Gal Logis using an active scanner is also an active module of sorts, with its own draw backs. Finally, yes! You can use any suit to fill any role you want. Welcome to Dust514. However, some suits fulfill these roles better than others. There is no way to use a heavy suit as an effective scout. There are ways to build a Min Assault into a modest scout. That is one of the design goals of the fitting system - options and choice.
How is a assault with ewar gimmped? A scout with ewar is gimmped. Low hp-can't scan while cloaked so makes all ewar modules pointless-and without cloak survivable. To you, this isn't about balanced, it's about you having your FOTM assault/heavy or what ever you are be the only thing viable.
BTW- assaults have two extra module high/low which with ewar modules put them at scout level. Therefore- Assault=scout but Assault HP>Scout.
. A scout running ewar modules is a the ugly duckling out.
P.S. if you do PC, you know almost every PC there is a gal logi with 4 active scanners that can keep the team scanned all match.
The only ewar module that is worth a damn on a scout is dampening.
Anyway, forget everything- give me one good, and I mean really good reason with an explanation to why a lot of scouts don't run cloak anymore and the ones that do usually are brick tanked? BTW- don't say this is false because I for a fact know it is true.
The Assault can litterally do everything a scout can do while maintaining higher HP. No way in hell is a Assault suit running ewar modules gimmped.
The only thing a assault can't do is fit a cloak but he'll, cloak is so sh*t you might as well remove it from the game.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1682
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Posted - 2015.02.04 00:24:00 -
[20] - Quote
Piercing Serenity wrote:Sir Dukey wrote:
How is a assault with ewar gimmped? A scout with ewar is gimmped. Low hp-can't scan while cloaked so makes all ewar modules pointless-and without cloak survivable. To you, this isn't about balanced, it's about you having your FOTM assault/heavy or what ever you are be the only thing viable.
BTW- assaults have two extra module high/low which with ewar modules put them at scout level. Therefore- Assault=scout but Assault HP>Scout.
. A scout running ewar modules is a the ugly duckling out.
P.S. if you do PC, you know almost every PC there is a gal logi with 4 active scanners that can keep the team scanned all match.
The only ewar module that is worth a damn on a scout is dampening.
Anyway, forget everything- give me one good, and I mean really good reason with an explanation to why a lot of scouts don't run cloak anymore and the ones that do usually are brick tanked? BTW- don't say this is false because I for a fact know it is true.
The Assault can litterally do everything a scout can do while maintaining higher HP. No way in hell is a Assault suit running ewar modules gimmped.
The only thing a assault can't do is fit a cloak but he'll, cloak is so sh*t you might as well remove it from the game.
The Cloak and the scout circumstance is equivalent to if a Gallante Logistics suit is using a Scanner- everybody on the map should know where he is. It is only fair.
If when you are a scout you sacrifice all your scan range for be harder to detect, any suit using an active scanner should sacrifice it's detection to detect others. If any suit is using a repair tool- it should sacrifice it's own Armor repair per sec to repair another suit. If a dropsuit is using a a nanohive, the suit should sacrifice secondary ammo for primary ammo.
Why is it only equipment with drawbacks is the cloak?
An Assault with EWAR is not gimped. Nowhere in my post did I say that. I claimed that an Assault that tried to match the abilities of a scout would need to gimp its suit to do so. Case and Point: I run a Complex dampener on all of my suits, granting me some measure of scan protection. This puts my Scan Profile at 35, I believe (Though this is off of the top of my head). However, if I tried to get down to 25 dB and 10.40m/s, I would need to get a proto Min Assault and fill all of my low slots with Kincat and Damps to achieve something that scouts can do with far less module cost. I was arguing that there are far more competitive Min Assault builds than that, and that the aforementioned fitting was "gimped" by comparison. Secondly, on PC, there is also a scout that runs all EWAR modules to give passive scans to their team, if I recall correctly. In this case, compared to the Gal Logi, the Cal Scout will be able to see all of the suits in a 80m+ area all of the time, while the Gal logi can only see all of the suits in a 90 degree arc some of the time. As for my motives, I don't have any. I just disagree with your faulty argument for removing the nerf, is all. I'm fine with fixing the numbers, or the mechanics of engaging and disengaging the cloak, but the spirit of the nerf is fine to me. Finally, you sacrifice your scan range optionally to be both visually and electronically harder to detect. This is inline with dampening being more rewarding than scanning, by and large. This bonus is just not free of cost.
False because is PC there is a Gal logi- all scouts are slayers-hackers-uplink destroyers. No scout in PC does that anymore every since the nerfs. Also Passive scans only available to one squad unlike Active scans. Also- It's a scan Gal logi with all scanners that he cycles. There is a video on youtube somewhere of a guy doing this.
And again, why is the cloak the only piece of equipment with a down side? Let's balance it according to other equipment or nerf other equipment to have trade offs. Also, if you think people run proto cloaks- they don't due to massive fitting costs therefore the most we run are advanced which offers 5% dampeneing. WOWW, I'm 1.75 DB LOWER THAN NORMAL! 1.75 db isn't anything.
Also- since your argument is completely opinion based, there is no real good reason to keep it the way it is.
Edit: yes it's Dust 514 where you can do anything but there is no reason for suits not intended for Ewar to be better at ewar than the suit intended for it. Remember how Assault used to cry that Scouts are taking over their role because scouts can tank so much. Well, assaults are taking over scout role because Assault suit can literally do what scouts do and even be better than scouts in some circumstances. For example, the Min Assault can actually have more dampening (24 DB) and run 10.4 m/s while a Min scout can only get (26 DB) and run 10.4 m/s .
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
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Posted - 2015.02.04 00:59:00 -
[21] - Quote
Piercing Serenity wrote:Sir Dukey wrote: False because is PC there is a Gal logi- all scouts are slayers-hackers-uplink destroyers. No scout in PC does that anymore every since the nerfs. Also Passive scans only available to one squad unlike Active scans. Also- It's a scan Gal logi with all scanners that he cycles. There is a video on youtube somewhere of a guy doing this.
And again, why is the cloak the only piece of equipment with a down side? Let's balance it according to other equipment or nerf other equipment to have trade offs. Also, if you think people run proto cloaks- they don't due to massive fitting costs therefore the most we run are advanced which offers 5% dampeneing. WOWW, I'm 1.75 DB LOWER THAN NORMAL! 1.75 db isn't anything.
Also- since your argument is completely opinion based, there is no real good reason to keep it the way it is.
My argument is not any more opinion based than anything else said in this article. The debate is:
- "Is the range nerf applied to scouts appropriate?"
Your answer to that question is: "No, it is not appropriate. Scouts lose their ability to scout with this nerf." My answer to that question is: "Yes, it is appropriate. Scouts are not defined by their radar strength." Your supporting evidence is that scouts should be able to cloak and have radar superiority, and that scouts should not have to rely on visual situational awareness as much as other suits. My supporting evidence is that scouts have other bonuses that allow them to scout in other ways - visually, for example - which are unaffected by the range nerf. Furthermore, scouts should take their own advice, and no suit should have the ability to "rely less on visual situational awareness" based on their class. This is entirely an opinion based discussion. I just think your argument is flawed, and your supporting points are not in the name of balance. And, to bring things full circle: Since your argument is also completely opinion based, there is no real good reason to change the way things are.
There really was no good reason to take away the passives while cloaked in the first place other than Rattati thought so.
Also, Assaults shouldn't be good as scouts at EWAR and radar. The whole point of the scout is to have strong radar. Everyone has eyes, we skilled into scout suits to have strong radar yet we don't. Assaults are taking over Scout role. There is nothing special about scout anymore. The least CCP can do is give back the passives while cloaked to give us back some incentive to use ewar modules and be paperthin.
Yes it's Dust 514 where you can do anything but there is no reason for suits not intended for Ewar to be better at ewar than the suit intended for it. Remember how Assault used to cry that Scouts are taking over their role because scouts can tank so much. Well, assaults are taking over scout role because Assault suit can literally do what scouts do and even be better than scouts in some circumstances. For example, the Min Assault can actually have more dampening (24 DB) and run 10.4 m/s while a Min scout can only get (26 DB) and run 10.4 m/s .
Also-,your argument is solely revenge based. "Eyes are OP." When Scouts said this, CCP still buffed Assaults like hell, they got more slots and more HP. And again, everyone has eyes, what makes the scout special?
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Sir Dukey
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Posted - 2015.02.04 03:26:00 -
[22] - Quote
Aeon Amadi wrote:Maybe when things like sprinting, firing, jumping, etc actually have an affect on profile... Otherwise, this is sort of over-powering... What drawbacks would there be to using a cloak, exactly? The shimmer effect doesn't need to be touched because of the toupee fallacy when it comes to all the times it's been said that "it's too easy to see cloaked scouts". A slight reduction in the drawbacks to scan range isn't unreasonable but if a Scout is already getting the best of both worlds (profile -and- precision) then why should he have the range as well..? Because he doesn't have the same EHP as my Assault? One could argue that because my Assault doesn't have the same EWAR abilities that it should get a sizable EHP and DPS buff to compensate; it's the same shoe on a different foot. Your only goal is get behind and close enough for an insta-gib. My goal is being able to find you and keep target long enough to kill you while being completely visible to everything else on your team. I don't think it's unreasonable that you should have to use your eyes to survey an area instead of relying entirely on your scanners when I have to do the same thing... The cloaking device in and of itself is primarily a Scout tool and thereby the problems associated with it are limited to Scouts. It is nigh impossible to fit a cloaking device with any degree of ease on anything else, even at the standard level, due to high resource costs. Take pride in the fact that this function and it's drawbacks are unique to your specialization. EDIT: Also, as I was told when I went into the Barbershop to politely discuss things... How's about you guys go back to the Barbershop or whatever skype channel you crawled out of?
There is no point to precision if your range is like 7m. It's like a car, there is no point in big fuel tank if it is electric. You can't utilize precision with low range and you cant utilize big gas tank in a mostly electric car.
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Sir Dukey
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Posted - 2015.02.04 04:54:00 -
[23] - Quote
Piercing Serenity wrote:gustavo acosta wrote: The active scanner is also an active module/piece of equipment, which effects the scan range and precision of a suit. The role of an assault is to kill therefore it is given a bonus to weapons fittings, the role of a scout is to avoid detection enough to do stuff. They're the same thing because they both give role bonuses.
It is most certainly 50-50 when enemies are present there is a 50-50 chance, the only time the cloak is useful is when there are enemies present. No Enemies=No reason to hide from enemies. With the Active Scanner there is a 100% chance you will no whether or not there are enemies present.
Yes, that's a solid argument "being able to see 90% of the enemy team is much less useful than not being scanned/seen by enemies hurka durka." You might have well had said "shotguns are best at long ranges." There is no cost to the active scanner. I don't know what you consider an advantage, but if you think cloaks are an advantage what Divine Almighty Power do you consider the Active Scanner?
- The active scanner does not effect the scan range and precision of a suit, because it is one-directional while the suit's native scans are omni-directional. However, I understand that my problem with your statement can be considered one of semantics, so I will concede that an active scanner can be classified in the same way as a cloak field.
- The role of a scout is to visual and electronically confirm targets, and assassinate said targets by closing the distance quickly. Scouts get a bonus to complete all of these jobs. "Avoiding Detection" can be done in more ways than one.
- By definition of "being harder to see", being detected while using a cloak field is not a 50/50 probability event. If you are "harder to see", then then you are more likely to go unseen than to be detected. So, the ratio could be something like 60/40 or 90/10. Just anything greater than 50/50.
- The cloak can be used usefully when there are no enemies present - it can be used preemptively, for example. If you notice a suit within your 40m scan range, you can cloak before they see you and plan your route around - or behind - their position. It is a defensive and positional tool. Only one of those descriptors (defensive) requires enemy presence
- You are correct in saying that "When using the active scanner, you are 100% sure whether or not enemies are present". However, the information that "there are no enemies currently in the 90 degree (or less) field of view that you have" is not very powerful information. For all you know, the enemy could be there just a second after you scanned and you could be walking into a trap. Further more, the active scanner has a chance to fail even when someone is inside its radius. So, you will know that someone is in your arc, but not know anything more than that. The active scanner does not have that failure. If you are standing still, you will never become more opaque because someone is looking in your direction.
- Active scanners are mostly likely "more powerful" - by which I mean more commonly used - than active cloaks because they are easy to use relative to the utility they provide. You can scan and help your team immediately. The cost to benefit ratio may be skewed, but that discussion would belong in a "Nerf active scanners" thread. Cloaks have a higher skill curve, a higher potential reward, and a higher trade off. Personally, I would rather be able to sneak up and kill a logi repping a heavy than know that there is a logi repping a heavy 20m in front of me.
So now scout is a slayer role?
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Sir Dukey
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Posted - 2015.02.04 05:32:00 -
[24] - Quote
Aeon Amadi wrote:gustavo acosta wrote: The Barbershop is just a circle jerk of "scouts" that apparently "know what a scout is supposed to do," and I am against everything it stands for .
The shimmer is a draw back but a necessary one.
Yes, exactly a scout using nothing but E-war will never be as useful as an assault HP tanking, at least not in the current state of E-war. The fact that seeing 30m on a suit that has to sacrifice almost all their Hp capabilities, at least in a perfect world, is reason enough to remove the 85% reduction to range. Classifying scouts all into 1 playstyle is really bad reasoning, scouts can and should be able to perform other roles beyond just not being seen, and maybe seeing people. An assault that has no E-war equipped can still scan other suits from a decent distance, so that is a false comparison.
That sentiment would not be shared, the one about being fine with the cloak because it's "unique," if there penalty to what your role bonus encouraged, honestly.
You mean like movement speed reductions on armor plates and increased depleted delay/reduced shield capacity on shield modules..? Tell me, what does our role bonus encourage, exactly..? Reduced fitting costs on weaponry? Dispersion reductions? Reload speed increases? Don't make me laugh dude, at least Scouts have a legitimate and verifiable role in this game. Assaults and Commandos are so mixed and meshed together no-one even know what they're supposed to do besides be cannon fodder for Scouts and Heavies. Sir Dukey wrote:Aeon Amadi wrote:Maybe when things like sprinting, firing, jumping, etc actually have an affect on profile... Otherwise, this is sort of over-powering... What drawbacks would there be to using a cloak, exactly? The shimmer effect doesn't need to be touched because of the toupee fallacy when it comes to all the times it's been said that "it's too easy to see cloaked scouts". A slight reduction in the drawbacks to scan range isn't unreasonable but if a Scout is already getting the best of both worlds (profile -and- precision) then why should he have the range as well..? Because he doesn't have the same EHP as my Assault? One could argue that because my Assault doesn't have the same EWAR abilities that it should get a sizable EHP and DPS buff to compensate; it's the same shoe on a different foot. Your only goal is get behind and close enough for an insta-gib. My goal is being able to find you and keep target long enough to kill you while being completely visible to everything else on your team. I don't think it's unreasonable that you should have to use your eyes to survey an area instead of relying entirely on your scanners when I have to do the same thing... The cloaking device in and of itself is primarily a Scout tool and thereby the problems associated with it are limited to Scouts. It is nigh impossible to fit a cloaking device with any degree of ease on anything else, even at the standard level, due to high resource costs. Take pride in the fact that this function and it's drawbacks are unique to your specialization. EDIT: Also, as I was told when I went into the Barbershop to politely discuss things... How's about you guys go back to the Barbershop or whatever skype channel you crawled out of? There is no point to precision if your range is like 7m. It's like a car, there is no point in big fuel tank if it is electric. You can't utilize precision with low range and you cant utilize big gas tank in a mostly electric car. So I suppose that is you giving permission for Assault suits to have a longer short-range scan..? You act like having a small scan radius is somehow unique to Cloaky Scouts or something. #DealWithIt
7m is exaggerating, it's more like 3m total due to the 85% range nerf when cloaked. Also, why does it makes sense that a heavy has longer scan range than scout?
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Sir Dukey
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Posted - 2015.02.05 21:20:00 -
[25] - Quote
TerranKnight87 wrote:gustavo acosta wrote:Gyn Wallace wrote: Is there any reason to believe that your predicate is true, that cloaks aren't currently competitive? Only after the nerf am I coming across (i.e. being killed by) what seems like a reasonable proportion of players running cloaked scouts.
Any increase in the proportion of players abandoning assaults, heavies, commandos, and logis, would suggest to me that the cloak had become OP again. Few things becoming OP do as much damage to player retention as letting the cloak get OP. OP tanks, ADSs, heavies, all of these things can be countered or avoided more easily than OP cloaked shotgun and RE throwing scouts.
Buffing cloaks is absolutely the last thing any dev resources should be spent on. There is no aspect of the game that CCP could spend dev resources on that wouldn't be a better choice than buffing cloaks. The only worse choices would be buffing other things that are already balanced or OP.
I'd sooner see HMGs buffed than cloaks. It would do less harm.
You don't know what you're talking about period. If you honestly think that a class shouldn't be balanced because you don't like the class, you should stop any form of thought process you have had in ever, because it's wrong. You even went as far as taking the most OP thing in the game and saying it should buffed over balancing a play style that has all but been abandoned by anyone that knows anything about E-war. This genuinely infuriates me, you are EVERYTHING wrong with the community, and you don't even give fair reasoning behind your madness, it's disgusting. If the 5 second delay on the cloak isn't enough for you to counter a shotgun scout that's a fault on your end. If you can't avoid a cloaked scout throwing RE's, a full 10 second set up period, that's a fault on your end. TTK is well below both time values. But I'll humor you and ask, "Well Gyn Wallace, why do you think that cloaks shouldn't be buffed? Are you a scout? Do you know what you're talking about? What's the reasoning behind your stance?" I'm genuinely interested. Smashed it mate. People who play a class almost exclusively are not a valid point of reference for balance ever, even if it is proto. There are those of us who have everything at proto across chars and play it all, we know what actual balance is. I've not played for about 5 months now though so i can't really comment on anything but i'm getting back on dust next month. I have heard that it is very balanced at the mo.
I'm a Heavy, Assault and Scout. A lot of us do not only play one role. I as an Assault can say it is way easier to dominate using assault than it is with scout.
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