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Thaddeus Reynolds
Facepunch Security
173
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Posted - 2015.01.31 09:12:00 -
[1] - Quote
Agreed that Logi Dropships need to provide a better Time To Spawn than 10 seconds...otherwise what's the point when you could just run uplinks all over the damn map.
As for the Logi LAV Repair modules, I can see (and support) infantry repair in an AOE (Giant Triage Hive style thing), but vehicle repairs I feel should remain as a lock-on feature...just the lock-on mechanic for them needs to be changed to make them usable from what they where. (as AOE ones could scale to ridiculous levels for vehicles if you have multiple LLAVs in a small area)
And once again, LDS needs to give better spawn times, and mCRU needs more variations to get the best spawn time up to around 2-3 seconds, to be close to the spawn time on up-links (When an Amarr logi uses them)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
174
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Posted - 2015.01.31 09:28:00 -
[2] - Quote
Reign Omega wrote:Racial LDS Modules corresponding to the current logistics suit bonuses?
Would be a good idea in theory, except that dropships don't have the relative staying power that dropsuits do, and don't have the luxury of being able to hide behind something they're repping, so a Rep LDS is almost out of the question entirely (unless the enemy team decides to ignore it). So immediately the Minmatar one would need something else to help it. Additionally, while a vehicle mounted supply-depot or infinite nanohive would be cool, once again drop-ships lack the necessary staying power to make them useful (at least, not without having a massive supply rate associated with them). Scanners are an idea, but a change to revealed duration would be necessary (because of once again, the lack of staying power in the dropship platform)...meaning that the dropship could just fly sweeps over an area and provide useful long-term scans. This leaves them with only really the mCRU left as the only viable vehicle module for them, and it's a good one to compliment the Dropship platforms inherent mobility. (Note: Staying power =/= general survivability...and note that I said Relative Staying Power)
Something like that for LLAVs might be good, if Logistics dropships didn't have the role of Mobile Spawner wouldn't already have been taken by the LDS (For reasons listed above)...making the amarr one lose out.
Anyway, would be a great idea, but I think people would find that modules balanced so that LDS's could use them would be too powerful on other platforms, with the exception of the mCRU (which would not necessarily tread on the Amarr Logi's role, as the Amarr logi's beacons are, for lack of a better term, Fire and Forget and are not part of the logi itself...other than the bonus spawn time...but it's still harder to track down and eliminate the beacons, than it is to see and shoot down a DS with normal DS mobility)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
176
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Posted - 2015.01.31 17:21:00 -
[3] - Quote
Spkr4theDead wrote:Thaddeus Reynolds wrote:Reign Omega wrote:Racial LDS Modules corresponding to the current logistics suit bonuses? Would be a good idea in theory, except that dropships don't have the relative staying power that dropsuits do, I don't think it would be a good ideal at all. The Eryx (Caldari) providing ammo in a dropship? That's just ridiculous. The role bonus for all four of them should be faster spawns. If they were broken up by race, then the Amarr would be the only one used, and the Cal, Gal and Min ships literally left out in the cold, because nobody would ever use them. There's the role bonus, and then there's the racial bonus. On VehiclesI linked to my second post - hull skills are at the bottom. I gave logi ships two role bonuses, but I would imagine only the spawn time reduction should remain.
Which is my point...I agree with you that spawning is the only viable Logistics based task for a Dropships Platform...
as for the logi-scaling, min logis can still only provide reps (or in this case spider reps) to a finite number of targets, and must maintain the lock (even as easy as it is to do on suits)...that being said, higher tier Remote Reps should be able to maintain multiple locks at the same time...I'll write up something as to how they could possibly work
By variations of the mCRU I mean a STD, ADV, and PRO mCRU that either get better spawn times with tiers, or possibly reduce fitting cost per tier (while maintaining the same performance)...after all, the LDS isn't the only vehicle which may want to run an mCRU on it (although, it should be the best at it)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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