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Spkr4theDead
Red Star.
2857
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Posted - 2015.01.31 06:39:00 -
[1] - Quote
Most important thing for the dropships - the role bonus must go towards reducing the spawn time, at the very most the spawn should be 5 seconds, though ideally it should be 3. If it's 10, they would be a complete and total SP and ISK sink, and thus useless.
That being said, remote modules for the dropships should be like a cone pointing down.
Logi LAV remote modules should be a circular AoE around the car.
Both the ships and LAVs will need another slot to fit a remote module. Maybe the LAV can have for infantry by default, and the dropship the remote vehicle mods by default. Or both infantry by default, with the ability for the dropship to fit heavy/complex remote mods with enough PG and CPU to put together a good amount of HP while people spawn in and jump out, rather than the 3-swarm kill on a Gorgon.
Again, ideally the logi ships should provide a 3 second spawn at level 5. They were worse than useless before, as the mCRU was a 10 second spawn, the SP cost was crazy, and the ISK cost was crazy too.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2857
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Posted - 2015.01.31 16:47:00 -
[2] - Quote
Thaddeus Reynolds wrote:just the lock-on mechanic for them needs to be changed to make them usable from what they where.
I don't see how that can be done properly. The old system was completely terrible, and left the car wide open to attacks.
(as AOE ones could scale to ridiculous levels for vehicles if you have multiple LLAVs in a small area)
If Min logis can do that with Core Focused (2 or 3 for the lulz), then I don't see why LLAVs can't do that.
And once again, LDS needs to give better spawn times, and mCRU needs more variations to get the best spawn time up to around 2-3 seconds, to be close to the spawn time on up-links (When an Amarr logi uses them)
I don't think the mCRU needs any variations, just that the role bonus of the logi ships must get the spawn time to no more than 5 seconds at level 5. Preferably 3 seconds, as a home point in PC could be taken even faster with that.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2857
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Posted - 2015.01.31 16:53:00 -
[3] - Quote
Thaddeus Reynolds wrote:Reign Omega wrote:Racial LDS Modules corresponding to the current logistics suit bonuses? Would be a good idea in theory, except that dropships don't have the relative staying power that dropsuits do, I don't think it would be a good ideal at all. The Eryx (Caldari) providing ammo in a dropship? That's just ridiculous. The role bonus for all four of them should be faster spawns. If they were broken up by race, then the Amarr would be the only one used, and the Cal, Gal and Min ships literally left out in the cold, because nobody would ever use them.
There's the role bonus, and then there's the racial bonus.
On Vehicles
I linked to my second post - hull skills are at the bottom. I gave logi ships two role bonuses, but I would imagine only the spawn time reduction should remain.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2857
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Posted - 2015.01.31 16:57:00 -
[4] - Quote
Mad Syringe wrote:. Awesome squad support for teams. Squad would probably be mostly slayers... Assaults and heavies can't run around undetected, it's no good for anyone but an Amarr logi to put down links, Gal has the best scans, etc etc. I would likely fit my ship for max HP, which would mean no scanners. Might even have some fits with no AB.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2858
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Posted - 2015.02.01 05:18:00 -
[5] - Quote
Thaddeus Reynolds wrote:Spkr4theDead wrote:Thaddeus Reynolds wrote:Reign Omega wrote:Racial LDS Modules corresponding to the current logistics suit bonuses? Would be a good idea in theory, except that dropships don't have the relative staying power that dropsuits do, I don't think it would be a good ideal at all. The Eryx (Caldari) providing ammo in a dropship? That's just ridiculous. The role bonus for all four of them should be faster spawns. If they were broken up by race, then the Amarr would be the only one used, and the Cal, Gal and Min ships literally left out in the cold, because nobody would ever use them. There's the role bonus, and then there's the racial bonus. On VehiclesI linked to my second post - hull skills are at the bottom. I gave logi ships two role bonuses, but I would imagine only the spawn time reduction should remain. Which is my point...I agree with you that spawning is the only viable Logistics based task for a Dropships Platform... as for the logi-scaling, min logis can still only provide reps (or in this case spider reps) to a finite number of targets, and must maintain the lock (even as easy as it is to do on suits)...that being said, higher tier Remote Reps should be able to maintain multiple locks at the same time...I'll write up something as to how they could possibly work By variations of the mCRU I mean a STD, ADV, and PRO mCRU that either get better spawn times with tiers, or possibly reduce fitting cost per tier (while maintaining the same performance)...after all, the LDS isn't the only vehicle which may want to run an mCRU on it (although, it should be the best at it) So where would those STD, ADV and PRO mCRUs go? Regular dropships?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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