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Mad Syringe
Dead Man's Game RUST415
445
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Posted - 2015.01.31 12:47:00 -
[1] - Quote
+1 The CRU should have a bonus to spawntime.
Regarding the remote reppers:
I would like to see a reticle like with the HMG, but bigger, and every suit or vehicle up to a certain range and number in that reticle get's auto locked.
So you would be able to rep two vehicles or 6 Infantry or a mixture of both.
Vehicles would get more reps than infantry of course, and the infantry reps would be like the handheld standard ones (so not as good as a core focused, but as good as a core at lv5.
Thing would be that you have an area in front of you where stuff gets auto locked, untill out of range.
The sketchy part would be to get close enough in certain scenarios without ramming structures. No idea what would be a decent range, maybe 50m?
Repper should only work with pilot in car, so that HMG guys need at least a driver and can not just spam LLAV and solo everything. A logi with Core Focused RT would still be better even a Republic Boundless RT would be better in case of two targets.
Also a 5% reduction of hp repped per additional target would be cool to make it not completely OP.
Scenario for this LDS would be fly in, have squad spawn in DS and support squad until in Building, then get distance for overwatch and wait for extraction of squad or reinsertion of terminated members. Awesome squad support for teams. Squad would probably be mostly slayers... |
Mad Syringe
Dead Man's Game RUST415
448
|
Posted - 2015.02.01 11:15:00 -
[2] - Quote
Spkr4theDead wrote:Mad Syringe wrote:. Awesome squad support for teams. Squad would probably be mostly slayers... Assaults and heavies can't run around undetected, it's no good for anyone but an Amarr logi to put down links, Gal has the best scans, etc etc. I would likely fit my ship for max HP, which would mean no scanners. Might even have some fits with no AB.
Wut?
If I bring in a squad of Assaults/Heavies/Logis/Scouts, I don't care if they are detected, they are supposed to take an objective in shocktrooper fashion. Moving in with superior firepower, flip the point, check for enemy links in the back and move out again!
The logi DS should have the tank to survive in such a situation even when attacked by the odd swarm...
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