Tectonic Fusion
2316
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Posted - 2015.01.30 23:33:00 -
[1] - Quote
Joel II X wrote:The unfair damage to shield bit is lol-worthy. There are more anti-armor weapons out there then there are anti-shields, plus, the anti-armor ones are the two that are considered OP by those that hold grudges for when they first released: the Combat and Rail Rifle.
As for the amount of shields that could be extended, I'd say they give a pretty decent amount of HP. They're like Ferros, but with a slight penalty that means nothing for the Caldari. As a Caldari Assault payer, the penalty is certainly not "nothing." Those extra seconds count when fighting halfway decent players. I would say shields are almost balanced, but armor is a bit better in terms of overall combat. At range (which is shields primary advantage) it's far too easy to overwhelm any shield suit before they get to recover. Shields should not stop repping if a bullet that does 1 HP hits.
(GIF)
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Tectonic Fusion
2320
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Posted - 2015.01.30 23:59:00 -
[2] - Quote
Joel II X wrote:Tectonic Fusion wrote:Joel II X wrote:The unfair damage to shield bit is lol-worthy. There are more anti-armor weapons out there then there are anti-shields, plus, the anti-armor ones are the two that are considered OP by those that hold grudges for when they first released: the Combat and Rail Rifle.
As for the amount of shields that could be extended, I'd say they give a pretty decent amount of HP. They're like Ferros, but with a slight penalty that means nothing for the Caldari. As a Caldari Assault payer, the penalty is certainly not "nothing." Those extra seconds count when fighting halfway decent players. I would say shields are almost balanced, but armor is a bit better in terms of overall combat. At range (which is shields primary advantage) it's far too easy to overwhelm any shield suit before they get to recover. Shields should not stop repping if a bullet that does 1 HP hits. I said nothing because if you use regulators, you still manage a net gain out of it. Besides, 3 CPX Regulators is awesome! So awesome, in fact, that it makes the penalty mean nothing. All this is my opinion, of course, so whatever. I do agree that taking 1 damage stopping your shield regen is bull, though. Perhaps it should work by a threshold. If you do more damage than, say 50% of your regen rate, then it disables it. If less, your regen continues as if nothing happened. When they have damage mods and a decent ranged weapon, even if I use cover they have a massive advantage. I do use all regulators in my lows, but you absolutely NEED someone else covering you while you regen.
(GIF)
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