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137H4RGIC
Kinsho Swords Caldari State
479
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Posted - 2015.01.30 17:00:00 -
[1] - Quote
In eve, we get things like drop, blue pill, etc, that boost performance while having some side effects that tend to be pretty drastic. I was wondering if we could possibly have narcotics implemented in this game or have it on our backlogs.
For those unfamiliar with narcotics in eve, there are chances for side effects, if you're lucky you only get one, if you're unlucky, you get them all. I'm not sure how long the drug should lay, whether it's a minute, or the entire life span of your dropsuit.
Application would be thus: hit the right button on the dpad (for ds3 users) this opens the dropsuit, orbital, and vehicle screen. Now there's a new option: Narcotics. Here's just a few ideas of narcotics at the pure level. While under the effect of narcotics, you are unable to switch suits, to prevent mechanic abuse to rid yourself of the side effects in a free suit, your biomass is tainted and thus will not be accepted for exchange.
Red drop: effect: reduces kick and dispersion by 75%. possible side effects: decreases field of view by 50%, decreases scan strength by 25%, decreases scan range by 25%, increases scan profile by 15%
Comments: basically this is intended to be artificial tunnel vision, with benefits. People who would like this drug are rail rifle users and heavies.
Nuerocrush1: effect: increases all movement speed by 40% possible side effects: reduces hip fire accuracy by 50%, increases dispersion by 35%, increases scan profile by 10%, reduce hacking speed by 20%
Comments: this is intended to be designed for scouts and their need to move faster at the cost of being accurate, and sacrificing Fine motor skills.
Neurocrush2 effect: reload 50% faster. side effects: move 30% slower, reduce stamina recharge by 25%, reduce overall stamina by 10%
I have ideas for vehicle skills, logi skills, hp buffs, ewar drugs, and so on. I could throw out somemore ideas if you guys are interested.
I think this could be an interesting mechanic and would make game play more interesting. But I have to wonder how we could get concord involved in the legality of the drugs.
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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137H4RGIC
Kinsho Swords Caldari State
479
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Posted - 2015.01.30 17:54:00 -
[2] - Quote
Ku Shala wrote:do you have to buy them? or first times free? Ideally with the release of the expansion that this would be contained in, everyone gets one dose of synthetic drugs of each flavor ;)
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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137H4RGIC
Kinsho Swords Caldari State
481
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Posted - 2015.01.30 18:45:00 -
[3] - Quote
Legality and lethality added, reformatting tonight
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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137H4RGIC
Pure Evil. Capital Punishment.
486
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Posted - 2015.02.01 01:51:00 -
[4] - Quote
Talos Vagheitan wrote:It would be cool to see something like a stimpack from starcraft.
An active module that once activated, begins increasing your damage, stamina, and movement/sprint speed. It slowly increases these stats over time, however you also start losing health.
When activated, your damage steadily increases, while your health decreases, to the point you deactivate the module, or die. When the module is deactivated you go into a sort of relapse, losing your stamina and health regen for a short period. The better the module, the shorter your relapse time would be. Only problem: logi will fix that up. Too exploitable
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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137H4RGIC
Pure Evil. Capital Punishment.
486
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Posted - 2015.02.01 01:52:00 -
[5] - Quote
TEBOW BAGGINS wrote:Stefan Stahl wrote:How would this change is this was a character-wide thing (as opposed to a clone-wide thing)?
You take your drug in the Merc Quarter much like a booster and it stays active for an hour. Just before a PC this could be the thing that turns you into a hulk or completely ruins your day. they should be purchased with aurum and you can also purchase a narcotic agent to get %15 off who is not as pretty as the market one.. the one who spends the aurum can then turn around and sell them for isk but you have to be a serious dealer so they only sell them in large quantities- $49 for a narcotic starting pack We don't want this to be pay to win
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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137H4RGIC
Pure Evil. Capital Punishment.
487
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Posted - 2015.02.01 03:04:00 -
[6] - Quote
The-Errorist wrote:Talos Vagheitan wrote:It would be cool to see something like a stimpack from starcraft.
An active module that once activated, begins increasing your damage, stamina, and movement/sprint speed. It slowly increases these stats over time, however you also start losing health.
When activated, your damage steadily increases, while your health decreases, to the point you deactivate the module, or die. When the module is deactivated you go into a sort of relapse, losing your stamina and health regen for a short period. The better the module, the shorter your relapse time would be. I would much rather have this instead of illegal drugs and fines. I suppose it's something to consider, but instead of damaging you, it should lower your maximum health so logis cannot heal through it. But what of snipers and pilots?
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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137H4RGIC
Pure Evil. Capital Punishment.
487
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Posted - 2015.02.01 03:06:00 -
[7] - Quote
Further, it's all about risk versus rewards,this module suggestion offers huge reward with little risk.
Perhaps make it so the effects cannot be reversed until clone death and you can't deactivate the module, but again we run into problems with pilots and snipers
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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