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Ripley Riley
Incorruptibles
7219
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Posted - 2015.01.30 15:02:00 -
[1] - Quote
CCP wrote:Because it's haaaaaaaaaaard /me rolls over on couch. /me grabs cookie dough tube. /me eats the entire tube in four bites. /me naps.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
7220
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Posted - 2015.01.30 15:20:00 -
[2] - Quote
RayRay James wrote:Because CCP and my boss both have the same mentality.
The best way to teach someone how to swim is to throw them off a boat Eve Online is famous for its crazy learning curve, and even it has a dozen or so tutorial missions where you learn how to fire your weapons, which weapon systems are good against what, flying your ship, etc.
We have the academy. That's it. As far as NPE goes, it's pretty much the worst way to educate a new player.
We need* a kind of "virtual reality" training room where you can try out a new weapon. Maybe some simple AIs that strafe back and forth or jump around. The ability to select specific NPC "dummys" to fire at; for instance, an Amarr sentinel dummy you can shoot at to determine how quickly your new anti-armor fitting is going to work. Make sense?
Just something to allow people to get a feel for the game before getting their b-holes rocked in pubs.
*: Yes, I'm using the word "need". It's not a ******* nice-to-have. We NEED this. Dust needs to retain newberrys now more than ever.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
7229
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Posted - 2015.01.30 17:08:00 -
[3] - Quote
TEBOW BAGGINS wrote:the target range in PS1 by no means prepared you really for anything.. all it did was give you a feel for shooting at a stationary target.. your only choice was to go get face stomped.. too much entitlements these days- "as a new player i deserve easy mode and my hand held or else i will leave game and tell all my little lunchroom buddies how hard it was and not worth it".. There is such a thing as making a game accessible, while still allowing it to be difficult. Look at Eve Online. CCP has, in recent years, attempting to polish their new player tutorials by making them easier to understand, improving the UI, fixing bugs in the missions themselves, making the tutorial give more appropriate rewards.
None of those things make New Eden an easy place to live. It just makes a new player's first 2 - 3 days in the game less of a **** show.
And, by the way, you are entitled to being given a proper explanation of a game before playing it. Learning controls in a VR mission or shooting range is extremely basic stuff. Learning about damage profiles, racial tanking ethos, passive scans, bandwidth, etc. is more advanced and also deserves its own tutorial. There is no reason why we don't have those things right now except CCP Shanghai's dev team lacks personnel.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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