Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cody Sietz
Random Gunz RISE of LEGION
4366
|
Posted - 2015.01.29 20:36:00 -
[1] - Quote
Nearly as slow as a heavy but with less ehp.
Lowest slot count.
No grenade.
Crazy terrible eWar values.
Terrible rep/shield recharge(not sure about the Caldari comanndo here)
Meh bonuses to dmg and reload speeds, which you can get with skills and mods(albeit not as good) while pretty much every other suit gets some completely special just my spec-ing into it(a few exceptions of course, but you get the geist)
Being able to carry two light weapons is ok, but it's only really worth using if you plan on using AV all the time(not to mention only 2 races have AV light weapons atm)
I really like my GalMando, I waited for it for a long time and went in as soon as it was introduced, but the thing is underwhelming at best. It needs better base stats or at least a extra slot or two to make it worth using. Hell, even adding a extra bonus would be better then what we get now.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Arkena Wyrnspire
Fatal Absolution
21437
|
Posted - 2015.01.29 20:55:00 -
[2] - Quote
Agreed.
An extra slot and some fitting room would do wonders. Or bringing the base HP up to heavy standard.
Vote 'Keshava' for a new Gallente vehicle name!
Gallente Guide to DUST
|
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1621
|
Posted - 2015.01.29 21:07:00 -
[3] - Quote
Cody Sietz wrote:Nearly as slow as a heavy but with less ehp.
Lowest slot count.
No grenade.
Crazy terrible eWar values.
Terrible rep/shield recharge(not sure about the Caldari comanndo here)
Meh bonuses to dmg and reload speeds, which you can get with skills and mods(albeit not as good) while pretty much every other suit gets some completely special just my spec-ing into it(a few exceptions of course, but you get the geist)
Being able to carry two light weapons is ok, but it's only really worth using if you plan on using AV all the time(not to mention only 2 races have AV light weapons atm)
I really like my GalMando, I waited for it for a long time and went in as soon as it was introduced, but the thing is underwhelming at best. It needs better base stats or at least a extra slot or two to make it worth using. Hell, even adding a extra bonus would be better then what we get now.
Cal Commado is 6sec/8sec short/depleted delay at 20 Hp/s. This is stupidly low imo. It should be identical to the to Cal Heavy.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Cody Sietz
Random Gunz RISE of LEGION
4369
|
Posted - 2015.01.29 21:20:00 -
[4] - Quote
@Sir Dukey, I wasn't sure if it shared it's sentinel bros recharge time.
But yeah, it really is crazy for it to have a long recharge time and low recharge rate.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Drecain Midular
Molon Labe. General Tso's Alliance
46
|
Posted - 2015.01.29 21:44:00 -
[5] - Quote
You forget the humongous heavy frame hitbox and the crappy stamina and stamina regen |
Cody Sietz
Random Gunz RISE of LEGION
4369
|
Posted - 2015.01.29 21:45:00 -
[6] - Quote
Drecain Midular wrote:You forget the humongous heavy frame hitbox and the crappy stamina and stamina regen Thanks, will add those in!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Alex-ZX
Valor Coalition Red Whines.
205
|
Posted - 2015.01.29 22:00:00 -
[7] - Quote
Sir Dukey wrote:Cody Sietz wrote:Nearly as slow as a heavy but with less ehp.
Lowest slot count.
No grenade.
Crazy terrible eWar values.
Terrible rep/shield recharge(not sure about the Caldari comanndo here)
Meh bonuses to dmg and reload speeds, which you can get with skills and mods(albeit not as good) while pretty much every other suit gets some completely special just my spec-ing into it(a few exceptions of course, but you get the geist)
Being able to carry two light weapons is ok, but it's only really worth using if you plan on using AV all the time(not to mention only 2 races have AV light weapons atm)
I really like my GalMando, I waited for it for a long time and went in as soon as it was introduced, but the thing is underwhelming at best. It needs better base stats or at least a extra slot or two to make it worth using. Hell, even adding a extra bonus would be better then what we get now. Cal Commado is 6sec/8sec short/depleted delay at 20 Hp/s. This is stupidly low imo. It should be identical to the to Cal Heavy.
Minmando is that horrible 2, it is "supposed" to be shield tanking but it simply sux at that.. Is way better just armor tank. And its regeneration just sux. They need a pretty good buff. Since assault buff, there's not too much commandos can do. Reload? A slightly better damage? Av? Assaults are by far better..
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
|
Monty Mole Clone
Ametat Security Amarr Empire
277
|
Posted - 2015.01.30 00:40:00 -
[8] - Quote
slap the assault bonus ontop what they have and they become worth using over the assault but stay slow and easy to hit
drinking wine, eating cheese and catching some rays
|
Kierkegaard Soren
Eridani Light Horse Striker
665
|
Posted - 2015.01.30 00:41:00 -
[9] - Quote
Minmando and Galmando are viable AV platforms, just. The damage bonus isn't stacking penalised, and it does really add up once you start piling on profile damage boosts and damage mods. No other suit can claim to squeeze out as much damage as a commando for such little effort, so they have that. But honestly, that's all they have. Everything else about them is working against you, not for you.
They can't run without cardiacs. They can't tank because of the hp to hit box ratio is poor. They can't flank because they can be seen from space by EWAR. They can't see anything in return, especially assaults, and that's critical. They can't fit modules to make up for these faults like other suits because the slot count is horrific.
Oh, wait. Equipment slot. That's pretty cool. Couldn't fighht without my adv uplinks, and that's not sarcasm there. But everything else is just terribad. And I say that as a player who has used these suits exclusively since they were released, back when the STD suit came with no modules at all. Eh.
I've talked about this so much, in many other threads, a few of them my own. Lots of ideas, quite a bit of passion for this odd suit.nindo wish they'd just take another pass on it and make it viable finally.
Dedicated Commando. CEO of Eridani Light Horse Strikers.
"He who can destroy a thing, controls a thing."
|
Godin Thekiller
The Corporate Raiders
2753
|
Posted - 2015.01.30 01:24:00 -
[10] - Quote
I think that they should become Command suits, and Assaults should become more like a hybrid between now and commandos. I think that it's silly to have two types of suits like that, as I said with m concept of the logistics triangle (note use this as example). Basically if something can do the same thing as another thing, the best will be used, and the other will be barely used at all, or be stomped otherwise.
click me
Blup Blub Bloop. Translation: Die -_-
|
|
MINA Longstrike
Kirjuun Heiian
2043
|
Posted - 2015.01.30 06:29:00 -
[11] - Quote
Alex-ZX wrote:Sir Dukey wrote:Cody Sietz wrote:Nearly as slow as a heavy but with less ehp.
Lowest slot count.
No grenade.
Crazy terrible eWar values.
Terrible rep/shield recharge(not sure about the Caldari comanndo here)
Meh bonuses to dmg and reload speeds, which you can get with skills and mods(albeit not as good) while pretty much every other suit gets some completely special just my spec-ing into it(a few exceptions of course, but you get the geist)
Being able to carry two light weapons is ok, but it's only really worth using if you plan on using AV all the time(not to mention only 2 races have AV light weapons atm)
I really like my GalMando, I waited for it for a long time and went in as soon as it was introduced, but the thing is underwhelming at best. It needs better base stats or at least a extra slot or two to make it worth using. Hell, even adding a extra bonus would be better then what we get now. Cal Commado is 6sec/8sec short/depleted delay at 20 Hp/s. This is stupidly low imo. It should be identical to the to Cal Heavy. Minmando is that horrible 2, it is "supposed" to be shield tanking but it simply sux at that.. Is way better just armor tank. And its regeneration just sux. They need a pretty good buff. Since assault buff, there's not too much commandos can do. Reload? A slightly better damage? Av? Assaults are by far better..
If you had another high slot on the minmando the only thing anyone would ever use it for is an extra damage mod for swarms, don't even pretend it would be different.
They certainly need some readjusting on their stats, min needs to lose the swarm bonus as its negatively affecting a lot of fitting choices and some gameplay, once that is done all commandos getting an extra slot is a maybe.
Commandos by no means have it terrible, they can enter a huge amount of situations with confidence, a commando squad is one of the hardest things in the game to deal with.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1969
|
Posted - 2015.01.30 09:03:00 -
[12] - Quote
Many things could be done to bring the commando to a more equal playing field with other suits.
Personally I think that a speed increase would be the best move for them. |
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
142
|
Posted - 2015.01.30 09:52:00 -
[13] - Quote
Nope you crazy...
Director / Slayer / Emperor
|
The Eristic
Dust 90210
724
|
Posted - 2015.01.30 09:54:00 -
[14] - Quote
Do want:
Little more speed, lot more stamina + regen Meaningful HP regen Massive scan range + workable precision Second equipment
Don't want:
Grenade More HP More slots (well, maybe one would be ok) Different bonuses
Reality is the original Rorschach.
Verily! So much for all that.
|
Kain Spero
Negative-Feedback
4466
|
Posted - 2015.01.30 15:32:00 -
[15] - Quote
I think giving the commando suits the same slot layout as the heavy basic frame would work well (maybe minus the nades).
Maybe give commando's a fitting bonus to light weapons?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Adipem Nothi
Nos Nothi
6210
|
Posted - 2015.01.30 15:44:00 -
[16] - Quote
There's no question that Commandos are bad. A good start would be +1 Slot and CPU/PG.
More may be in order, but we shouldn't tweak too many variables at once.
Shoot scout with yes.
- Ripley Riley
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4651
|
Posted - 2015.01.30 15:47:00 -
[17] - Quote
Godin Thekiller wrote:I think that they should become Command suits, and Assaults should become more like a hybrid between now and commandos. I think that it's silly to have two types of suits like that, as I said with m concept of the logistics triangle (note use this as example). Basically if something can do the same thing as another thing, the best will be used, and the other will be barely used at all, or be stomped otherwise.
Commando does not mean "One Who Commands"
I'd love to have Command suits, but I don't think they should be the Commando suit.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Jebus McKing
Nos Nothi
1342
|
Posted - 2015.01.30 15:52:00 -
[18] - Quote
I'm only lvl 4 in Minmando so far and the only thing I'm REALLY missing is a bit more shield regen. 18hp/s is a joke.
Other than that I'm a bit worried that if you give Commandos too many buffs they could quickly become too powerful so I'm suggesting to slowly buff them bit by bit until we reach a good spot for them.
My suggestion for the Minmando would be to give it: +6% movement speed: 4.25 -> 4.5 (right in the middle between sentinel and logi) +11% shield regen: 18->20hp/s (same as sentinel and logi)
If movement and regen buff isn't enough then we can think about an additional slot.
My least favourite solutions though would be to give them more ehp, because I think when you use a commando as a kinda suppression role which fires mainly from a distance it could very quickly become very annoying to deal with them.
Also I think giving them grenade slots isn't such a good idea because AV Commandos with additional AV grenades sounds like a terrifying idea.
Jebus still hates scans.
|
MINA Longstrike
Kirjuun Heiian
2045
|
Posted - 2015.01.30 16:04:00 -
[19] - Quote
I'd bring shield commando reg up to at least 30 or 35, bring their delays down by a second or two.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
598
|
Posted - 2015.01.30 18:53:00 -
[20] - Quote
Cody Sietz wrote:Nearly as slow as a heavy but with less ehp.
Lowest slot count.
No grenade.
Crazy terrible eWar values.
Terrible rep/shield recharge(not sure about the Caldari comanndo here)
Large hit box
Horrible stamina pool and regain
Meh bonuses to dmg and reload speeds, which you can get with skills and mods(albeit not as good) while pretty much every other suit gets some completely special just my spec-ing into it(a few exceptions of course, but you get the geist)
Being able to carry two light weapons is ok, but it's only really worth using if you plan on using AV all the time(not to mention only 2 races have AV light weapons atm)
I really like my GalMando, I waited for it for a long time and went in as soon as it was introduced, but the thing is underwhelming at best. It needs better base stats or at least a extra slot or two to make it worth using. Hell, even adding a extra bonus would be better then what we get now. I really enjoy the reload bonus. It's imo one of the best bonuses that a class can get. It's probably part of the reason for me loving the Minmatar Logi so much - CR's reload time is basically non-existent. Also running Galmando, but only on maps with melee engagements. AR + Shotgun is my favored combination there and totally wrecks ****.
I'd say that Commandos are simply very specialized. Good in close quarters where your extra HP helps during surprise attacks and the second weapon allows you to handle multiple people at once. But if you are caught up in the open, you are SOL. There is no worse suit than the Commando in a fight on open terrain.
However, their combat potential for AV is quite nice, even if RE scouts and Forge gun snipes are generally the better idea against tanks. |
|
Sgt Kirk
Fatal Absolution
9380
|
Posted - 2015.01.30 19:10:00 -
[21] - Quote
Arkena Wyrnspire wrote:Agreed.
An extra slot and some fitting room would do wonders. Or bringing the base HP up to heavy standard. The only thing I'd want to give the Commando is better Health values.
I'd like them all to get overall more health and health related values.
Amarr would just get a ton of more health Gallente would get a lot more armor HP/s with some armor Caldari would get a massive amount of shielding, with some depletion time knocked off. Minmatar would get an overall stat boost to everything but in generally even amounts.
I'm not really for giving the Commandos more speed like I am the Logistics or giving them more slots but freeing up some slots by giving them more hp at the start is something I can agree with.
I'd also be for giving them better ewar stats as well: Reduced Profile for Gallente Increased Range for Caldari More stamina & Melee damage for Minmatar Increased Precision for Amarr
The Commando suits in this game greatly relate to the Battle Cruisers in EVE. (Talos Gallente Commando with a heavy weapon :D?)
These ships can focus on Firepower and damage application but also provide bonuses for the Fleet, since we don't have that ability in game we could translate it to ewar instead.
Vote 'Keshava' for the new Gallente HAV name!
~Democracy will win!
|
DJINN Jecture
BurgezzE.T.F General Tso's Alliance
245
|
Posted - 2015.01.30 19:16:00 -
[22] - Quote
Cody Sietz wrote:Nearly as slow as a heavy but with less ehp.
Lowest slot count.
No grenade.
Crazy terrible eWar values.
Terrible rep/shield recharge(not sure about the Caldari comanndo here)
Large hit box
Horrible stamina pool and regain
Meh bonuses to dmg and reload speeds, which you can get with skills and mods(albeit not as good) while pretty much every other suit gets some completely special just my spec-ing into it(a few exceptions of course, but you get the geist)
Being able to carry two light weapons is ok, but it's only really worth using if you plan on using AV all the time(not to mention only 2 races have AV light weapons atm)
I really like my GalMando, I waited for it for a long time and went in as soon as it was introduced, but the thing is underwhelming at best. It needs better base stats or at least a extra slot or two to make it worth using. Hell, even adding a extra bonus would be better then what we get now. I agree that an increase in possibly 1 low and 1 high slot may be in order but my GalMando seems to perform rather nicely, not at all as bad as what you seem to be finding. That said it still is terribad on stamina and speed, faster than the sentinel but it lacks a lot of ability to get out of harms way, something that makes it vulnerable incredibly quickly in open areas.
I favor using a Combat Rifle alongside an equal meta Assault rifle, using one to pull down shields and one for the armor. I would prefer to use a scrambler with a combat due to bonuses on the damage profiles of the weapons but sadly have limited sp invested in the scrambler.
Using this kind of setup it is smart to maintain some form of cover because as you stated, low slot count means low ehp.
Promoting Teamwork, Join a Squad Today!
|
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1625
|
Posted - 2015.01.30 20:41:00 -
[23] - Quote
MINA Longstrike wrote:Alex-ZX wrote:Sir Dukey wrote:Cody Sietz wrote:Nearly as slow as a heavy but with less ehp.
Lowest slot count.
No grenade.
Crazy terrible eWar values.
Terrible rep/shield recharge(not sure about the Caldari comanndo here)
Meh bonuses to dmg and reload speeds, which you can get with skills and mods(albeit not as good) while pretty much every other suit gets some completely special just my spec-ing into it(a few exceptions of course, but you get the geist)
Being able to carry two light weapons is ok, but it's only really worth using if you plan on using AV all the time(not to mention only 2 races have AV light weapons atm)
I really like my GalMando, I waited for it for a long time and went in as soon as it was introduced, but the thing is underwhelming at best. It needs better base stats or at least a extra slot or two to make it worth using. Hell, even adding a extra bonus would be better then what we get now. Cal Commado is 6sec/8sec short/depleted delay at 20 Hp/s. This is stupidly low imo. It should be identical to the to Cal Heavy. Minmando is that horrible 2, it is "supposed" to be shield tanking but it simply sux at that.. Is way better just armor tank. And its regeneration just sux. They need a pretty good buff. Since assault buff, there's not too much commandos can do. Reload? A slightly better damage? Av? Assaults are by far better.. If you had another high slot on the minmando the only thing anyone would ever use it for is an extra damage mod for swarms, don't even pretend it would be different. They certainly need some readjusting on their stats, min needs to lose the swarm bonus as its negatively affecting a lot of fitting choices and some gameplay, once that is done all commandos getting an extra slot is a maybe. Commandos by no means have it terrible, they can enter a huge amount of situations with confidence, a commando squad is one of the hardest things in the game to deal with.
What game are you playing? All it takes is one assault to murder commandos 24/7.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1625
|
Posted - 2015.01.30 20:44:00 -
[24] - Quote
Kain Spero wrote:I think giving the commando suits the same slot layout as the heavy basic frame would work well (maybe minus the nades).
Maybe give commando's a fitting bonus to light weapons?
Spot on!! Two prototype light weapons take up a good chunk of my Proto Commandos CPU/PG... WE REALLY NEED THOSE!!
Acquire Currency, Disregard Female Canis lupus familiaris
|
Banjo Robertson
Random Gunz RISE of LEGION
431
|
Posted - 2015.01.30 23:08:00 -
[25] - Quote
I support this message, commandos are kinda wonky, they dont get enough bonuses for the slot layouts they have |
MINA Longstrike
Kirjuun Heiian
2049
|
Posted - 2015.01.30 23:47:00 -
[26] - Quote
Sir Dukey wrote:MINA Longstrike wrote:Alex-ZX wrote:Sir Dukey wrote:Cody Sietz wrote:Nearly as slow as a heavy but with less ehp.
Lowest slot count.
No grenade.
Crazy terrible eWar values.
Terrible rep/shield recharge(not sure about the Caldari comanndo here)
Meh bonuses to dmg and reload speeds, which you can get with skills and mods(albeit not as good) while pretty much every other suit gets some completely special just my spec-ing into it(a few exceptions of course, but you get the geist)
Being able to carry two light weapons is ok, but it's only really worth using if you plan on using AV all the time(not to mention only 2 races have AV light weapons atm)
I really like my GalMando, I waited for it for a long time and went in as soon as it was introduced, but the thing is underwhelming at best. It needs better base stats or at least a extra slot or two to make it worth using. Hell, even adding a extra bonus would be better then what we get now. Cal Commado is 6sec/8sec short/depleted delay at 20 Hp/s. This is stupidly low imo. It should be identical to the to Cal Heavy. Minmando is that horrible 2, it is "supposed" to be shield tanking but it simply sux at that.. Is way better just armor tank. And its regeneration just sux. They need a pretty good buff. Since assault buff, there's not too much commandos can do. Reload? A slightly better damage? Av? Assaults are by far better.. If you had another high slot on the minmando the only thing anyone would ever use it for is an extra damage mod for swarms, don't even pretend it would be different. They certainly need some readjusting on their stats, min needs to lose the swarm bonus as its negatively affecting a lot of fitting choices and some gameplay, once that is done all commandos getting an extra slot is a maybe. Commandos by no means have it terrible, they can enter a huge amount of situations with confidence, a commando squad is one of the hardest things in the game to deal with. What game are you playing? All it takes is one assault to murder commandos 24/7. I play with and as commandos daily, never noticed any problems with any suits other than shotgun scouts or nova knife users.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3975
|
Posted - 2015.01.31 02:57:00 -
[27] - Quote
Reminds me of when I spec'd into Caldari Commandos thinking that the Caldari-tech Swarm launcher would be one of their bonused weapons. Good times.
They've clearly tried to err on the side of caution with Commandos from the start. It's just left them in an odd place.
Dren&Templar Tragedy.
|
The-Errorist
991
|
Posted - 2015.02.01 01:37:00 -
[28] - Quote
There was already another thread about this, try to use the search so there's not as much duplicate posts.
One solution the people from that thread came up was this and here's the trello card to vote for that idea.
MAG & cb Dust vet. Forum alt of Velvet Overkill
Glorious racial tank hull spreadsheet
|
|
|
|
Pages: 1 :: [one page] |