Celus Ivara
DUST University Ivy League
290
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Posted - 2015.01.29 16:30:00 -
[1] - Quote
Thank you very much for shairing this. It's useful to know what's being considered.
The vast majority of the items in there I either love, like, or at least find interesting.
Here's some feedback on ones I have concerns with or specific feedback that may be useful:
better FW warbarge strikes (in list "IDEAS - UNSORTED") A note that the ideal solution here is to make it easier for pilots to provide OBs. Of course that is more of an EVE side thing and you may have little direct control there.
4 man squads ? (in list "IDEAS - BATTLES, INSTALLATIONS AND MODES") Wary of this. Squads are one of the few social tools we have; wary of decreasing that.
Should Codebreakers be high? (in list "IDEAS - EQUIPMENT AND MODULES") I waould say yes. Need more stuff in Highs, and most Scout stuff is jammed into Lows alraedy, scoothing CBs to Highs would provide more fitting options for everybody.
PG upgrades are almost never useful (in list "IDEAS - EQUIPMENT AND MODULES") I would suggest moving these to Highs. Parially for reasons mentioned above, but also armor uses both PG and Low slots; moving PG upgrades to High would alleiviate this. My ideal solution here though is for both CPU and PG upgrades to be slot agnostic. The main thing you're sacrificing with the fitting module is the slot itself; don't see why we need to restrict players to a specific slot type.
Cloak deactivation delay - wait 10 seconds until can be activated after being deactivated (in list "Evaluation") ]In general probably a good idea, but 10 seconds seems long to me. How about 10 seconds default, but have a skill that can push it down to 5 or 7 seconds.
WP for killing an incapacitated clone (in list "Evaluation") The guiding logic of WP rewards is that anything that helps your team win should be rewarded. That philosophy has served us very, very well in the past. I'm going to break with that here, though. I'm concerned the effects this would have on the dynamic of the revive system. ie: If we reward killing downed clones, then there will be less downed clones; and therefore even less reason to equip the Nanite Injector.
Reduce number of ambush maps, reduce number of skirmish 5 point maps (in list "Evaluation") Maybe this is to help set up some other feature, but in the absence of that, I don't understand why in a game starving for more content, we are deleting existing content.
Payouts based on isk destroyed (in list "Warlords 1.1") Deeply concerned about how this will effect rewards for support players. Especially given many are already are having trouble running ISK neutral. |