lee corwood
Knights Of Ender RISE of LEGION
1150
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Posted - 2015.01.28 23:28:00 -
[1] - Quote
Whether for the better or not, I'm not certain. I tend to try to always keep count of my own links but that is often hard to do when they get lost in the pile. I feel like this BW only hurt nanohives in a bad way. Why waste time putting down a nanohive for all of 15 seconds when you fear losing a far superior uplink. Considering the state of all EQ, I'm not sure how I feel about this, but I do agree the uplink is the most abused. I'm trying hard to keep an open mind, but we won't really know until we get our hands on it.
And lastly, as someone that is supposed to be the master deployable closet, this won't sit well at all with me until I get some BW meter on my interface!
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lee corwood
Knights Of Ender RISE of LEGION
1151
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Posted - 2015.01.29 01:19:00 -
[2] - Quote
The-Errorist wrote:lee corwood wrote:...
And lastly, as someone that is supposed to be the master deployable closet, this won't sit well at all with me until I get some BW meter on my interface! Come vote on this trello card.
Done.
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lee corwood
Knights Of Ender RISE of LEGION
1168
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Posted - 2015.02.05 07:34:00 -
[3] - Quote
These are just some thoughts. Not hating this idea, just really not sure I'm convinced to jump fully on.
While I agree that spamming was a problem, I don't think BW gave us much improvement.
For one, it was intended in part to reduce some of the load for the maps and not induce more server delays, which obviously failed. Mostly because CCP is loading in SUPER LARGE maps and then forcing us in a tiny area of huge ass said map.
For another, BW only really reduced spamming to nanohives, which completely destroyed the deployable bonus of a logi class, further making Gallente/Caldari logis still inferior to the Amarr/Min counterparts.
I'm fine with a lower count/higher carried but I don't think limiting it to squads would be desirable. I understand it's a team game but it's just not always possible. You're further negating a benefit from a newer player or a veteran solo player. We can scream 'so jump in a squad' all you want but regardless of the person's reason to run solo, you're only indirectly causing a small player base to potentially be even smaller.
Also with the floating around talk of reducing squad size, it basically becomes a useless paperweight on the field making the min logi the only logi (let's face it, it really already is) worth having. I don't think this is a nerf, but I don't think its a well constructed idea with the states the logis are in.
We're reducing EQ down to worthlessness, in this thread specifically to justify the existence of vehicle purpose which really isn't the fault of uplinks, but the fault of a small 16 v16 battle on a tiny ass map where our vehicles are almost forced to play bumper cars. My min scout can make it to an objective before a LAV can be called in and driven to the location. These maps are just too small of a 'playable' area to allow vehicles to shine (plus other factors I won't rant about here).
Additionally, removal of uplinks entirely means zero map strategy. We're now forced to always use a doorway/entranceway/rooftop jump after dumped by the vehicle to the objective which makes strategical pushes moot. Or requires more than one squad arriving at the same time at different doorways to take one point. That gets me thinking, yeah right, 2 random squads working together, and also, what about vehicle limitations. What if 3 pulled out LAVs and 2 are idling on the field. I got 1 DS in the air already. So I only have 1 LAV to transport a team of 14? While 2 are filled with Driveby Heavies?
I also see this as just another step to stripping a once useful role as a logi down to just being an assault, period. You're also forcing players to have to skill into vehicles for one reason or another for guaranteed transport which takes the whole 'play your way' out of the picture. Not every player likes/wants anything to do with vehicles, which is why its a specialization.
These are just food for thought. Not personally attacking you or the idea. Just thinking out loud and how I feel that this EQ review really should be tabled while much more important things (in my opinion) are implemented to retain the current player base and hopefully grow it.
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