Cross Atu wrote:My sense of things in order.
#1 is somewhat subjective how many "a lot" of something is has a deeply contextual element and what it is contrasted with matters fundamentally. For my ISK spawn camping is far too plentiful within Dust 514 even in the current game state and further bottle-necking possible spawn locations without first being able to prevent a further spike in the negative behavior of spawn camping is not a positive step for the health of the game. I would rather see more spawn options than less; the addition of possible sky spawns, the improvement of CRUs, and mCRUs etc.
#2 - Bugs should be fixed. Misuse of bugs to make a game asset behave outside of its intended effect is problematic and should be eliminated.
#3 - Logi play with links is often more passive and less dynamic than would be ideal, improving this situation by making uplinks more granular seems like a soundly positive step for the health of the game.
The CPM proposed awhile back, and I still fully endorse, the idea of reducing spawns per link to 5 (initially the thought was 1 however there were some tech limits server side which made that less than ideal) and scale max carried (not max active) upward to keep total payload at present levels. This change would require a more active role from players to keep an uplink present but would allow those who are not using links in a passive 'fire and forget' manner to better conserve and deploy their resources as a single flux would not longer wipe out 25 spawns worth of link. On balance it is a win-win.
If after such a change uplinks are deemed to be too potent (based on in game metrics) then the next step would be to scale up their CPU/PG costs so that fewer fits could run them thus raising their opportunity cost. BW costs can also be tuned up or down as needed for proper polish.
Most importantly approaching this or any change with an iterative rather than sweeping methodology is key to avoiding the (all too frequent) mistakes of Dust past. The current Dust Dev team as done a bang up job of this and we should make every effort to support the continuing use of an iterative approach to Dust.
0.02 ISK
Cross