CCP Frame wrote:WARBARGES
In Warlords, all Mercenaries will be granted access to a Level 1 Warbarge. The Warbarge can be upgraded, and each upgrade will unlock additional Warbarge Platforms and their built-in Warbarge Subsystem. The platforms and subystems are much like the slots and modules of Dropsuits, except that the order of Subsystems is predefined.
A Level 1 Warbarge will have one Warbarge Platform, with a built-in Warbarge Subsystem: The Mobile Factory. This subsystem manufactures a daily amount of Warbarge Components, which are used to upgrade both the Warbarge and its Subsystems. The Mobile Factory can also be upgraded to manufacture and store more Warbarge Components, as each Subsystem has limited Capacity for its Yield. If you are impatient and/or donGÇÖt have as much time to play as you would like, Warbarge Components can also be found in the Marketplace for AUR.
WARBARGE SUBSYSTEMS
Mobile Factory
The Mobile Factory manufactures Construction Components, maintaining a continuous output, while being compact enough to fit on a Warbarge.
Market Network
This subsystem allows the mercenary to seek out the optimal objectives, constantly renegotiating the Mercenaries payout based on his performance, granting a small steady daily income of ISK. The Market Network is mostly useful for New Players.
Augmented Ammunition Facility
Constantly crunching your combat numbers, this subsystem increases the relative power of your primary weapons through methodical preventive maintenance, rigorous calibration, tuning, and trials. Simply put, each additional level will give 1% more damage with your primary weapon.
Neural Battle Statistics Center
The Neural Battle Statistics Center tracks the mercenaries every thought, providing feedback that accelerates cerebral recovery and learning from each battle event. In short, it grants extra Skill Points over time, which is useful for New Players.
Experimental Laboratory
Combining state of the art research with the reverse engineering of salvaged weapons, this subsystem is capable of synthesizing both conventional and experimental weapons. The full list of weapons can be found in the Patch Notes and are meant to be placed between Prototype weapons and Officer weapons.