Pokey Dravon
OSG Planetary Operations Covert Intervention
4589
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Posted - 2015.01.27 21:37:00 -
[1] - Quote
Vulpes Dolosus wrote:As far as repairs go, I'd like to try having 2 variants for each, one a long term repairer and one a short.
Armor: -Passive repair: basically what else have now, but perhaps toned back a little bit.
-Ancillary Armor Repairer: Active as described, large burst of hp but has a very long cooldown.
Shield: Ancillary Shield Booster: Same as we have now, but perhaps a bit more hp and longer cooldown. High, instantaneous boost.
Shield booster: Similar to active armor repair, gives unstoppable hp boosts over a certain time. More total hp but does so over a longer period (something like 5 boosts every 1.5-2sec). Moderate cooldown.
Yep you've got the right idea.
Highs: Shield Recharger - Increase to Passive Shield Regen Passive Shield Resist - Small Resist all the time Active Shield Hardener - Big Resist some of the time Shield Booster - Big Reps some of the time Ancillary Shield Booster - Huge single rep very rarely
Lows: Passive Armor Resists - Small Resist all the time Active Armor Hardener - Big Resist some of the time Stable Armor Repairer - Slow Reps all the time Active Armor Repairer - Big Reps some of the time
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4602
|
Posted - 2015.01.28 19:04:00 -
[2] - Quote
Stefan Stahl wrote:Pokey Dravon wrote:Yep you've got the right idea.
Highs: Shield Recharger - Increase to Passive Shield Regen Passive Shield Resist - Small Resist all the time Active Shield Hardener - Big Resist some of the time Shield Booster - Big Reps some of the time Ancillary Shield Booster - Huge single rep very rarely
Lows: Passive Armor Resists - Small Resist all the time Active Armor Hardener - Big Resist some of the time Stable Armor Repairer - Slow Reps all the time Active Armor Repairer - Big Reps some of the time The issue with that model is that then still there won't be anything for shield tankers to put into their low slots and armor tankers won't receive any additional options either. Any ideas on how to get rid of that problem?
As per feedback, Ratatti has already decided to implement Shield Regulators into the low slots, and I'm currently pushing for some passive mobility modules that go in the lows as well.
As for Armor tankers not having any options...do you mean for highs or for lows? If you mean lows, they would be gaining active armor reps and passive resists for lows, as for highs....well have actually have a decent number of highs as is, but there are a few modules Ratatti has talked about which may or may not be high slots (Heat Sinks, turret dispersion modules, tracking enhancers, ect.)
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|