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Godin Thekiller
The Corporate Raiders
2741
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Posted - 2015.01.28 01:55:00 -
[1] - Quote
Seeing as regular modules would have ZERO purpose for a Pilot suit, I and many others have suggested placing vehicle modules in the game alongside Pilot Suits. How they perform, I'm not sure about how they would work. Anyone?
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2741
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Posted - 2015.01.28 02:07:00 -
[2] - Quote
True Adamance wrote:killian178 wrote:Kain Spero wrote:Pokey Dravon wrote:Breakin Stuff wrote:Wow, I make a thread and within 30 minutes both of you two post in it to say what bad ideas I have! It's almost like you're following me, my own little fan club trying to derail every thread I make.
This is rather pathetic, you know.
The bucket is over there. go cry into it. They kind of act like the jealous ex's. Scott Pilgrim anyone? Regardless I think there needs to be more to Pilots than just this, as that's a pretty hefty SP investment just to skip the queue, you know? I always imagined that pilot suits would have access to equipment to use in their own equipment slots that gives vehicles special abilities like flares, lock on warning, etc. rather than just straight buffing the hp or dps output of vehicles This has neen suggested numerous times and still seems to be the only way id like a pilot suit. And i reallllllllly want one. But how does a suit suddenly make a tank shoot flares out its arse?
I always thought that suggestion made no sense. After thinking about it some more, I think quality of life things, or electronic based things could be good choices for modules.
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2753
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Posted - 2015.01.29 20:23:00 -
[3] - Quote
True Adamance wrote:Godin Thekiller wrote:
I always thought that suggestion made no sense. After thinking about it some more, I think quality of life things, or electronic based things could be good choices for modules.
Certainly you can argue logically that the pilot suit directly aids with the processing of information and the optimisation of systems by having certain specific algorithms pre-programmed into them via modules or as passive suit benefits. However if you want something like flares that kind of stuff is mechanical and a part of your tank not the suit.
Yea, basically what I said but more lore wording.
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2753
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Posted - 2015.01.29 20:31:00 -
[4] - Quote
After thinking about it more, I see it like this: Using a pilot suit would mean that it's specifically made to use vehicles. using a combat suit obviously would therefore be worse than using a pilot suit, but nerfing them just to make pilot suits better is out of the question, as baseline should be balanced with baseline imo (if there is ever an AV suit, vehicle with pilot vs. AV w/e AV suit). Seeing as mechanical things don't even make sense (how does putting a mod on a DS make flares shoot out of a vehicle?), I was going for more electronic based things, as what I think of the vehicle as is a extra computer built onto the suit, being able to process things better.
Going with that logic, electronic-based equipment (if they come) and modules (like scanners) should be bonused, things like "better" HUDS (as in more info and stuff), a bigger map distance, a more detailed map, stuff like that.
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Blup Blub Bloop. Translation: Die -_-
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