|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
demonkiller 12
Titans of Phoenix VP Gaming Alliance
546
|
Posted - 2015.01.27 14:57:00 -
[1] - Quote
Ripley Riley wrote:Warlords 1.0 devblog wrote:Yes, BPOGÇÖsGǪ in the Strongbox. So so so glad to see that the 'Restock To' feature is being readded. Thank you thank you thank you! I kind of forgive you for the whole strongbox thing. Kind of... I didnt understand what this was when i read it, is that the restock game freeze bug? |
demonkiller 12
Titans of Phoenix VP Gaming Alliance
546
|
Posted - 2015.01.27 15:03:00 -
[2] - Quote
Soraya Xel wrote:ReGnYuM wrote:Can we multiple Augmented Ammunition Facility, and do they stack? Currently, you cannot choose to have multiple of a module or anything like that. And if such a feature existed in the future, I think you'd either have to restrict or obliterate the Augmented Ammunition Facility, because then it'd be really really OP. I'm totally okay with destroying all the modules just to have 10x market modules |
demonkiller 12
Titans of Phoenix VP Gaming Alliance
546
|
Posted - 2015.01.27 15:04:00 -
[3] - Quote
Kevall Longstride wrote:He did indeed. o7 I've also had a heads up for few days now of what the Warbarge will look like so.... Here is my work in progress 3D model of the Warbarge which I'll be getting 3D printed as a roughly 1:1500 scale model and bringing with me to Fanfest in March. https://twitter.com/denniefleetfoot/status/560078954380681216 Sweet, can you give us any details/measurements/lore on the warbarge? |
demonkiller 12
Titans of Phoenix VP Gaming Alliance
546
|
Posted - 2015.01.27 15:05:00 -
[4] - Quote
KingA2thur wrote:Where the F**** is the trade option for P2P Trade ? Where ? I ASKED YOU.....WHEEEEEREEE ??????? Gotta follow the trello bro, pushed back to Q2 so march |
demonkiller 12
Titans of Phoenix VP Gaming Alliance
548
|
Posted - 2015.01.27 15:19:00 -
[5] - Quote
Mobius Wyvern wrote:Hey, I just noticed the Patch Notes don't say anything about fixes to matchmaking or framerate. Is that an indicator that neither was worked on for this Expansion? personally i verrrrry rarely HAD fps issues on a single map socket and that was for a few days and hasnt happened since, interested as to how this can effect people differently |
demonkiller 12
Titans of Phoenix VP Gaming Alliance
548
|
Posted - 2015.01.27 15:36:00 -
[6] - Quote
Kevall Longstride wrote:demonkiller 12 wrote:Kevall Longstride wrote:He did indeed. o7 I've also had a heads up for few days now of what the Warbarge will look like so.... Here is my work in progress 3D model of the Warbarge which I'll be getting 3D printed as a roughly 1:1500 scale model and bringing with me to Fanfest in March. https://twitter.com/denniefleetfoot/status/560078954380681216 Sweet, can you give us any details/measurements/lore on the warbarge? There has been some discussion about this since I started my 3D project within the CPM. Translating a profile view to 3D isn't easy so some license has to be taken. Considering an MCC is roughly 120m long and 40m wide, we can assume that the bay's in the side of the Warbage are at least big enough to accept the width of an MMC docking. Give 10m either side for clearance and the larger of the bays is 60m wide. Using that as a fixed proportion, you can deduce that a Warbarge is roughly 840m long m and 210m high and wide. (There is art of the top view) While making the 3D model at full scale I would guesstimate that it can safely hold 3 MCC's plus all the support gear, labs and subsystems. You have to remember that the Warbarge is a flying garage, full of ground attack gear and cobbled together from what the mercs can scavenge. One they get practiced at it, I think it safe to assume that they'll be trying create Warbarge more suited to their ethical style. Awesome, also, will we be able to walk around and explore new areas? Or are we still confined to our current crew quarters, mine are minmitar but im gallente? |
|
|
|