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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Kevall Longstride
DUST University Ivy League
2336
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Posted - 2015.01.27 14:05:00 -
[1] - Quote
He did indeed. o7
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Kevall Longstride
DUST University Ivy League
2336
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Posted - 2015.01.27 14:18:00 -
[2] - Quote
CCP Frame wrote:^ CPM lurkers best lurkers apparently! Damn straight !
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Kevall Longstride
DUST University Ivy League
2341
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Posted - 2015.01.27 15:28:00 -
[3] - Quote
demonkiller 12 wrote:Kevall Longstride wrote:He did indeed. o7 I've also had a heads up for few days now of what the Warbarge will look like so.... Here is my work in progress 3D model of the Warbarge which I'll be getting 3D printed as a roughly 1:1500 scale model and bringing with me to Fanfest in March. https://twitter.com/denniefleetfoot/status/560078954380681216 Sweet, can you give us any details/measurements/lore on the warbarge?
There has been some discussion about this since I started my 3D project within the CPM. Translating a profile view to 3D isn't easy so some license has to be taken.
Considering an MCC is roughly 120m long and 40m wide, we can assume that the bay's in the side of the Warbage are at least big enough to accept the width of an MMC docking. Give 10m either side for clearance and the larger of the bays is 60m wide.
Using that as a fixed proportion, you can deduce that a Warbarge is roughly 840m long m and 210m high and wide. (There is art of the top view)
While making the 3D model at full scale I would guesstimate that it can safely hold 3 MCC's plus all the support gear, labs and subsystems.
You have to remember that the Warbarge is a flying garage, full of ground attack gear and cobbled together from what the mercs can scavenge. One they get practiced at it, I think it safe to assume that they'll be trying create Warbarge more suited to their ethical style.
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Kevall Longstride
DUST University Ivy League
2342
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Posted - 2015.01.27 15:35:00 -
[4] - Quote
Mobius Wyvern wrote:Hey, I just noticed the Patch Notes don't say anything about fixes to matchmaking or framerate. Is that an indicator that neither was worked on for this Expansion?
I think you can take it as an indication that they aren't in this patch.
They are always working on performance issues and add them whenever they are ready to added. The improvements we have had In the past weren't targeted for X point point build but rather when they worked and not before.
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Kevall Longstride
DUST University Ivy League
2342
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Posted - 2015.01.27 15:41:00 -
[5] - Quote
I'd love to be able to walk around out Warbarge and I know CCP would love that too.
But resources are finate of course. As the game progresses and hopefully grows more resources can be afforded to it. And there are likely things that need fixing first as priority before that time.
But here's hoping.
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Kevall Longstride
DUST University Ivy League
2343
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Posted - 2015.01.27 15:53:00 -
[6] - Quote
Mobius Wyvern wrote:Moorian Flav wrote:Where's the Planetary Conquest changes that were previously discussed? I would of thought those would of been included in patch notes.
On a positive note, I am glad to see ongoing changes for DUST. Not until the next release, which just says Q2.
Yes indeed, Q2 when we see the corporation Warbarges arrive which are needed for PC 2.0
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Kevall Longstride
DUST University Ivy League
2365
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Posted - 2015.01.28 01:50:00 -
[7] - Quote
Dimitri Rascolovitch wrote:Will there be racial variants, because i want an amarr one
The Warbarge has been designed to be generic as possible, possibly ORE in origin.
You notice that there are more slots in the UI screen for further expansion.. It's not outside the realm of possibility that a racial makeover could go into the slot at some point.
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