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Pokey Dravon
OSG Planetary Operations Covert Intervention
4586
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Posted - 2015.01.27 18:25:00 -
[1] - Quote
Well, an increase to HP...yes, but probably not in the way you're thinking.
Nerf the base HP in the ground, give it more slots, and make the modules worth fitting so the overall HP of a *fitted* LAV is higher, but cheap unfitted LAVs are significantly weaker. Like HAVs, LAVs have too much HP on the hull and not enough in the slots.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4590
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Posted - 2015.01.27 22:21:00 -
[2] - Quote
taxi bastard wrote:Pokey Dravon wrote:Well, an increase to HP...yes, but probably not in the way you're thinking.
Nerf the base HP in the ground, give it more slots, and make the modules worth fitting so the overall HP of a *fitted* LAV is higher, but cheap unfitted LAVs are significantly weaker. Like HAVs, LAVs have too much HP on the hull and not enough in the slots. i like the idea - make all LAV's pretty much 1 shot for any AV - then force people to spend isk to make them survivable. considering how many free LAV's there are this is a great idea for an isk sink and to bring back value to them.
Pretty much. I have no issue with cheap/free transport. I have an issue that they take more than 1-2 AV grenades to pop when they're unfitted, throwaway LAVs.
If they're fit however, they should take punishment equal to how good the fitting is. Back in the day, a single packed AV grenade would pop most unfit LAVs. I miss those days =(
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4591
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Posted - 2015.01.27 23:13:00 -
[3] - Quote
Lightning35 Delta514 wrote:Pokey Dravon wrote:Well, an increase to HP...yes, but probably not in the way you're thinking.
Nerf the base HP in the ground, give it more slots, and make the modules worth fitting so the overall HP of a *fitted* LAV is higher, but cheap unfitted LAVs are significantly weaker. Like HAVs, LAVs have too much HP on the hull and not enough in the slots. Good idea. Keep the current hp or reduse it slightly, and add more modules. That would be like a heavy to a scout. Heavies have high hp and few slots, scouts have low go and lots of slots. That would be a lav(scout) to hav(heavy). Then just fox the turrets. Blaster would be your hmg/assault rifles for scout/lav and HAV/heavy- ai Rail would be your forge/plasma- av Missle would be your mass driver (after the breach is made to av) or remote explosives- hybrid.
I'd actually reduce base HP by a significant amount and make light defensive modules better and have more of them so they more than compensate for the sharp drop in base HP.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4598
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Posted - 2015.01.28 16:07:00 -
[4] - Quote
Lightning35 Delta514 wrote:I also agree that LAVs should follow the same way as the adv and proto HAVs, having more pg/cpu per level. Reduse the hp of them, add more slots to set the standard, then adjust them per level Ex:
Gal lav- current:1high/2low, new: 2 high, 4 low Cal lav- current:2high/1low, new: 4 high, 2 low
4/2 huh....hmmmmmmmmm part of me says that's too many slots, but I could see it working.
Nomal LAVs Amarr 2/4 Caldari 4/2 Gallente 2/4 Minmatar 3/3
Specialist LAVs Amarr 1/3 Caldari 3/1 Gallente 1/3 Minmatar 2/2
maybe?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4604
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Posted - 2015.01.28 19:22:00 -
[5] - Quote
Yeah that's pretty solid.
I've always been a fan of "All tiers get the same number of slots but they vary by PG/CPU"
There is a lot of stuff moving with the HAVs right now, but once that's done I plan to focus my efforts on bringing back LAVs proper and reintroducing LLAVs at the very least
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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