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Thread Statistics | Show CCP posts - 1 post(s) |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1909
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Posted - 2015.01.27 01:44:00 -
[1] - Quote
Alex-ZX wrote:The can do that just by reducing CPU and PG till its very limits. I mean just the necessary for a new player to use, and everything else is our mistake, not supposed veterans.
He already said that he will check it.
I think this would lead to stacking a couple of pg/cpu mods and loading out proto weapon + damage mods.
I have not messed with the numbers to see if this would be possible it just crossed my mind as soon as I heard the idea of pg/cpu limitations so i figured I would throw it out there.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1909
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Posted - 2015.01.27 03:13:00 -
[2] - Quote
CCP Rattati wrote:deezy dabest wrote:Alex-ZX wrote:The can do that just by reducing CPU and PG till its very limits. I mean just the necessary for a new player to use, and everything else is our mistake, not supposed veterans.
He already said that he will check it. I think this would lead to stacking a couple of pg/cpu mods and loading out proto weapon + damage mods. I have not messed with the numbers to see if this would be possible it just crossed my mind as soon as I heard the idea of pg/cpu limitations so i figured I would throw it out there. big thanks for that, I had not realized that exploit possibility. Will tread lightly.
It may be a lot more work but I think introducing variations of each item that are free and locked to only fitting on these suits would be the best bet. You could even expand on this and lock certain slots to racial specific items to keep the idea of them intact.
An Imperial ScR blueprint and Imperial AScR blueprint that can only be fitted on any of the imperial blueprints for example would be awesome. This would also take the racial idea to a new level as it would force people to build fittings specific to the race suit they have. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1909
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Posted - 2015.01.27 03:24:00 -
[3] - Quote
Pseudogenesis wrote:SirManBoy wrote:CCP Rattati wrote:deezy dabest wrote:Alex-ZX wrote:The can do that just by reducing CPU and PG till its very limits. I mean just the necessary for a new player to use, and everything else is our mistake, not supposed veterans.
He already said that he will check it. I think this would lead to stacking a couple of pg/cpu mods and loading out proto weapon + damage mods. I have not messed with the numbers to see if this would be possible it just crossed my mind as soon as I heard the idea of pg/cpu limitations so i figured I would throw it out there. big thanks for that, I had not realized that exploit possibility. Will tread lightly. Broken record mode initialized. Assuming it is technically possible, consider making BPOs the only customizable items that can be fitted on an APEX suit. If it's not a BPO, then it can't replace the default weapons and mods on the suit. It would be great for the players and great for revenue. Aren't there still BPO PG and CPU modules?
Yes but there are no BPO proto weapons or damage mods.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1910
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Posted - 2015.01.27 03:31:00 -
[4] - Quote
Alena Ventrallis wrote:Couldn't Rattati make BPOs that only work on APEX suits, that come with it when you buy one? Like have them only show up when editing an APEX suit.
I think the problem there becomes locking them to the APEX/Faction suit so that everyone is not running around with regular suits fully stacked with BPO gear.
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