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          Sinboto Simmons 
          Dead Man's Game RUST415
  7395
  
          
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        Posted - 2015.01.26 10:43:00 -
          [1] - Quote 
          
           
          Are they supposed to get treatment in this new update, haven't seen any info regarding them just yet.
  If not, any lav idea threads about?
 Sinboto - The True Blood Minja 
Forum Warrior level 5 Prof 2 
Born of the Brutor tribe 
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          Nothing Certain 
          Bioshock Rejects
  1492
  
          
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        Posted - 2015.01.26 11:19:00 -
          [2] - Quote 
          
           
          What would you change on them? My only changes would be to lessen collision damage with friendly tanks and, more importantly, lower the hitbox while using a turret. Right now it is just suicide to try to use a turret.
 Because, that's why. 
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          Sinboto Simmons 
          Dead Man's Game RUST415
  7395
  
          
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        Posted - 2015.01.26 12:47:00 -
          [3] - Quote 
          
           
          Nothing Certain wrote:What would you change on them? My only changes would be to lessen collision damage with friendly tanks and, more importantly, lower the hitbox while using a turret. Right now it is just suicide to try to use a turret.   Well firstly I think we need separate versions, like the proposed tank changes they're doing now, so they can have a reasonable balance as an attack vehicle/logi vehicle. 
  As for the turret/driver problem I think a small damage resistance while in the lav could help, without making passengers (lav heavies in particular) unkillable.
  To counter this a small entry/exit timer mechanic could be applied to the lav, not long a few seconds, this will hopefully be a nice counter to jumping out to kill one guy then jumping back in to zoom off with no consequence. 
  On the logi lav side we already had a good balance, less turret damage more tank, so no comment there...
  For the logi lav repper though I always thought a good idea would be:
  Allow the repper to rep both tanks and infantry, but don't allow them both at once.
  For infantry use an AOE kind of healing 'area' around the lav, more links with better repper. 
  With tanks have the old lock on repper (hopefully improved by the time of release) more hp/s with better repper. 
  The one repper does both jobs BUT can't do both at once, you use it for one or the other.
  Obviously that design has a few holes in it, but that's the basic idea yeah.  
 Sinboto - The True Blood Minja 
Forum Warrior level 5 Prof 2 
Born of the Brutor tribe 
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          TheD1CK 
          Dead Man's Game RUST415
  1643
  
          
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        Posted - 2015.01.26 13:17:00 -
          [4] - Quote 
          
           
          I'd like to see LAV stats altered, so unfit BPO's or Militia vehicles become WP candy would it be possible to add more slots? and reduce HP??
  This way you could actually mess about with LAV fittings It would be as good/better than current if you fit modules
  And the free LAV spam would be an open target   | 
      
      
      
          
          Echo 1991 
          Titans of Phoenix VP Gaming Alliance
  705
  
          
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        Posted - 2015.01.26 13:43:00 -
          [5] - Quote 
          
           
          TheD1CK wrote:I'd like to see LAV stats altered, so unfit BPO's or Militia vehicles become WP candy would it be possible to add more slots? and reduce HP?? This way you could actually mess about with LAV fittings It would be as good/better than current if you fit modules And the free LAV spam would be an open target     They already are. 2 proto nades hell even 2 ADV nades kill the free shield LAVs | 
      
      
      
          
          Sinboto Simmons 
          Dead Man's Game RUST415
  7397
  
          
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        Posted - 2015.01.26 15:46:00 -
          [6] - Quote 
          
           
          TheD1CK wrote:I'd like to see LAV stats altered, so unfit BPO's or Militia vehicles become WP candy would it be possible to add more slots? and reduce HP?? This way you could actually mess about with LAV fittings It would be as good/better than current if you fit modules And the free LAV spam would be an open target     Wouldn't work without a massive pg/cpu boost, also remember if we want to fix the LAVs it'll be new guys that'll most likely be using them on the way to tanks, new guys that most likely will start with no mods or basic mods.
 Sinboto - The True Blood Minja 
Forum Warrior level 5 Prof 2 
Born of the Brutor tribe 
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          Vulpes Dolosus 
          Molon Labe. General Tso's Alliance
  2889
  
          
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        Posted - 2015.01.26 17:07:00 -
          [7] - Quote 
          
           
          More slots and fitting space would be nice. I wouldn't even mind if the removed they slots from BPOs and buffed actual LAVs.
 Dust is there! I was real! 
Dear diary, Rattati senpai noticed me today~ 
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          Derpty Derp 
          Dead Man's Game
  669
  
          
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        Posted - 2015.01.26 17:25:00 -
          [8] - Quote 
          
           
          Nothing Certain wrote: lower the hitbox while using a turret. Right now it is just suicide to try to use a turret.  
  Uhm, what? 
  If you're wearing a skinny suit, then sure sitting in any open space of a vehicle will lead to your death, if not from being shot at while on a turret, then from splash damage when someone belts a missile at the vehicle.
  But in a fat suit, with even a cheap blaster turret, you can park up in a crowd and down at least one enemy before you're even scratched.
  There's also the choice of being a total scrub (like me!) and fitting a sentinel with a nova knife and stacking a **** ton of hp (I prefer shields for the regen rate, but dual stacking is very doable) and just being a total *******, terrorizing large groups of enemies. | 
      
      
      
          
          Atiim 
          Titans of Phoenix
  15270
  
          
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        Posted - 2015.01.26 17:41:00 -
          [9] - Quote 
          
           
          Nothing Certain wrote:What would you change on them? My only changes would be to lessen collision damage with friendly tanks and, more importantly, lower the hitbox while using a turret. Right now it is just suicide to try to use a turret.   I would reduce their Base eHP, but add additional slots to compensate.
 The 1st Matari Commando 
-HAND 
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          Sinboto Simmons 
          Dead Man's Game RUST415
  7402
  
          
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        Posted - 2015.01.26 17:45:00 -
          [10] - Quote 
          
           
          Atiim wrote:Nothing Certain wrote:What would you change on them? My only changes would be to lessen collision damage with friendly tanks and, more importantly, lower the hitbox while using a turret. Right now it is just suicide to try to use a turret.  I would reduce their Base eHP, but add additional slots to compensate.   Seems to be the consensus.
 Sinboto - The True Blood Minja 
Forum Warrior level 5 Prof 2 
Born of the Brutor tribe 
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          Leadfoot10 
          Molon Labe. General Tso's Alliance
  2991
  
          
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        Posted - 2015.01.26 18:24:00 -
          [11] - Quote 
          
           
          They need to be easier to kill, IMO, or add some type of entry/exit delay or animation. 
  Becaues there are far too many scrubs (generally w/HMGs) exploiting them. | 
      
      
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