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Thread Statistics | Show CCP posts - 17 post(s) |
shaman oga
Dead Man's Game
3830
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Posted - 2015.01.26 10:53:00 -
[1] - Quote
Glad to see large rail AoE coming back, we will be able to destroy equipments and finish targets on low health.
About the heat and precision of the blaster, i remeber damage mod which also increased the ROF, i was using them on a gunnlogi, the turret had a very improved ROF and precision, but heat build up was insane, only a heat sink could slow down it and the tank was rather fragile.
That was balanced imho, that tank was designed to slay infantry as fast as i could without missing shots, but it wasn't very good for tank vs tank.
So even if i have problem judging numbers without see actual in-game effects, i think that increase blaster heat build up is a good thing, if you want to make it more precise.
Pronounced Scam - man - hoga
Minmatar omni-merc
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shaman oga
Dead Man's Game
3830
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Posted - 2015.01.26 10:59:00 -
[2] - Quote
H0riz0n Unlimit wrote:Splah damage for particle accelerator and particle cannon? Not a huge one but just enough to 2-shot ak0 sentinels without a doible hit ( useless comment) It's 2 meters at 234HP, you will have an hard time 2 shot a sentinel, but that is fair, splash must be for defense, not for offense.
Pronounced Scam - man - hoga
Minmatar omni-merc
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shaman oga
Dead Man's Game
3830
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Posted - 2015.01.26 11:26:00 -
[3] - Quote
Breakin Stuff wrote:One of the oft-repeated complaints I keep hearing from HAV drivers is that tank vs. Tank engagements end too quickly.
The gold standard seems to be who pulls the trigger with doubled damage mods first wins.
I'm iffy but honestly if they want longer fights I can't think of a reason to tell 'em no. But it means the DHAVs will probably need a good turret bonus. HAV vs HAV TTK are fine imho, i would like to keep the TTK short if one tank manage to ambush the other, i've also managed to destroy more than 1 HAV in a short time when i ambushed them.
Frontal assault when both tanks activate modules take a good amount of time and are also attracting AV attention, if we raise the TTK, even if one tank destroy the other, then the AV will have enough time to esily destroy the remaining tank. This is also to take in consideration, if to destroy another tank, i have to waste mine because AV, then i will rather go AV myself to destroy the enemy tank and not lose mine.
Pronounced Scam - man - hoga
Minmatar omni-merc
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shaman oga
Dead Man's Game
3832
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Posted - 2015.01.26 11:50:00 -
[4] - Quote
Agreed on -20/+20, missile should still be the best option to go up against armor tanks, current meta of armor tanking shield tanks, have rendered them even more OP than what they currently are. If the meta will change people should think about it a little more before engaging a shield tank with a missilistic turret.
A good comparison can be trying to kill a cal sentinel with a mass driver, it's not always a easy job.
Pronounced Scam - man - hoga
Minmatar omni-merc
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