The True Inferno
Taiyou Corporation Proficiency V.
148
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Posted - 2015.01.26 13:33:00 -
[1] - Quote
My (long list of) suggestions
Large turrets:
Blaster turret: -Should be primally AI, strives in CQC -Change damage to around 180-200 per shot -Change damage falloff damage to provide a damage increase in CQC-á -Change clip to 100 -Increase accuracy/Return it to per nerf form -Reduce efficiency against infantry to around 50% -Reduce turn speed of turret, which would create another use for tracking enhancers to exist and balances anti-infantry(eg-If infantry is standing still, tanker easy-blaps them, If infantry moves around quickly/runs at an angle, tanker has a hard time keeping up with them) - The ability to reload while overheating
Missile(Ballistics) turret: -Change to burst fire -Create two separate turret types, rocket and missile, change skill to ballistics
Missile turret: -Designed to fire missiles that lock-on to vehicles and installations(possibly using swarm launcher mechanics) primarily AV - Missiles would travel towards target at medium velocity - Reduced damage to around 440-460 and smaller aoe of around 1-1.2 meters - Missiles would only be able to turn half as effective as swarms - Bursts launches 4 missiles with a small burst interval of around 0.6-0.8 sec -Long reload time
Rocket turret - Designed to fire rockets which have no targeting systems, equally effective at both AV and AI but would not strive in either area - Rockets would travel at high velocity - Rockets would do around 530-550 damage and have an aoe of around 3-4 meters - Burst launches 4 rockets with a large burst interval of around 1.2 sec - Medium reload time
Rail turret - Should be primarily a AV turret, high alpha, medium to low dps - Instead of having a max range of 300 meters and ending there, it should do full damage-áat 275 and should have damage falloff until its max range of 350 meters - The ability to reload while overheating
Don't have much more to say about this turret
Small turrets:
- CHANGE THE DAM DISPERSION SO YOU CAN AT LEAST FIRE STRAIGHT WHILE MOVING(would fix almost all of problems with small turrets)
Blaster turret - Improve accuracy - Increase range - Improve hit detection - Slightly increase efficiency against vehicles
Railgun turret - Reduce effect against infantry as its an AV turret - Improve-áreticle so you can acutely hit what your aiming at
Missile turret - Slightly increase rof to balance it with the railgun turret - Increase its freaken aoe from this tiny 2.5 meters to around 3.5 to 4, also why the hell was this changed?
ScP = GÖÑ
Burst AR all the way!
An Ace Pilot
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