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Thread Statistics | Show CCP posts - 17 post(s) |
![KalOfTheRathi KalOfTheRathi](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
KalOfTheRathi
Nec Tributis
1425
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Posted - 2015.02.07 22:41:00 -
[1] - Quote
Are there any updates to the main document? Mine has some divide by Zero failures.
Are there any plans to do a similar genocidal nerf on small turrets?
Are there any dates or release numbers associated with this effort? I thought there were going to be new tanks (old tanks, whatever) but my last login revealed nothing.
I haven't run any vehicle since early September. The nerfs and various changes took most of the fun out of them for me. And the assault drop ship got it worse with the hammering of the small turrets when combined with invisible AV (yet to be fixed). Flying was the last thing I was doing to pry some fun from the cold dead grip of CCP.
What I am lurking about now is this thread regarding significantly nerfing large turrets. The heavy heat build up in rail guns is actually quite funny when the gun will empty a clip by itself, regardless of heat. Previously you could build up two overheats with a clip or a clip and a half. Not that the turret would actually stop firing when it overheated itself.
The large blaster meant you had to shoot it much like the now useless Tactical Assault Rifles (lvl 5 assault rifle). Only quick bursts as everything else is just spewing wasted rounds. Yet that turret is going to get even worse as well.
And missile tanks will become useless once again, if you can get your turrets to fire. Actually all three turret types suffer the same basic dysfunctions.
What fun!
Is there any plan at all for chasing down this obvious client/server network communication bug? Specifically the turrets firing themselves, emptying their now limited supplies, or simply not working at all?
Because that is the major reason I am just watching. If the weapons actually work then adjusting to the Nerf/Buff cycle that CCP is so enthralled with might be manageable. But if they never fix the main bug affecting turrets, I hardly see the point of yet another Nerf cycle.
Whatever, Good Luck Dusters.
My favorite tank is a Lightning. Just sayin.
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![KalOfTheRathi KalOfTheRathi](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
KalOfTheRathi
Nec Tributis
1426
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Posted - 2015.02.08 01:04:00 -
[2] - Quote
Breakin Stuff wrote:^ Pack it up guys, I think we all just got schooled. ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) What? Which lesson was I teaching?
I am still interested in Dust. Just wondering what the latest changes are working but the Nerf to large turrets is a concern. Of course I might have logged in bug my DS3 controller just bit the ... dirt. Hardly works well enough to play a DVD and navigating Dust menus was way too much trouble for the little thing (always headed left which exits many selections).
My favorite tank is a Lightning. Just sayin.
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![KalOfTheRathi KalOfTheRathi](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
KalOfTheRathi
Nec Tributis
1426
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Posted - 2015.02.08 01:52:00 -
[3] - Quote
Godin Thekiller wrote:Scarcasm is not your strong suit I see.
There is a thing called a balance pass. This is what that is. Turrets in 1.7 were insta gank things, and those are going away. Okay, cool.
Sarcasm is something I am actually good at but I have been slapped by CCP for using that particular skill set here.
It wasn't clear to me this is a balance pass, or intended to be such. The numbers looked like a Nerf with the large heat changes. And I really would like to have turrets that fired when I pressed the button, and only then. But that is just me. As a retired software engineer I get picky about the basics working.
Anyway, thanks for the response. Breakin Stuff was probably out beating a dead horse somewhere.
My favorite tank is a Lightning. Just sayin.
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