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Thread Statistics | Show CCP posts - 17 post(s) |
H0riz0n Unlimit
Dead Man's Game
366
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Posted - 2015.01.26 09:37:00 -
[1] - Quote
IMO blaster should have a great difference through level, a basic/militia blaster cant kill everyone as before but at the same time ion and ADV blaster should get more accurancy, maybe through sharpsooter skill or something like that
The KTM DuKe lives here, send a message after the "beep".One of the few vehiculist remained in dust 514
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H0riz0n Unlimit
Dead Man's Game
366
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Posted - 2015.01.26 09:42:00 -
[2] - Quote
CCP Rattati wrote:First Turret Proposal is up in the spreadsheet, just to have a foundation to discuss.
Blaster DPS Missiles in Clip down Heat on Rails up
Check out the ratios calculated for comparison.
Attempting to equalize damage per clip/ammo I agree, be careful on heat per shot for railgun, atm is 4 shot and overheat, you can deal a great amountvof damage but nt enough for destroy a installation
The KTM DuKe lives here, send a message after the "beep".One of the few vehiculist remained in dust 514
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H0riz0n Unlimit
Dead Man's Game
366
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Posted - 2015.01.26 10:54:00 -
[3] - Quote
Splah damage for particle accelerator and particle cannon? Not a huge one but just enough to 2-shot ak0 sentinels without a doible hit ( useless comment)
The KTM DuKe lives here, send a message after the "beep".One of the few vehiculist remained in dust 514
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H0riz0n Unlimit
Dead Man's Game
366
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Posted - 2015.01.26 11:05:00 -
[4] - Quote
Breakin Stuff wrote:I should probably post my reasoning here:
Infantry AAV and large turrets pretty much have the same function. I believe that the turrets should be more advantageous for killing tanks though, so I believe keeping their overall DPS ahead of infantry AV is the way to go But not by a vast margin.
Both have the same TTK issue. If either kills too fast, why bother driving what is effectively a suicide box? But if they kill too slow then back to square 1. It's why I think vehicle guns and heavy/handhelds should follow similar lines.
That being said, would it be bad if small rails behaved more like the assault forge gun. Traditionally infantry crew served weapons are simply vehicle pintle mounted weapons with parts swapped out for being usable by infantry.
If we set it up right we could potentially be using vehicle model smalls as heavy weapons and vice versa.
On a similar note, could the heavy weapons be converted to vehicle use as well?
And finally on the heat mechanics.
Heat was originally added to rails and blasters tou counteract infinite ammunition. Now that we actually have depletable ammunition magazines, is it feasible to looking at removing the trait in favor of ammo capacity control? It means slow down railgun to 5/6 shot per reload, idk how many shot for a blaster, it is 200 if i m not going wrong, maybe should it become 100? It s more a number question and on that you are better than me
The KTM DuKe lives here, send a message after the "beep".One of the few vehiculist remained in dust 514
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H0riz0n Unlimit
Dead Man's Game
367
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Posted - 2015.01.26 11:19:00 -
[5] - Quote
Breakin Stuff wrote:One of the oft-repeated complaints I keep hearing from HAV drivers is that tank vs. Tank engagements end too quickly.
The gold standard seems to be who pulls the trigger with doubled damage mods first wins.
I'm iffy but honestly if they want longer fights I can't think of a reason to tell 'em no. But it means the DHAVs will probably need a good turret bonus. True but with this amount of HP the only fight that can go on for more than a minute is triple reps madrugar blaster vs triple reps madrugar blaster and there should be no AV, because at the moment is enough a XT-201 and in max 2 volleys everything is dead...
The KTM DuKe lives here, send a message after the "beep".One of the few vehiculist remained in dust 514
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H0riz0n Unlimit
Dead Man's Game
371
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Posted - 2015.01.26 13:03:00 -
[6] - Quote
Breakin Stuff wrote:Madrugars suffer from massive fitting failures. The gunnlogi fitting is very generous and allows solid fits. Even to the point of rendering many turrets and AV options moot. Madrugar has no CPU
The KTM DuKe lives here, send a message after the "beep".One of the few vehiculist remained in dust 514
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