CELESTA AUNGM
Kang Lo Directorate Gallente Federation
398
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Posted - 2015.01.28 21:55:00 -
[1] - Quote
CCP Rattati wrote:This thread is becoming fairly derailed.
The purpose is to balance the Blaster, Missile and Rail, as they are, within the the known constraints. Designing plasmacannon turrets belongs in another thread, and is perfectly fine.
Blaster is Heavy Autocannon, CQC AV with AI capabilities, especially with a new active dispersion mod in high and active heat reduction mod
Rail is long range AV, meant to be not as powerful as it is for allcomers.
Missiles, can use the dispersion mod, I am still mixed whether Missiles should be 2 long bursts, instead of one hold the button.
Wow, this has been a very messy conversation. Rattati, I would like to contribute something, although I am not an HAV player, and only know these three weapons from the INSTALLATION point of view.
But, in all honesty, your team and the fellow players don't make helpfully responding to (or understanding) your subjects very easy for us "outside the circle" players to do. Your initial post in the thread used a wordage and phrasing of someone who's been "locked in the laboratory too many days without rest" "..the AI should be thought of in terms of an active-module" wha? "missile launcher alpha is too extreme" extreme what, too high hp, too high rotation? It took me all 10 pages of the thread, just to verify this is Large Turrets for HAVs you're referring to, and not AI of Installations. LOL.
CCP staff and HAVers, pleaseGǪ try no to let your words and phrases get too nerdy and geeky and truncated, or you'll lose the rest of us who are trying to understand, and may have some great ideas to help you.
I will try (yikes, TRY) to be helpful if I can Rattati; I think I understand that you are NOT looking for weapon redesigns (your team already has some decisions and redesigns already completed), you just want some adjustment of the core traits we have in the Large Turrets right now:
If the Large Rail Turret is the most dedicated AV weapon an HAV carries (meaning it is almost solely meant for killing vehicles and installations at a distance---can't kill infantry efficiently without TONS of patience) then its HP per shot should be reduced just a BIT, its range and rate-of-fire remain the same, its default rotation speed should be increased just enough to give it better tracking of an LAV-fast vehicle in a mid-range encounter and slightly-close encounter. The LAV should still be able to out-circle the Rail Turret in very close-range. Because of its great power, I don't believe a Large Rail should ever have an AI available for it.
If the Large Blaster Turret is meant to be me most dedicated INFANTRY suppressor then its dispersion should be reduced enough to SWEEP up a concentration of infantry at mid-range by default, allow AI to be applied that will only make the Blaster to better SUPPRESS (perhaps with very palpable auto-tracking that might achieve one kill per every 5-seconds of continuous fire), and the rotation speed should be increased to enough to track infantry moving at FATTY-speed when in a close-range encounter. NO AI should be applied to close-range encounters.
If the LARGE MISSILE Turret is meant to be the ONLY large turret that straddles the gap between anti-vehicle and anti-infantry (meaning it can destroy small vehicles even at its far-range, can only suppress large vehicles and infantry at its far-range, but can efficiently destroy vehicles and infantry in mid-range or closer) then slightly REDUCE the hp damage per missile (so that the driver has to focus all the missiles from his salvo to destroy large vehicles, OR (not both) increase the length of time it takes for the last missile to clear the turret (so infantry and vehicles have more time to evade part of the salvo), increase the turret's rotation nearer to that of the Blaster Turret (so the driver must choose between suppressing a broad area of infantry or concentrating on one target at a time, and retain the 10-missile salvo per trigger-pull (this is a great psychological impact on infantry during suppression fire). AI should apply ONLY to far-range encounters (to improve the ability to suppress even nimble large vehicles like Dropships effectively)
(Note, I believe the 10-missile salvo should also be applied to the Missile INSTALLATION in the future)
Universe of good wishes for the 49, especially CCP Eterne...
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