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Derpty Derp
Dead Man's Game
664
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Posted - 2015.01.25 19:11:00 -
[1] - Quote
So a day or two ago I reinstalled the game. It's file size was 6.1gb and is now below 3gb.
People have been complaining about the frame-rate for... Well forever. I'm gonna be honest my frame-rate was never 'perfect' but after 1.9 (which touted "Rendering optimizations and overall higher frame rates") it was mostly 'playably smooth.'
(except on the research facility, which had an annoying issue of randomly becoming unplayable at like 2fps, every now and again. & not just when the middle was spammed full of links.)
But since reinstalling my frame-rates seemed to have pooped out, back into the pre-1.9 era.
I'm wondering if maybe there's something in the extra 'crapton of files' that have been fluffed out, which helped the frame-rate, or if maybe some of 1.9's "Rendering optimizations and overall higher frame rates" have been removed. |
GLOBAL RAGE
Consolidated Dust
75
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Posted - 2015.01.26 10:50:00 -
[2] - Quote
Derpty Derp wrote:So a day or two ago I reinstalled the game. It's file size was 6.1gb and is now below 3gb.
People have been complaining about the frame-rate for... Well forever. I'm gonna be honest my frame-rate was never 'perfect' but after 1.9 (which touted "Rendering optimizations and overall higher frame rates") it was mostly 'playably smooth.'
(except on the research facility, which had an annoying issue of randomly becoming unplayable at like 2fps, every now and again. & not just when the middle was spammed full of links.)
But since reinstalling my frame-rates seemed to have pooped out, back into the pre-1.9 era.
I'm wondering if maybe there's something in the extra 'crapton of files' that have been fluffed out, which helped the frame-rate, or if maybe some of 1.9's "Rendering optimizations and overall higher frame rates" have been removed.
when frames drop look at the teams, i'll bet there are groups if people from all over creation in an orgy of high latency.
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rasputin900000
Subsonic Synthesis RISE of LEGION
27
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Posted - 2015.01.26 11:13:00 -
[3] - Quote
GLOBAL RAGE wrote:Derpty Derp wrote:So a day or two ago I reinstalled the game. It's file size was 6.1gb and is now below 3gb.
People have been complaining about the frame-rate for... Well forever. I'm gonna be honest my frame-rate was never 'perfect' but after 1.9 (which touted "Rendering optimizations and overall higher frame rates") it was mostly 'playably smooth.'
(except on the research facility, which had an annoying issue of randomly becoming unplayable at like 2fps, every now and again. & not just when the middle was spammed full of links.)
But since reinstalling my frame-rates seemed to have pooped out, back into the pre-1.9 era.
I'm wondering if maybe there's something in the extra 'crapton of files' that have been fluffed out, which helped the frame-rate, or if maybe some of 1.9's "Rendering optimizations and overall higher frame rates" have been removed. when frames drop look at the teams, i'll bet there are groups if people from all over creation in an orgy of high latency.
I would agree about looking at teams but latency isn't always the issue seems certain corps-players are always involved in said games. Test it yourself same map in a corp q-sync vs public team when we play against each other instead of random people we never have much trouble other than Scotty or the disconnect issue you have to deal with no matter what. Next lag fest you spawn in take note of both teams then when it happens again take note again, more than likely you will start to see the pattern of what I'm talking about. |
Derpty Derp
Dead Man's Game
669
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Posted - 2015.01.26 16:08:00 -
[4] - Quote
You guys are getting lag mixed up with frame-rate... I'm on about frame-rate. |
Lac Nokomis
Palliative
46
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Posted - 2015.01.26 19:55:00 -
[5] - Quote
What's your ps3's model number?
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Leadfoot10
Molon Labe. General Tso's Alliance
2994
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Posted - 2015.01.26 20:56:00 -
[6] - Quote
There's a difference between low FPS and lag.
One is a function of PS3 performance, the other network.
That said, I agree wholehartedly with slimming down your Dust build and deleting PSN messages/contacts, and in-game chat channels. Even defragging your HD/rebuilding your DB on your PS3 has helped some. |
Derpty Derp
Dead Man's Game
672
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Posted - 2015.01.26 21:24:00 -
[7] - Quote
Lac Nokomis wrote:What's your ps3's model number?
It's one of the fat ones, not the backwards compatible one. (Though I did have the old 60gb backwards compatible ones, which ran the about the same, both have the same make 7200rpm mechanical drives in them.)
Leadfoot10 wrote: That said, I agree wholehartedly with slimming down your Dust build
That's just it though, since slimming it down the performance has dropped drastically. As for chat channels. Well ask anyone in DMG about that. They're sick of me ranting about my hatred of having more than 1 chat channel open & how I dislike people opening up new ones for every group/pc/random event! |
GLOBAL RAGE
Consolidated Dust
75
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Posted - 2015.01.26 21:30:00 -
[8] - Quote
Leadfoot10 wrote:There's a difference between low FPS and lag.
One is a function of PS3 performance, the other network.
That said, I agree wholehartedly with slimming down your Dust build and deleting PSN messages/contacts, and in-game chat channels. Even defragging your HD/rebuilding your DB on your PS3 has helped some.
No, as latency increases DUST514 decreases FPS purposefully.
It is latency, and a failed engineering attempt at making a very bad idea work.
If you are at all aware you can isolate the specific player, I do it alot and have confirrmined it by directly contacting the player and asking their origin.
It gets worse--there is a problem with log/hvy repping between lagging team mates that is a far greater concern than this.
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Derpty Derp
Dead Man's Game
672
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Posted - 2015.01.26 21:43:00 -
[9] - Quote
GLOBAL RAGE wrote: No, as latency increases DUST514 decreases FPS purposefully.
It is latency, and a failed engineering attempt at making a very bad idea work.
Where is this info from?
And if true, does it only effect the people that aren't connecting from a different region? As I have played (lagged about like a ghost) on the Japan server with a 'very good' frame-rate in the past. |
GLOBAL RAGE
Consolidated Dust
75
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Posted - 2015.01.26 23:24:00 -
[10] - Quote
Derpty Derp wrote:GLOBAL RAGE wrote: No, as latency increases DUST514 decreases FPS purposefully.
It is latency, and a failed engineering attempt at making a very bad idea work.
Where is this info from? And if true, does it only effect the people that aren't connecting from a different region? As I have played (lagged about like a ghost) on the Japan server with a 'very good' frame-rate in the past.
CCP is using a hybrid of server and client in order to "try" to make non-region FPS work. So yes people in your time zone can have an advantage if they have **** internet. I have compared players using stats board like bf3stats.com and if you look closely at the so called elite they are mere mortals.
On the Asia server (Tokyo ping 220ms ) I can solo heavies with a dual toxin speed tanked dragonfly, and in Europe ( London ping 110ms ) almost double my DUST stats average with the same standard gear gear used in the America's server. I'm lagging and have better hit detection, and my shots seem magnetic.
CCP is moving into the AWS cloud and can fix match making to mitigate latency, and let me be clear if a non-region FPS was technically possible-why hasn't a AAA dev house done it?
If CCP took a world map and overlayed the EVE map, reorganized Dust's player base then enforced region lock they then could engineer a hybrid solution for high risk game modes PC etc. PUBs should be region locked and the genisis for corporate formation and growth. Affter this they could polish hit detection which is hosed at the moment because it cannot account for all the variables that bad internet and long distance UDP over TCP/IP inherently have.
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