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SoTa PoP
Heaven's Lost Property
5825
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Posted - 2015.01.25 18:27:00 -
[1] - Quote
Pagl1u M wrote:Bethhy wrote:Sentinels are OP at their Role?
Working as intended...
Logi's are OP at their role
Scouts are OP at their role..
Assaults are OP at their role..
Commandoes - we warned CCP that they would have the hardest time finding a role for this suit and then balancing it.
You get a sentinel out to a field and they are useless...
You can have more health and do more damage with any suit except the logi.
You scan out a scout with a gal logi and they are squishy and useless...
You can try to get an assault to push an objective defended by sentinels and are largely easy pickins...
Commandoes die anywhere except in toe to toe fights with some distance.
Sentinels are strong at their role but are near useless on any map without closed internal structures..
Nerfing something because it is too good at it's role is about as stupid as these forums get.
I will answer to you cause this is the only answer that isnt completely ********. What is sentinels role? Defend points! Now I am sure none that answered so far have ever played a single PC match. Now how are sentinels used in PC? To defend points, yes, but they are the main force to attack too. Sentinels have been OP out of their role for way too long, assaults are almost never used to assault, it is sentinels role. Assaults are only useful when they support sentinel's attack. Go play a PC and use sentinels only to defend and assaults to attack points... That heavy who is on the attack - is he backed by a logi? Is he speed tanking? Because, a heavy isn't attacking on it's own. It will require an uplink close enough that he isn't ripped a part trying to get anywhere. So if heavies are giving you issues in PC the other side has an excellent support player putting their heavies there.
The heavy has a singular purpose - kill. Assaults, Logi's, Scouts, they can do a multitude of different roles and have many more variations of play. So it goes to show that the heavy whose only role is carry a big gun would dominate confrontations handed to him up front.
The trick in PC is to get your scouts to find out where heavies are coming from and circle around and kill up-link. Just ignore the heavies till the point is secure for a push - heavies don't live long.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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SoTa PoP
Heaven's Lost Property
5830
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Posted - 2015.01.25 18:53:00 -
[2] - Quote
Pagl1u M wrote:SoTa PoP wrote:Pagl1u M wrote:Bethhy wrote:Sentinels are OP at their Role?
Working as intended...
Logi's are OP at their role
Scouts are OP at their role..
Assaults are OP at their role..
Commandoes - we warned CCP that they would have the hardest time finding a role for this suit and then balancing it.
You get a sentinel out to a field and they are useless...
You can have more health and do more damage with any suit except the logi.
You scan out a scout with a gal logi and they are squishy and useless...
You can try to get an assault to push an objective defended by sentinels and are largely easy pickins...
Commandoes die anywhere except in toe to toe fights with some distance.
Sentinels are strong at their role but are near useless on any map without closed internal structures..
Nerfing something because it is too good at it's role is about as stupid as these forums get.
I will answer to you cause this is the only answer that isnt completely ********. What is sentinels role? Defend points! Now I am sure none that answered so far have ever played a single PC match. Now how are sentinels used in PC? To defend points, yes, but they are the main force to attack too. Sentinels have been OP out of their role for way too long, assaults are almost never used to assault, it is sentinels role. Assaults are only useful when they support sentinel's attack. Go play a PC and use sentinels only to defend and assaults to attack points... That heavy who is on the attack - is he backed by a logi? Is he speed tanking? Because, a heavy isn't attacking on it's own. It will require an uplink close enough that he isn't ripped a part trying to get anywhere. So if heavies are giving you issues in PC the other side has an excellent support player putting their heavies there. The heavy has a singular purpose - kill. Assaults, Logi's, Scouts, they can do a multitude of different roles and have many more variations of play. So it goes to show that the heavy whose only role is carry a big gun would dominate confrontations handed to him up front. The trick in PC is to get your scouts to find out where heavies are coming from and circle around and kill up-link. Just ignore the heavies till the point is secure for a push - heavies don't live long. Ignore the heavies? How can you Ignore something with almost 1000 dps? You play PC, like me, be sincere and tell this guys if you usually have more heavies or more assaults in your PC team. You are right, scouts have their role... What about assaults? What should they do against a sentinel? 2 assaults are attacked by a sentinel and his logi? Who will win? (inb4 the 2 assaults have to flank, kill the logi then start flanking the sentinel to be able to kill him) I am being quite sincere. You're engaging in a conflict you're not prepared for - and they have access to quickly return to the front lines. You need to cut that off if you want to escape a meat grinder battle against heavies.
And our heavies are supported by scout players who are doing exactly that - taking out your links. We use heavies as a distraction more then anything - while you focus on them you'll be losing all your links and positioning to the scouts.
We also have confidence that our heavies will beat your heavies when it comes down to it - so we're out flanking and over-powering you at the same time.
As for assaults - they're the best outside point holders. City has too many corridors and places for heavies to duck out of trouble for assaults to make a big difference, and they don't have the speed scouts do to get out of the trouble.
But you'll find assaults and commandos in city anyways - camping roofs. Nothing much a heavy can do about that but cry, a lot.
and you're waaaaaay overestimating the HMG - it's only doing those kind of numbers against another heavy or a terrible player who isn't strafing.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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SoTa PoP
Heaven's Lost Property
5830
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Posted - 2015.01.25 18:58:00 -
[3] - Quote
Pagl1u M wrote:So you are telling two things:
1 no room for assaults in a city 2 the hmg doesn't destroy an assault if he can strafe (lol) I think it's becoming obvious why you've been on the losing team for so long.
You don't understand this game at all.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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SoTa PoP
Heaven's Lost Property
5831
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Posted - 2015.01.25 19:07:00 -
[4] - Quote
Pagl1u M wrote:SoTa PoP wrote:Pagl1u M wrote:So you are telling two things:
1 no room for assaults in a city 2 the hmg doesn't destroy an assault if he can strafe (lol) I think it's becoming obvious why you've been on the losing team for so long. You don't understand this game at all. Teach me grandmaster what did I misunderstood? As an assault the only thing I am supposed to do against a sentinel is escape. Am I right now? As an assault I should never enter a city, I should only stay outside or Camp roof. Am I correct? With an hmg you have more problems against a strafer than other Guns, even with 2x the dps, correct?
It doesn't take a genius to understand that the assault role is DPS - and that the city is mainly a rooftop/catwalk confrontation. This gives the assaults room to breathe and be useful in holding points and positions.
On certain maps - such as Towers map with the playstation building - you will want to bring many more assaults then scouts or heavies, as they'll be DPSing everything down from the shrooms and roofs. And you'll want Mincommando supporting them.
As is everything in this game - it's all situational. The only map that is played in PC these days is the Rings map - and heavies dominate it because everything is shootable within 35m and there's plenty of corners and crates to hide behind.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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SoTa PoP
Heaven's Lost Property
5836
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Posted - 2015.01.25 19:31:00 -
[5] - Quote
Pagl1u M wrote:SoTa PoP wrote:Pagl1u M wrote:SoTa PoP wrote:Pagl1u M wrote:So you are telling two things:
1 no room for assaults in a city 2 the hmg doesn't destroy an assault if he can strafe (lol) I think it's becoming obvious why you've been on the losing team for so long. You don't understand this game at all. Teach me grandmaster what did I misunderstood? As an assault the only thing I am supposed to do against a sentinel is escape. Am I right now? As an assault I should never enter a city, I should only stay outside or Camp roof. Am I correct? With an hmg you have more problems against a strafer than other Guns, even with 2x the dps, correct? It doesn't take a genius to understand that the assault role is DPS - and that the city is mainly a rooftop/catwalk confrontation. This gives the assaults room to breathe and be useful in holding points and positions. On certain maps - such as Towers map with the playstation building - you will want to bring many more assaults then scouts or heavies, as they'll be DPSing everything down from the shrooms and roofs. And you'll want Mincommando supporting them. As is everything in this game - it's all situational. The only map that is played in PC these days is the Rings map - and heavies dominate it because everything is shootable within 35m and there's plenty of corners and crates to hide behind. Thank you for editing, that post made you look like a complete faggt. So answer to this question, yes or no: as an assault my main roles in a PC are A) defending outside points Or B) if I want to be effective in the city, I have to Camp on roofs. Honestly, man, I'd rather just call you an idiot and move on at this point, which was going to be my last post, but I'll make it this one instead.
Because you crying about what assaults are capable of is laughable - because I didn't choose heavy to act like a ******* mobile turret. Dust was supposed to allow complete customization of our perfect soldier - but we can see how much BS that is. If a heavy even trys to play as something other then point defense - you'll ******* cry your eyes out until CCP nerfs it rather then modifying your suits and play to handle the situation.
There's ******* modules on your suit for a ******* reason and a large array of different weapon choices for a ******* reason. Use it and shut the **** up.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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SoTa PoP
Heaven's Lost Property
5838
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Posted - 2015.01.25 19:43:00 -
[6] - Quote
Freccia di Lybra wrote:Bethhy wrote:Sentinels are OP at their Role?
Working as intended...
Logi's are OP at their role
Scouts are OP at their role..
Assaults are OP at their role..
Commandoes - we warned CCP that they would have the hardest time finding a role for this suit and then balancing it.
You get a sentinel out to a field and they are useless...
You can have more health and do more damage with any suit except the logi.
You scan out a scout with a gal logi and they are squishy and useless...
You can try to get an assault to push an objective defended by sentinels and are largely easy pickins...
Commandoes die anywhere except in toe to toe fights with some distance.
Sentinels are strong at their role but are near useless on any map without closed internal structures..
Nerfing something because it is too good at it's role is about as stupid as these forums get.
I did a huge mathematical demonstration of how OP Sentinels are. unfortunately it was too long to read. There are two reasons: there's no real counter to a sentinel except another sentinel (in other words it's more like a rock, paper, scissor, shotgun) Sentinels + Heavies are the only classes which can equip the best mid/close range weapon. Hence in competitive matches you'll only see sentinels + logi on cqc points and scouts + vehicles on the other points. In my opinion, there should be an anti-heavy class (which, i think should be the commando but it actually doesn't its job well) (Logi) Commando>Heavy>Assault>Scout>Commando would make sense to me... No counter?
Remove RE's from the game - they literally make heavies pointless. Then you can say we have no counter, lol.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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