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The-Errorist
968
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Posted - 2015.01.26 02:22:00 -
[1] - Quote
Farith Caen wrote:Or just increase base movement and sprint, instead of making it exclusive. I would want that and make commandos progress with 2 modules slots per tier like medium frames.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
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The-Errorist
969
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Posted - 2015.01.26 03:05:00 -
[2] - Quote
Chit Hoppened wrote:Oceltot Mortalis wrote:Chit Hoppened wrote:Would adding in old school Commando Bonuses help?
Amarr - some Plates bonus Caldari - some Shield-type bonus Gallente - some Repair/Reactive bonus Minmatar - some Biotics/Regen bonus
It helped the first Commando out by increasing any kind of eHP Mod. Maybe we can help them out by making what little they do get better? not sure if trolling, or just didn't bother to read follow on posts.... I wasn't explicitly speaking just eHP Mods. It was more meant to help the sheer lack of Slots on the Command'ohs. Making the Mods you do fit better is the idea, so an even +x%/lvl (even 1-2%/lvl) to all Mods Bonus would help. As far as Base Stats, Stamina and Regens could be better as well as possibly eWar and Base Speed. Hell, give them a second Equipment slot even. I will NEVER support Grenades on Command'ohs just due to PLC/Swarms/AV 'nades on a MinMand'oh. Tankers would hate life even more. Did you at least bother to read post #10?
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
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The-Errorist
971
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Posted - 2015.01.26 11:55:00 -
[3] - Quote
I made a trello card just for this.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
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The-Errorist
999
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Posted - 2015.02.05 02:22:00 -
[4] - Quote
I also have a spreadsheet of what I want slot progression for basic medium frames, logis, and commandos to be like.
My Basic medium frames, logis & Commandos
Racial tanks
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The-Errorist
1002
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Posted - 2015.02.06 18:13:00 -
[5] - Quote
tritan abbattere wrote:Oceltot Mortalis wrote:There are some things that just dont make sense to me. Feel free to enlighten me with facts and logic.
Like, why can I stick one Complex Armor mod on an GalAssault suit, making it the same amount of armor points as a Gallamando, but the assault moves .7 m/s faster, and sprints 1 m/s faster than the commando after the plate is applied. This fundamentally does not make sense. The commando gives up a grenade and several module slots to fit a second light weapon. We should not also sacrifice speed.
Sacrificing speed it more damaging to a dropsuit than sacrificing eHP. Take the Scout for example. He can maneuver and get himself out of trouble before his hitpoints are depleted. The commando cannot maneuver, and given the current TTK, it doesnt matter if he is brick tanked because he is not sentinel level brick tanked and does not usually carry a logi in his back pocket. And lastly, the commando has an enormous hit box compared to the Assault, and the effects are devastating anytime an HMG glances at us. The sad part is, I can barely out run him, even though he has 750+ eHP more than me.
Fixes:
-Leave the base speed where it is and institute a +.2 movement and sprint speed bonus with the Commando skill
-Open to suggestions from the community, or explanations as to why they should be slow. Im not sure if the commando is broken. i played a basic minmatar commando in a match with another commando. we where soloing a outre point because we had tactical advantage. We can employ AV long range and short range just with the 2 of us. we are a big threat to all that come towards us. I think the point of a commando is being prepared for anything or jack of all trades. he should not be in direct combat most of the time but a bit off to the side to do lots of damage. that's just me though. Standard commandos are relatively fine, what's not is ADV and PRO commandos compared to medium frames.
My Basic medium frames, logis & Commandos
Racial tanks
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