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Pokey Dravon
OSG Planetary Operations Covert Intervention
4518
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Posted - 2015.01.25 01:17:00 -
[1] - Quote
I think allowing raids to happen 24 hours will quickly become frustrating for corporations being attacked by people on the other side of the world, and vice versa. It would lead to many attacks happening against corps that are likely asleep, and even if raid defense was open to alliance members, you would likely see massive holes in defendable time and a lot of boring no-show battles.
I think at the least allowing corporations to set a maximum 12 hour window where the district is vulnerable to being raided. It's large enough so that the window can't be hidden at an obnoxious time and allows for surprise attacks without a clear idea of when the attack will happen, but small enough that defenders can at least assure battles will happen on their side of the clock.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4520
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Posted - 2015.01.25 02:00:00 -
[2] - Quote
Thor Odinson42 wrote:Pokey Dravon wrote:I think allowing raids to happen 24 hours will quickly become frustrating for corporations being attacked by people on the other side of the world, and vice versa. It would lead to many attacks happening against corps that are likely asleep, and even if raid defense was open to alliance members, you would likely see massive holes in defendable time and a lot of boring no-show battles.
I think at the least allowing corporations to set a maximum 12 hour window where the district is vulnerable to being raided. It's large enough so that the window can't be hidden at an obnoxious time and allows for surprise attacks without a clear idea of when the attack will happen, but small enough that defenders can at least assure battles will happen on their side of the clock. I think 24 hours would be a bit much. Some performance or activity metric could bring this down significantly. Penalizing inactive landholders, perhaps signaling a district ripe for takeover.
You're read this obviously but for those who have not:
https://forums.dust514.com/default.aspx?g=posts&t=187670&find=unread
Partially where I got the maximum 12 hour metric (even though I initially wrote it for Conquest battles and not Raids). I think allowing corporations to reduce the raid window a little is fine but it should probably still be quite a bit larger than an hour. Perhaps at max activity level Raid window can be brought down to 8-6 hours and Conquest down to 1.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4520
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Posted - 2015.01.25 02:14:00 -
[3] - Quote
Yeah I mean that sort of thing you kinda have to base off of player behavior. However as a general concept I think making districts vulnerable for half of the day by default but can be reduced the 1/3 or 1/4 of the day with high activity seems like a fair baseline to run off of. I know some people want these grand multi-regional alliances that wage this war 24/7, and as fun as that sounds in concept, it's really not realistic given the size and distribution of our overall player count.
I think for now I'm looking at Max Conquest Window: 12 Hours Minimum Conquest Window: 1 Hour Max Raid Window: 12 Hours Minimum Raid window: 8 Hours
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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