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duster 35000
Algintal Core Gallente Federation
368
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Posted - 2015.03.10 11:52:00 -
[1] - Quote
Buwaro Draemon wrote:So I am starting to see the ever increase petition to make the scrambler rifle have a 15/15 profile because Laser weapons are too good at taking out shields even tho that's what it is meant to do!
Now, part of this problem I think comes from thanks to the over abundance of Anti-Armor weapons. Face it shield users. There are more Anti-Armor weapons in the game AND the most used weapons in matches are Anti-Armor so anyone with a shield suit is not used to almost any weakness. If you take that into the shield suit users whining, it means that they are so used to get git with weapons that do minimal damage to their shields, that when a specialty weapon designed yo destroy shields comes inyo play, they cry and whine how said weapon is OP.
Now for damage profiles. There are currently 5 damage profiles.
Plasma +10/-10
Rail -10/+10
Projectile -15/+15
Laser +20/-20
Explosive -20/+20
Now look at that. 3 damage profiles designed to take out armor. Yet do you see any armor suit user complaining about these? Do you seeany armor suit user complaining how the Projectile and Explosive chew right threw armor like it was nothing? No. Even if RR, HMGs and CRs are the most used weapons in the battlefield, you almosy never see an armor suit user whining about.
But now, if a Laser weapons comes into play, a shield suit user will scream for a nerf to it's profile. Again, this most likely comes do to the over abundance of Anti-Armor weapons and them being so used to be getting hit with those that when an Anti-Shield weapon comes out, they think its OP.
Can the weapon use some changes? Yeah. Does the damage profile need some chanages? No. Uh huh, except that armor weapons don't blatantly instakill armor, even though anti armor weapons are meant to take out armor, they still take awhile, ACR anyone?
scrambler rifle does 100 damage per shot to shields...shueld hp is usually around 500...pulse lasers need a profile change, which also means more armor damage.
A ScR varient that does 120% damage to armor would be nice.
Molestia approved
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duster 35000
Algintal Core Gallente Federation
368
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Posted - 2015.03.10 11:54:00 -
[2] - Quote
Buwaro Draemon wrote:DRT 99 wrote:Buwaro Draemon wrote:But not an overall shield repair tool that works exactly like the armor one. That would be too OP. An item, identical to another item that already exists, but for use with a non-meta , underperforming tanking style, would be OP. Lol OK. It is. Just because you are shield bias doesn't mean it won't make it OP. A tool or module to make it pass the recharge delay with a 10 or 20 shield boost is enough to make shield suits better. I preffer the option of a module tho. So, to make shield suits better, we need a shield rep tool that reps at 20 hp/s? that solves nothing.
......The door is ------> that way.
Molestia approved
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duster 35000
Algintal Core Gallente Federation
368
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Posted - 2015.03.10 11:55:00 -
[3] - Quote
All Gucci wrote:DRT 99 wrote:Buwaro Draemon wrote:But that repair tool takes a guy off the battle whom could be doing something better. Not to mention an easy prey. He doesnt have to be repairing ALL the time, especially with just a basic or mlt rep. repping after the fight or from around a corner while heavily damaged. . Nope you still lose someone slaying....if you are going to heal you do that ,because others assume you are around so they take more abuse....heck Ive walked out infront of crowds when i assume I still have a logi on me......only to get deleted. Um, you guys are aware that there is an armor rep tool, and armor survives longer, correct?
Molestia approved
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duster 35000
Algintal Core Gallente Federation
368
|
Posted - 2015.03.10 11:58:00 -
[4] - Quote
Ps:
ASCR's will be very op In HFE, not only do they currently destroy shields like the ScR, but with the damage buff...it makes it better against armor and shield. I know what weapon I'M using~ on my armor suit.
Molestia approved
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duster 35000
Algintal Core Gallente Federation
368
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Posted - 2015.03.10 12:01:00 -
[5] - Quote
Cat Merc wrote:This entire thread is just a cascade of fail. I know, it's full of fail, that's what we get for staying up all night.
Molestia approved
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duster 35000
Algintal Core Gallente Federation
372
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Posted - 2015.03.10 13:53:00 -
[6] - Quote
Georgia Xavier wrote:I don't care even if the ScR becomes an anti armor weapon,hell I think i will like it even more. I'll just use an anti shield secondary then finish them of with the ScR. I will always use amarr tech and that won't change The Scr would make more sense as anti armor. I mean, who's idea was it to give a tanking style lower hp and then give a weapon that has high dmg, decent rof and a damage bonus to said tanking style?
Molestia approved
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duster 35000
Algintal Core Gallente Federation
374
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Posted - 2015.03.10 19:57:00 -
[7] - Quote
Fizzer XCIV wrote:You guys.
Ratatti straight up told everyone that shield suits and armor suits are at parity.
Stop the ******* bitching already. Its been nothing but nonstop bitching from the shield using community for YEARS... Seriously, you've been crying since Armor was buffed from absolesence in like, Uprising 1.3 or something...
Get it through your heads! If shields were ever as UP as you guys think they are, wouldn't they have actually done a serious buff to them in the almost 2 years since the armor buff, instead of a series of tiny buffs to close the gap that was, in reality, very small from the beginning. No, they aren't at parity. atleast not until laser and plasma get changed towards caldari suits.
100 damage per shot is just blatantly overpowered, shield suits have what, 500, 600 shields max?
Molestia approved
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duster 35000
Algintal Core Gallente Federation
375
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Posted - 2015.03.11 06:28:00 -
[8] - Quote
True Adamance wrote:duster 35000 wrote: No, they aren't at parity. atleast not until laser and plasma get changed towards caldari suits.
100 damage per shot is just blatantly overpowered, shield suits have what, 500, 600 shields max?
My Amarr assault has 559 Armour...... am I complaining? Nope. Shield suits can have as much eHP especially the Assault Frame than their armour counter parts AND have better self repair capability. My amarr assault has 641 armor, or 680.
No delay, has shields, and 2 complex damage mods.
Also, shield regen doesn't matter if 1 shot removes most of your hp, or 1/5th of it, a ScR vs a shield tanking suit will always win, no exceptions. Assuming theu aren't noobs.
Molestia approved
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duster 35000
Algintal Core Gallente Federation
375
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Posted - 2015.03.11 07:55:00 -
[9] - Quote
True Adamance wrote:duster 35000 wrote:True Adamance wrote:duster 35000 wrote: No, they aren't at parity. atleast not until laser and plasma get changed towards caldari suits.
100 damage per shot is just blatantly overpowered, shield suits have what, 500, 600 shields max?
My Amarr assault has 559 Armour...... am I complaining? Nope. Shield suits can have as much eHP especially the Assault Frame than their armour counter parts AND have better self repair capability. My amarr assault has 641 armor, or 680. No delay, has shields, and 2 complex damage mods. Also, shield regen doesn't matter if 1 shot removes most of your hp, or 1/5th of it, a ScR vs a shield tanking suit will always win, no exceptions. Assuming theu aren't noobs. One shot literally numbers wise cannot remove all of your shields. ScR charged shot modifier is either 3.25 or 3.5 and even assuming the 100+ damage figure people like to throw around that does not amount to 600 shield HP. Thing I find about shield users is that you take 50+ rep sec on a 1-2 second regen timer for granted....how can you not find cover in less. I said most. and with the 20% extra damage, along with proficiency 2 or 3, a damage mod, you get alot of damage. and 600 shields? Why would you have 600 shields and not 500 with 80 regen? I mean it won't make much of a difference in a competitive match not full of noobs, so why not have decent regen.
50 reps on shields is...meh, there are many logis around, so armor regen isn't really a problem. Also, armor has shield buffer that doesn't take too long to regenerate, atleast with a shield recharger/energizer.
Molestia approved
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duster 35000
Algintal Core Gallente Federation
375
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Posted - 2015.03.11 08:04:00 -
[10] - Quote
xavier zor wrote:directed to above poster
i consider a good recharge rate for shields is if you can regen in under 10 seconds...with armor i give it 20 max. What regen do you fit on your cal assault?
amount of shield regs? any plates? Complex energizer for amarr assault.
Caldaro assault, 3 complex extenders, 2 complex energizers 3 complex shield regulators
Pure shield tanking is terrible in matches where the enemies aren't scrubs.
Vism ScR, prof 2, 2 complex damage mods, 103 shield damage per shot.
Molestia approved
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duster 35000
Algintal Core Gallente Federation
375
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Posted - 2015.03.11 08:54:00 -
[11] - Quote
Fizzer XCIV wrote:duster 35000 wrote: Complex energizer for amarr assault.
This just convinces me that shield users just universally don't know how to fit suits at all. Like WTF dude? I've yet to see a shieldmaiden share a good fit. Ever. Seriously, what good it an energizer on a suit that only has 145-180 shields? Especially if that energizer only gives you 13 more HP/s for that suit? That complex module is making your tiny shield pool regen maybe 2-3s faster from empty... A Myofibril would be better, even without the jump bonus... Learn to actually fit suits, and maybe you can stop whining on the forums about how bad your suits are. Seriously, use this fit I made instead. Its better than the one you are using... I use it because extender wouldn't be that useful, and myofibs aren't changed yet, and it helps, I never have shield problems. Go use a minmatar commando without a shield recharger and look how unbearable the recharge is.
Oh and it has no pg requirements. no myo because I don't melee, I'm using an amarr suit, so I won't be getting that close.
Your fit is not as good. why use a armor rep, when the point of shield tanking is to not let your shields go down to the point you have 50 armor left. replace that recharger for an energizer. maybe replace an extender for another energizer for 87 reps? And replace your CR for an ARR, for hipfiring.
Molestia approved
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duster 35000
Algintal Core Gallente Federation
375
|
Posted - 2015.03.11 09:05:00 -
[12] - Quote
Georgia Xavier wrote:duster 35000 wrote:Fizzer XCIV wrote:duster 35000 wrote: Complex energizer for amarr assault.
This just convinces me that shield users just universally don't know how to fit suits at all. Like WTF dude? I've yet to see a shieldmaiden share a good fit. Ever. Seriously, what good it an energizer on a suit that only has 145-180 shields? Especially if that energizer only gives you 13 more HP/s for that suit? That complex module is making your tiny shield pool regen maybe 2-3s faster from empty... A Myofibril would be better, even without the jump bonus... Learn to actually fit suits, and maybe you can stop whining on the forums about how bad your suits are. Seriously, use this fit I made instead. Its better than the one you are using... I use it because extender wouldn't be that useful, and myofibs aren't changed yet, and it helps, I never have shield problems. Go use a minmatar commando without a shield recharger and look how unbearable the recharge is. Oh and it has no pg requirements. no myo because I don't melee, I'm using an amarr suit, so I won't be getting that close. Your fit is not as good. why use a armor rep, when the point of shield tanking is to not let your shields go down to the point you have 50 armor left. replace that recharger for an energizer. maybe replace an extender for another energizer for 87 reps? And replace your CR for an ARR, for hipfiring. Isn't the CR best for hipfiring? Yeah, but the ARR has better profiling. And the reload bonus.
Molestia approved
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duster 35000
Algintal Core Gallente Federation
375
|
Posted - 2015.03.11 09:06:00 -
[13] - Quote
http://www.protofits.com/fittings/shared/138/10130
Shield tanking officer suit.
CR because screw the officer RR, it has low dps.
Molestia approved
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duster 35000
Algintal Core Gallente Federation
375
|
Posted - 2015.03.11 09:09:00 -
[14] - Quote
Georgia Xavier wrote:duster 35000 wrote:http://www.protofits.com/fittings/shared/138/10130
Shield tanking officer suit.
CR because screw the officer RR, it has low dps. Man I want an officer assault Ak.0 Same here.
Molestia approved
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duster 35000
Algintal Core Gallente Federation
375
|
Posted - 2015.03.11 09:18:00 -
[15] - Quote
Fizzer XCIV wrote:duster 35000 wrote:Fizzer XCIV wrote:duster 35000 wrote: Complex energizer for amarr assault.
This just convinces me that shield users just universally don't know how to fit suits at all. Like WTF dude? I've yet to see a shieldmaiden share a good fit. Ever. Seriously, what good it an energizer on a suit that only has 145-180 shields? Especially if that energizer only gives you 13 more HP/s for that suit? That complex module is making your tiny shield pool regen maybe 2-3s faster from empty... A Myofibril would be better, even without the jump bonus... Learn to actually fit suits, and maybe you can stop whining on the forums about how bad your suits are. Seriously, use this fit I made instead. Its better than the one you are using... I use it because extender wouldn't be that useful, and myofibs aren't changed yet, and it helps, I never have shield problems. Go use a minmatar commando without a shield recharger and look how unbearable the recharge is. Oh and it has no pg requirements. no myo because I don't melee, I'm using an amarr suit, so I won't be getting that close. Your fit is not as good. why use a armor rep, when the point of shield tanking is to not let your shields go down to the point you have 50 armor left. replace that recharger for an energizer. maybe replace an extender for another energizer for 87 reps? And replace your CR for an ARR, for hipfiring. The armor rep is useful in this case. It cuts 111s off of your depleted armor repair time, and while that never happens to a full extent, it's a lot more useful than the 2-3s you're cutting off with that energizer... You should be ignoring your armor repair rate on any suit. The base repairs are always pitiful, so a repairer/reactive is useful no matter what suit you are on, because you will lose your shields sometimes. Close 1v1s are a thing, and you will lose shields, suits, so it's better to be able to get back to full HP at a fair speed, especially after those close fights. I try to keep my depleted armor time below 40s for all of my suits You can replace an extended for an energizer/recharger if you want, as that is probably a play style choice, tbh. Its just me, but I'd prefer to have a stronger shields pool with an acceptable regen, rather than an acceptable pool with stronger regen. The CR is also a personal choice. Fit an ARR if you want. I just don't like them. 2 energizers on a cal assault cut more time off, and if you get shot in cover, wait 3-4 seconds and you have a decent amount back, 100 extra shields isn't going to let you win against a ScR, as that's the biggest issue.
Molestia approved
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duster 35000
Algintal Core Gallente Federation
375
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Posted - 2015.03.11 09:26:00 -
[16] - Quote
Jack McReady wrote:I suggest trying the following fit cause it works very well if used properly Assault ck.0 Complex Light Damage Modifier Complex Shield Extender Complex Shield Extender Complex Shield Extender Complex Shield Energizer Complex Shield Regulator Complex Shield Regulator Complex Reactive Plates Ishukone Assault Rail Rifle Kaalakiota Bolt Pistol or any other proto sidearm Core Locus Grenade Compact Nanohive and then tell me shield tanked suits are weak to confirm that the person using it is actually a pathetic scrub Lol, a damage mod instead of a extender? Why don't you use an armor suit for damage mods? Shield suits are for regen, not armor, and shield suits ARE weak, to non scrubs who use laser tech.
Molestia approved
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duster 35000
Algintal Core Gallente Federation
377
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Posted - 2015.03.11 11:43:00 -
[17] - Quote
VALCORE72 wrote:my pro cally has 707 shields with a 2 sec delay . it dies in 3 secs to scramblers . charge shot plus 2 shots . scrambler need there charge shot taken away . Charge shot isn't the problem, it's the issue of doing way too much damage to shields per shot.
Molestia approved
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