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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17548
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Posted - 2015.03.10 20:12:00 -
[1] - Quote
duster 35000 wrote: No, they aren't at parity. atleast not until laser and plasma get changed towards caldari suits.
100 damage per shot is just blatantly overpowered, shield suits have what, 500, 600 shields max?
My Amarr assault has 559 Armour...... am I complaining? Nope.
Shield suits can have as much eHP especially the Assault Frame than their armour counter parts AND have better self repair capability.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17548
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Posted - 2015.03.10 20:49:00 -
[2] - Quote
Dreis Shadowweaver wrote:True Adamance wrote:duster 35000 wrote: No, they aren't at parity. atleast not until laser and plasma get changed towards caldari suits.
100 damage per shot is just blatantly overpowered, shield suits have what, 500, 600 shields max?
My Amarr assault has 559 Armour...... am I complaining? Nope. Shield suits can have as much eHP especially the Assault Frame than their armour counter parts AND have better self repair capability. Most Amarr Assaults have way more than that. For example, my ADV fit has over 700 armour.
And you then happen to be incredibly slow and not able to adequately react to events or assault from unexpected angles without committing serious time to your offensive.
Whereas I can currently make a Caldari Assault with 1200 eHP and a Minmatar Assault with 1100 eHP.
In terms of primary tank vs your Amarr assault thats 67 less shields [87 with energizer] on the Caldari Assault with no module equipped for a base passive shield repair of 30 per second and with the energizer 52. 43.
Now the Amarr Assault with Shield stats boosted has a shield value of 181. 25..... its not exactly hard to put a plate on the Cal assault to rival and exceed that in terms of armour.
This whole argument is a matter of "Grass being Greener" a fair number of armour tankers are actually using Ferroscales and Reactives to move faster and better repairs while Shield tankers are obsessed with eHP values and tend to ignore what benefits they currently have in their speed and regenerative capacity.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17549
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Posted - 2015.03.10 20:51:00 -
[3] - Quote
Mejt0 wrote:Fully, maxed skilled CR [dmg mods, prof, minmando, warbarge] has less DPS vs armor than ScR [same skills, but w/o commando, so not fully skilled] vs shields.
If you want to understand why people are complaining, then use Caldari assault for few games. Amarr will instantly destroy you.
In conclusion. CCP won't change anything. Sadly.
Amarr do have an edge over Caldari things, this is a common statute in EVE as well. Most Caldari Ships have 0% resistance vs EM damage even at T2.
EM is one of the Amarr Laser Weapons Primary Damage Types.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17576
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Posted - 2015.03.11 07:42:00 -
[4] - Quote
duster 35000 wrote:True Adamance wrote:duster 35000 wrote: No, they aren't at parity. atleast not until laser and plasma get changed towards caldari suits.
100 damage per shot is just blatantly overpowered, shield suits have what, 500, 600 shields max?
My Amarr assault has 559 Armour...... am I complaining? Nope. Shield suits can have as much eHP especially the Assault Frame than their armour counter parts AND have better self repair capability. My amarr assault has 641 armor, or 680. No delay, has shields, and 2 complex damage mods. Also, shield regen doesn't matter if 1 shot removes most of your hp, or 1/5th of it, a ScR vs a shield tanking suit will always win, no exceptions. Assuming theu aren't noobs.
One shot literally numbers wise cannot remove all of your shields.
ScR charged shot modifier is either 3.25 or 3.5 and even assuming the 100+ damage figure people like to throw around that does not amount to 600 shield HP. Thing I find about shield users is that you take 50+ rep sec on a 1-2 second regen timer for granted....how can you not find cover in less.
"Hell he's even agreed with me in the past but insisted I'm still wrong. It's totes adorbs." Pokey Dravon on Spkr4thDead
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